Acquire, the developer of the PSP title Class of Heroes, has just announced their new game for the Playstation Vita. MIND≒0 is a dungeon crawler that takes place in both the real world and the mental world. Not much information is known right know, but it seems like the main setting for the real world is the player’s school, with other scenes also taking place in popular areas around Tokyo, while the mental world is where the characters can summon their MIND (Mental Inside Nobody Doll) to do battle against monsters. I kid you not, that’s what they’re actually called. If this is starting to sound a little familiar then don’t worry, you’re not the only one who thinks so.
From the character designs and the location of party member portraits outside of battle to the comic-like font used in battle for sound effects and the summoning of Mental Inside Nobody Dolls (I’m sorry, I can’t say that enough), this game definitely feels like it’s trying to reproduce the same kind of style we see in the Persona series. Could this be because of Persona 4: The Golden’s success on the handheld? Regardless, the game is said to be about 70% complete and, with an intended summer release for Japan, we shouldn’t have to wait too long to see how closely this may or may not resemble the beloved franchise. The gallery after the jump has several pieces of character art and screenshots from the game in case you’re interested in seeing all the similarities.
Vita RPG “Mind Zero” Announced [thesixthaxis]
Supergiant Games, the creators of the indie hit Bastion, have just revealed the trailer for a new game they’re currently working on. Transistor is set to be a sci-fi action rpg that stars a red-haired heroine who, after nearly being killed by a mysterious group, wields the very weapon they used against her in order to discover it’s origins and keep its original possessors from reacquiring it.
Anyone who knows me can tell you how much I like playing as a character with red hair, especially when I can use a massive two-handed sword, so part of me feels like this game is being made for me. But that aside, the trailer looks very promising. The art style is stunning and definitely captures the futuristic setting of the title. And if the song in the trailer is any indication, the soundtrack should end up being quite intoxicating. Bastion’s soundtrack has received universal praise, so the composer’s return to this game is a huge plus.
Transistor, named after the weapon the heroine attains, is expected to be released early 2014, however no platforms have been announced at this time. More information should be announced at PAX East later this week. In the meantime, if anyone is interested in checking out Supergiant Games’ previous work, Bastion is currently on a “pay-what-you-want” sale at the humble bundle store that should last the whole week. I’ve actually been meaning to start up my copy of Bastion soon and this reveal only makes me that much more eager to try it out.
Also, am I the only one who thought the Transistor resembled the Monado a bit at the 0:41 second mark?
First Look at Our Next Game: Transistor [Supergiant Games]
This morning’s Nintendo Direct was full of surprises for Wii U owners. The Wii U-centric presentation revealed several new releases for the console that I’m sure will have owners and would-be owners foaming at the mouth, but one in particular just blew me and many other Xenoblade fans away.
Monolith Soft’s new unnamed Wii U title was revealed during Nintendo Direct with a trailer that gives us a small taste of what to expect. The gameplay and environment look extremely similar to Monolith Soft’s Xenoblade Chronicles, which was released on the Wii last year. Steven and I sung its praises during last week’s podcast, both dubbing it our game of the year. The red X that appears at the end of the trailer also resembles the Xenogears logo, which gives even more reason to believe this game is related to the Xeno series. Tetsuya Takahashi, who directed both Xenogears and Xenoblade, returns as director for this title, as well as character designer Kunihiko Tanako. I’m a little disappointed that Yoko Shimomura isn’t doing the soundtrack but, if the song from the trailer is anything to go by, Hiroyuki Sawano’s music sounds like it’s going to be amazing.
What really has me excited though is that Monolith Soft seems to be bringing back one of the best features of Xenogears, the ability to fight both inside and outside of a mech. This game seems to take it even further with being able to hover and transform into vehicles as well. And if the world is as vast and fun to explore as Xenoblade’s was, then I can only imagine what they have in store for players this time around now.
I’ve already re-watched that trailer more times than I care to admit, and it gives me chills each and every time. I have to say, this is the game that may convince me to get a Wii U. And even if it weren’t, there are plenty of other reasons for gamers to purchase one after today’s Nintendo Direct. For Nintendo, it looks like the gloves are coming off.
Now imagine this craziness online…
A look at the upcoming XBLA release schedule revealed some pretty interesting news today. Appearing quite randomly, Scott Pilgrim vs the World is listed as getting new DLC later this month. The DLC will add online multiplayer to the title and will also include Wallace Wells as a new playable character.
I have to admit, after the Knives Chau add-on, I didn’t expect to see any more support of the title. But hey, having online multiplayer added to one of my favorite downloadable titles of this generation isn’t a bad surprise at all. The DLC is only confirmed for XBLA at the moment and will be available to download for 400 MS points on August 19th. Hopefully news of a PSN release will soon follow.
Source: Major Nelson via Joystiq
Tales fans rejoice! Today Namco Bandai announced that Tales of Xillia will be released both in the US and in Europe. No release dates have been given as of yet, but the European version will be arriving sometime in 2013.
Namco Bandai really hasn’t been pulling any punches the last couple of weeks. First we learn that the company will be co-developing the next Super Smash Bros., then they set up a teaser site that revealed a new JoJo’s Bizarre Adventure fighting game, and now this. We also can’t forget about Project X Zone either. I’m just happy that we’re getting another mothership Tales title in the west. It seems like sales from Tales f Graces F and Tales of the Abyss 3D were enough to remind Namco Bandai that there’s still a fanbase in regions other than Japan. We’ll keep you posted on any new information that surfaces. In the meantime, you can whet your appetite a bit by enjoying one of the game’s openings after the jump.
Sixteen years ago, on this day, NiGHTS Into Dreams was released on the Sega Saturn in Japan. It’s only fitting then that Sega waited until today to announce their HD re-release of one of the Saturn’s most memorable games. NiGHTS will be coming to PSN, XBLA, and PC this fall and will feature several additions, including trophies/achievements, leaderboards, a 16:9 aspect ratio, and (obviously) improved HD graphics. There will also be a “Saturn Mode” that will allow you to play the game with the graphics completely unaltered from the original Saturn version.
I have to say, I’m really pumped for this as NiGHTS Into Dreams is hands down my favorite Saturn game. The music from the trailer alone made me extremely nostalgic. It may sound cheesy, but this is one of those games that has a certain magic to it. I can’t wait to revisit it’s world, even if only to play through that amazing final level again. Now if you’ll excuse me, I have to go listen to Wiseman’s theme some more…
Source: Sega of America via Joystiq
According to game director Kazuhisa Wada, in a post on the official Persona 4 Arena Blog, Persona 4 Arena’s story mode will be a huge part of the game and will last somewhere between 30 to 40 hours. On top of that, the story is being written by the Persona Team themselves and will feature full voice acting. You can check out the Japanese trailer after the jump.
Project P-100 seems to be what happens when Platinum Games meets Pikmin! The company’s title in progress has players rounding up civilians and turning them into…well, pretty much anything they need in order to defeat the giant robots invading town. From the gameplay above, we can see citizens being used as fists, guns, and swords in order to combat the invaders. But they also play an important role in navigating levels, as we see them turning into climbable ladders, hands that can pull and push objects, and even planes you can fly with. On top of that, there appears to be four player co-op added into the mix!
This definitely looks like a game to watch out for, which makes it all the more odd that this wasn’t shown during Nintendo’s E3 press conference. If Nintendo was willing to show off more games like these, rather than games that we already know about, I think their conference would have had a much warmer reception.
Update: An official release date has been confirmed. Persona 4 Arena will be arriving in North America on August 7th and will feature both the original Japanese voice track as well as the new English voice-work.
Here’s a new trailer for Persona 4 Arena with more gameplay, one very hyper announcer, and a tease of the Midnight Channel’s return. Persona 4 Arena is still slated for release this summer and I believe many Persona and fighting fans alike have this game on their radar. I know several of us at The Wired Fish do.
Update via: Gamespot
Today, during the Zone of the Enders HD ReBOOT event in Tokyo, Hideo Kojima shed some light on the Japanese release date for the Zone of the Enders HD collection. It will be invading Japan October 25th, but there’s no news on the release dates for other regions yet. However, the big piece of information that surfaced from the event was that a sequel to the franchise is currently in the works. All we know at this time is that the title is codenamed “Enders Project”, the game is in an early prototyping stage, and that the staff is testing what it can do with the Fox Engine. Kojima mentioned that one of the things they’ve been able to do so far is convert physical models, such as the one below, into three dimensional ones.
How will this new, more organic, look for Orbital Frames fit into the plot?
As a big Zone of the Enders fan, this is a dream come true. It’s been over nine years since the previous installment made it to the states, and a sequel has been far overdue. Plus, I really think Kojima could use a break from the Metal Gear Solid series and revisit some of his other works, or even start working on a new IP. Either way, I’m just stoked this is actually happening.
I’ve never been a very big fan of April Fools’ Day. Not that I hate it or anything, I just don’t love it either. However, things like this are some of the best products of the holiday. Here we have a trailer made by a talented group of people who show us what a Kinect version of Assassin’s Creed would be like.
As ridiculous as the game seems, it looks pretty damn hardcore! Maybe Ubisoft should take notes, this could be gaming gold. But in all seriousness, I’m looking forward to seeing more videos from these guys if they decide to make this a regular thing. My only fear is seeing that duel wielding little girl again, she freaked me the hell out.
A listing for Sonic the Hedgehog 4: Episode 2 has cropped up on the Xbox Live Marketplace with new info and screens of the game, which can be seen after the jump. The game, according to the listing, will feature four new zones, a new special stage, an updated physics engine, and both offline and online multiplayer with Tails.
This may have been an oversight, as Sega may have had other plans on how to reveal more info on the game, but my attention shifted elsewhere the moment I heard “multiplayer” and “Tails”. I have fond memories of playing the genesis era Sonic games with my cousin. Of course, he’d be stuck as Tails, but that’s another story. I’m pretty sure that many Sonic fans have nostalgic memories of Sonic 2 and 3‘s multiplayer, so what I’m really excited about is the online component. Allowing both players to have their own screens gives Sega the potential to really improve on the original formula. Rather than having Tails go on autopilot whenever he’s left behind or runs too far ahead, the person controlling Tails may be able to split up from Sonic and explore different parts of the level. Or if the two players want to focus on working together, it should be easier now since one wouldn’t have to worry about keeping the exact same pace as the other. All in all, if Sega takes advantage of that, I think it would be an update many Sonic fans could appreciate. That, and I think a lot more people would be volunteering to play as Tails.
Souce: Xbox Live Marketplace
Hide your children, the ponies are coming! A recent mod for Skyrim changes all the dragons in the game into ponies from My Little Pony: Friendship is Magic. To be more specific, the dragons have now become a legion of Fluttershy that bring destruction to any and all who cross their path.
I have to admit, while I’m not a pc gamer, this is one of the main attractions of pc gaming in my book. I really like the notion of random user-generated mods and content that can be creative, fun, and add more replayability to titles. f you’d like the mod for yourself, you can find it here. But you must excuse me for now, I have to go back to watching Fluttershy burn down some towns.
Three and a half years ago I watched the conclusion to the second season of Code Geass. I lamented over the fact that it had ended, but enjoyed my time with the series and still hold it in high regard. Luckily, for fans such as myself, it seems like we have some more Code Geass to look forward to. A promotional video for the long since rumored spin-off has finally been released and can be seen below.
Code Geass: Boukoku no Akito, roughly translated to “Akito the Exiled”, is a side story taking place around the same time as season one of the original. This time the setting is in Europe, but Britannia’s steel grip over power is still being felt. Europe and it’s allied nations are in the midst of defending themselves from Britannia’s invasion and the story’s focus will be on a special division of the army, consisting of young soldiers and their Knightmare Frames, as they fight to keep their country’s freedom.
There’s no confirmation yet as to whether the animation will be a full TV series or an OVA. Either way, I’m all for revisiting the world of Code Geass, especially if it can keep me as enthralled as I was in the original. Though I have to admit, I was a bit taken aback by the sudden saxophone when the video started. Judging from the video alone it seems like it may be trying to distinguish itself from its predecessor. Regardless, we’ll have to wait a few more months to find out more. Code Geass: Boukoku no Akito will be screened in theaters this summer in Japan.
Via: Random Curiosity
Heroes Phantasia, what I had though to be a new Tales game upon first hearing the name, is a crossover RPG for the PSP featuring characters from several different anime such as Slayers, Mai-HiME, Blood+, Darker Than Black, and more. You can look at the game’s introduction video below, which contains animation done by Bones, Production I.G, Sunrise, and J.C., and see which series you recognize.
Still, I can’t believe I haven’t heard of this game until today! Due to all the copyrights involved, I doubt a stateside release would have a high chance of occuring, but I can still hope. I really enjoyed Mai-HiME and have fond memories of watching it with a couple of my anime-loving friends, so getting an RPG with characters from that, as well as Slayers and the like, would be pretty awesome. Heroes Phantasia is set to be released on January 19th in Japan.