Status : Game complete, not 100% explored, but well above 90.
My first experience with the Legacy of Kain series took place about a year ago. I already had Blood Omen and both Soul Reaver 1 and 2, but never had the time to give the series a chance until a fateful replaying of Eternal Darkness : Sanity’s Requiem. In the mood to play something else developed by Silicon Knights, I gave Blood Omen a shot despite being put off by the horrendous load times. Somewhere down the line I fell in love as I realized that Blood Omen was essentially a western take on the Zelda formula, with a boatload of secrets, places to explore and overhead camera (Soul Reaver switches to the standard 3D view). Sure the combat was choppy at times, but there was a certain morbid charm to the whole experience. I felt let down when I discovered that only the first Blood Omen was developed by Silicon Knights and never felt the urge to continue the series.

If theres one thing I remember from oldschool Eidos, its pushing boxes around all day. Glad to say Soul Reaver keeps the tradition going!
That is until playing Lara Croft and the Guardian of Light with a friend having the Kain and Raziel character models turned on. I was pretty pissed off that I was stuck with Raziel, since he’s the character that corresponds to Lara who I happened to be controlling. Looking back, I’m still pissed I was stuck with Raziel… Here, my story comes full circle as that the puzzles in Guardian of Light were quite fun, and the game itself was developed by Crystal Dynamics, the same company who carried the Legacy of Kain torch post Silicon Knights. I just had to give the game a shot while waiting for my big April releases to start shipping. Continue reading