Status : Game complete, not 100% explored, but well above 90.
My first experience with the Legacy of Kain series took place about a year ago. I already had Blood Omen and both Soul Reaver 1 and 2, but never had the time to give the series a chance until a fateful replaying of Eternal Darkness : Sanity’s Requiem. In the mood to play something else developed by Silicon Knights, I gave Blood Omen a shot despite being put off by the horrendous load times. Somewhere down the line I fell in love as I realized that Blood Omen was essentially a western take on the Zelda formula, with a boatload of secrets, places to explore and overhead camera (Soul Reaver switches to the standard 3D view). Sure the combat was choppy at times, but there was a certain morbid charm to the whole experience. I felt let down when I discovered that only the first Blood Omen was developed by Silicon Knights and never felt the urge to continue the series.
If theres one thing I remember from oldschool Eidos, its pushing boxes around all day. Glad to say Soul Reaver keeps the tradition going!
That is until playing Lara Croft and the Guardian of Light with a friend having the Kain and Raziel character models turned on. I was pretty pissed off that I was stuck with Raziel, since he’s the character that corresponds to Lara who I happened to be controlling. Looking back, I’m still pissed I was stuck with Raziel… Here, my story comes full circle as that the puzzles in Guardian of Light were quite fun, and the game itself was developed by Crystal Dynamics, the same company who carried the Legacy of Kain torch post Silicon Knights. I just had to give the game a shot while waiting for my big April releases to start shipping. Continue reading →
When I travel outside of New York City (games typically sell at terrible rates over here), I often have a big event where me and whoever I’m out of state with raid video game stores that sell old games for cheap prices (NES carts for like 2 bucks for example). No joke, I usually come out with like 15 – 20 games and a bill of 100 bucks or less — not bad at all.
It was during one of these raids that I picked up Blood Omen : Legacy of Kain, first in a series that I’ve heard much about, but never had time to play. I decided to play through the entire game one day, a feat for those accustomed to the relatively short loading screens of today. You had to load for everything : screen changes, access to menus, loading the memory card window so you can save, fuck I hated it at first, but then I settled into the atmosphere and great music provided by the game.
Essentially a Zelda type adventure in a darker universe, Kain can learn attack spells, transformation abilities and even use a decent arsenal of weapons. There is a lot of blood flying around the screen because drinking blood functions as healing for Kain. Some of the themes and environments encountered are just plain creepy, and I always feel bad drinking the blood of those poor guys and girls chained up on the walls just so I might make survive a couple more rooms. But enough reminiscing about the game, I’m here to talk music.
I gotta admit, Kain can be an asshole, but not without reason. I would probably be a dick to everyone too if I got jumped and brutally murdered within minutes of starting my adventure too. This track playing in the wilderness outside Kain’s crypt uses a more exotic instrumentation for a medieval style forest. A staple in the fantasy game genre, here the forest seems a lot more distant and unwelcoming. It’s also pretty relaxing too, so this track works out on multiple levels. Continue reading →