Ken Levine, the man behind Bioshock, doesn’t want to add PlayStation Move support to the latest iteration of the popular series. As for why Levine isn’t behind the whole idea, “I’d never want to throw in Move support just because it’s going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know,” he stated.
“If you don’t have anything special to say about that control device gamers are going to know. Do you want to play BioShock and it’s like, ‘okay, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!’ You can have Move support on your box but people are going to know you’re cheating them.”
I fully agree with Levine’s sentiments. Why spend time assigning team members and using resources to add optional Move controls that aren’t going to enhance the experience? I’m not saying that adding Move support to a game is inherently bad, but if it’s being tacked on just to have that little logo on the cover, then I don’t think it’s worth it.
To be honest, I’m still not a believer when it comes to PlayStation’s recent peripheral. I tried playing a few games using the Move controls at a friend’s place and I didn’t really enjoy it. Plus, I don’t think there are enough games that use the peripheral well, let alone use it at all. Why should people drop a ton of money for a device that only grants them a new control scheme, rather than a new experience? Instead of seeing more games get added Move support, I’d prefer seeing more games that already had the PlayStation Move in mind from the beginning, or at least that incorporated it into the game in creative ways. The Move could have some potential, but it would have to be integrated into games much more seriously, rather than just as an afterthought.