Author Archives: TheAmazingBaha

About TheAmazingBaha

Music, beer, games, I want to make it all! Join me in my adventure.

Learning To Design With Baha : Let’s Talk About Tiles (Part1)

Hi I’m Baha, a slowly developing artist…?  wait my field’s music.  Hi I’m Baha, a slowly developing musician…? hold on does it count if I can’t play an instrument?  Hi I’m Baha, a slowly developing general designer.  I want to make a kickass game one day and a guy needs his assets.

The title might be confusing so just to be clear, this is about me learning to design stuff not teach it. I’d like to write about sound and coding adventures too, so it’ll be 2D art one day.  Learning Blender another, whatever it takes to make something really cool and I think would be fun to write an article about.

Today I want to talk about tiles.  For 2D design they help out a lot.  I guess you can also say my style tends to be granular.  I love the idea of taking the smallest elements, maybe a collection of pixels or musical fragment, duplicating it a bunch of times in slightly different positions until it transforms into something that seems both different and quite large.

My first idea came with a little warm up challenge in this GIMP course I’m going through : using only the pencil tool, black and white and a 32 x 32 grid, make a random pattern.

This is what I drew (enlarged for visibility) :


I thought it looked alright while doing it, but intentionally made it non-symmetrical.  If you look at them as a pair of triangles, the upper one is larger than the one below.  There’s a checker pattern on one side, lines on another, a tiny little triangle on the right and random diagonal streak.  I also sort of has a border which although I wasn’t thinking tiles at the time, looked decent enough.  I started thinking : is it even possible to make something resembling a tile like this?

After a few duplicates and rotations, I ended up with something resembling a tile :


Enlarged :


Tiled like this it looks to me like it would be great as a representation of maybe computer components or an overhead city outline.  Getting that to work though would probably require more precise manipulation and additional tiles from slightly different patterns.  For now how does it look on a 10 x 10 grid?


Whoa my eyes!  It’s starting to look like some kind of optical illusion.. but let’s run with it (you’ll see me run with the stupidest ideas all the time btw).  Let’s pretend these are flat floor tiles and we’re making a scene that almost looks like one of the dungeons in Startropics.

Maybe this could make a good floor for something intense like a boss encounter.  Character and monster design/animation are things I haven’t worked on yet, but I know how to play with layers, so let’s see if we can make a mockup combat scene.  First I needed a character, so I quickly drew a 32 x 64 sized person as the main character :


Yeah it’s horrible, let’s just pretend it’s a poorly drawn pixel art Dean Ambrose



I totally see the resemblance.  Anyway I got my guy.  I had also just finished lessons in making a small palette, mine a collection of blues I really wanted to use that palette, so when the next lesson said I’ll be making little pictures of fire, another thing I suck at drawing, I decided to stick with my blue palette and run with it.  One of those fires I decided would make an alright decoration, maybe obstacle so I pasted a few copies of it around the top.  The next issue was the matter of ‘what am I fighting?’.  For consistency I stuck with the same blue palette and put together some kind of tentacle blob.  I only had < an hour don’t judge.  When it all came together it looked like this :



Some of it works, some of it doesn’t.  Part of the fire sprite is supposed to look like little embers coming out of the flame, but it’s not working with this floor.  The floor also needs to be reduced, maybe 10 x 5 tiles might look better, and have the rest filled with a different tile arrangement.  But it’s just practice.  For the first draft of this article there was one more experiment I wanted to try, but let’s dial it back to the very start where I had only a square non-symmetrical pattern :



And this time let’s pretend we’re making a side scrolling game.  I’ll just paint what looks like a black background with thin clouds a full moon and some kind of mountain (clearly I need the practice), while our pattern is now a ground cross-section :



Everything else sucks, but the now the pattern functions as a sort of ground cross-section.

For now I’m out of time, but I’m not done playing with tiles (or even floors) yet.  Next time I’ll make a second, similar pattern, tile it and try to combine the two into more interesting floor designs.  I also want to try something entirely monochrome.

See you next time!

The Outrun Test : An Exercise In Self-Evaluation

It only took a week, but I finally achieved a single clear in Outrun, perhaps my favorite of the ‘classic’ SEGA library.


This wasn’t my first rodeo, I own and finished ports for both Nintendo 3DS and SEGA CD.  What changed things up this time around was that the arcade machine in Yakuza 0 has fixed difficulty settings and it’s pretty brutal.

And when I say it took a week, these were pretty big sessions, an average of three hours every day.  The last session when I finally won reached just short of seven hours.  For reference, a playthrough from beginning to end only takes about six minutes.

For me, Outrun has always been a therapeutic outlet.  Clearing it only took so long because I couldn’t focus, my mind was elsewhere.  It’s not only useful for treatment, this is the perfect game for testing mental stability.

Continue reading

A Post Valentines Day Look At Soul Blazer

Originally I planned to write this piece earlier, in time for everyone’s favorite romantic holiday.  Shit happens though, and here I am a few days late.  You’re probably wondering why I’m writing about love in a 22 year old game, one that goes out of its way to deliver the happiest ending possible.  You see, I thought about it a little after finishing my recent stream/playthrough and realized that there’s something pretty fucked up in there too.  Before I go there though, the obvious warning : I’ll be spoiling the shit out of the plot.


Continue reading

Rise of the Triad Reboot Free Goodies w/ Preorder, Possible Blake Stone Followup?!

The folks modernizing Apogee’s classic shooter, Rise of the Triad are not only making an impressive looking game, but if you pay attention to the Destructoid comments section, you can clearly see the team getting involved and spreading the word on top of that.   I love it when I see development teams really put extra effort into selling their game and getting the word out.


For those who don’t know, the original Rise of the Triad started out as an expansion for Wolfenstein 3D, even using the same engine, until id software had the project cancelled shortly before Doom was to be released.  The project survived on a modified engine and independent story.

Continue reading

6:00 Inferno : Ni no Kuni (Part 4) I got a boat.

Periodically I run a live stream called 6:00 Inferno.  Things don’t always burn, but I play games both new and old, and I’m always in for the long haul.  I might live in New York, but I like to pretend I’m from the west-coast, so I run on pacific — not eastern time.  Stream details on top of page!  


Last time I almost became an Oliver sandwich and obtained a boat.  Watch me sail around to places I probably shouldn’t go before I get my ass kicked enough times to continue the story in Hamelin.  I really like the sailing song actually, so I hope to be able to do a lot.  Inferno starts in 5 or so minutes, be there!

6:00 Inferno : Ni no Kuni (part 3)

Periodically I run a live stream called 6:00 Inferno.  It hardly ever starts at 6:00 and things don’t always burn, but I play games both new and old, and I’m always in for the long haul.  Stream details on top of page!

Last time on Inferno :


I obtained my second party member and the ability to summon familiars.  After an hour of fighting or so I also managed to capture the elusive Bananaman pictured above on the left for a quest.

Tonight begins with a volcano and preventing certain disaster.  See you on Inferno!

6:00 Inferno – Ni no Kuni (Part 2)

Periodically I run a live stream called 6:00 Inferno.  It hardly ever starts at 6:00 and things don’t always burn, but I play games both new and old, and I’m always in for the long haul.

Previous games include Pikmin 2, ZombiU, the bulk of The Legend of Zelda : Majora’s Mask (an ongoing project), and the online games I play with friends.  My current game is none other than the recently released


The party at Ding Dong Dell is over, and I’m up to date both in sidequests and bounties killed.  Tonight we head south for the desert!  Hope you’re ready for the heat, cause 6:00 Inferno starts in about 5 minutes!

PC Engine Discussion/Review : Bonk’s Adventure

While I’m still writing an article lamenting my childhood ignorance of the Turbografx16 partially because of the shitty marketing and naming that went into its American console, let’s talk about one of the first games I was able to experience thanks to the wii’s virtual console, Bonk’s Adventure!


Heellllp, I’m falling off the title screen!!!

The first in a trilogy, a spinoff and some ports here and there, Bonk was brought back into the spotlight recently with news of his revival.  We’ll probably never see that revival because Hudson went under soon after the news broke, but considering their half-assed multiplayer in the revival of Dungeon Explorer it might be for the better (More on that game in a future post). Continue reading

Be Careful if You’re Buying the 3DS Version of Zero Escape : Virtue’s Last Reward….


It’s strange enough that I’m writing an article instead of streaming, but I can’t stream either cause a hurricane’s about to hit.  Bummer.  Instead I’m here to help get out a really big issue that’s apparently affecting 3DS versions of Virtue’s Last Reward.

So I spent about 15 hours going through three paths worth of dialogue and 7 or so puzzle rooms, encountered a room that crashed my game costing about an hour of reading because I don’t save often.  To make sure it wouldn’t happen again, I saved while inside the puzzle room — the game crashed again.  Upon reloading I discovered that my saved data was corrupted and I have to delete it because the fucking game only has one file you can save data to….

Apparently I’m not the only person that came across either the game crashing bug or the save corrupting bug.  Also, the bug seems to be present in the Japanese version, so if they haven’t patched over there yet, I wouldn’t expect a US patch anytime soon.

While I cry for my lost 15 hours, you guys be careful where you save if you plan on playing the 3DS version of Virtue’s Last Reward.  The biggest culprits seem to be the PEC room which is where my game went to hell and Crew’s Quarters, but after this I’m not taking chances with any room.

Multiplayer Gaming Nights : Sen’s Fortress Edition

It’s good to be typing again!

For the past couple of weeks, I’ve been working hard to get my game stream working for the blog and haven’t had much room for articles.  Still learning the streaming process and learning how to use and exporting to Youtube.  Getting sound to work properly is a bitch, but I’m getting used to it.

My streams are often long and cover every moment I spend playing a game, even the boring parts.  Multiplayer Gaming Nights is where I gather some of our favorite moments and share them.  Remember to increase your video quality in the embed, because I still haven’t found a way to default in HD.

Continue reading

Online Gaming Nights : WKC2 Wind Dragon, Dark Souls Testing and Operation Raccoon Shitty

I’m back with more awesome moments and bloopers from my time playing games online.  Fellow editor Prota is also present in these clips along with a couple other friends.  Remember to change youtube’s settings to HD, I still don’t know how to get the embed defaulted to HD yet and the standard image looks like shit!

To start, who likes watching epic battles against a generic big monster?  Who also likes watching the local wizard panic at the last second while all her teammates are down and she’s one hit from dead?  Perhaps you also like White Knight Chronicles 2?  While I’ll be the first to say that the single player campaign (for the WKC2 arc) is shit, there’s a lot of fun to be had if you can get some friends online for multiplayer.

We went into this fight waaaaay underlevelled, and what should have been a 4 – 5 minute battle became much more than that.  Personally, I’m the kind of RPG player that prefers an incredible fight at a handicap to being so powerful that the enemy is decimated.  Those with similar taste might enjoy the show, check it out!

Continue reading

Sly Cooper : Thieves in Time Demo Impressions

Just this week Ratchet & Clank was given the PS3 collection treatment like its cousins, Jak & Daxter and Sly Cooper.  When these three trilogies came out originally, I was getting exhausted of playing so many platformer games and ignored them.  I’ll be honest : I’m still trying to plow through the Jak saga and only bought Ratchet so that I could get my hands on the Sly 4 demo.  That series only caught my attention when I finished Infamous 1/2 and wanted to play other games developed by Sucker Punch, and I loved my Sly Collection ever since.

That brings us to Thieves in Time.  Sucker Punch passed the development baton over to Sanzaru Games, the team responsible for remastering the original trilogy.  This demo is short, and frankly, hasn’t convinced me that I should purchase this game at launch.

Continue reading

Online Gaming Night : White Knight Chronicles 2 – Death of the Polkan King

While some of you guys were just hearing the shitty news of an iOS port of The World Ends With You, I was in the middle of a great gaming night with my buds.

Because of its lukewarm reception from critics and abundance of other options, we held off playing White Knight Chronicles for quite a while.  It even took a little convincing before our teammate, Soma would buy a copy.  Last night was all about bringing him in for our first night of questing together.  What better initiation is there than finishing a quest that we previously finished illegitimately?

Continue reading

A Gabriel Knight 2 Slide Show (Part 1)

Here’s something to watch if you ever find yourself bored.  And yes I’m aware this is likely the most shitty video I’ve ever recorded.

Gabriel Knight 2 is a fascinating game.  The acting is often terrible, some puzzles have the most obscure solutions and most of my time is spent snapping shots, trying to find the right ones to publish when it comes time for review.

Continue reading

Review : Sleeping Dogs

Sandbox games are not typically the most enjoyable experiences for me.  Aside from Infamous 1/2, Red Dead Redemption, Crackdown…. alright, maybe it’s just GTA that I think sucks ass.  Those early trailers got me pumped really fast, and the game was quite well advertised.  There’s no Wei they could fuck up a game like this, right?

Just to get it out of the Wei, the protagonist, his name is Wei Shen, and yes you can expect a bunch of shitty puns in this review.

Continue reading