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Review in Progress #2 : Bulletstorm (PS3)

Current Status : Campaign cleared (Very Hard).

Next Update : Covering my Echoes mode and multiplayer experience.

Nothing says good boxart like a foot in the face (if you got the limited edition)

Part I : Bulletstorm at its hardest.

Fucking Ishi, if you block my slide one more time, I’m going to strangle you.

Before anything, I gotta admit, I hate games like Halo and Gears of War when it comes to fps games. Growing up on the old wad based games like Doom, Heretic and Hexen and the early games that used 3d models (Unreal Tournament before the awful sequels and Quake 2/3) along with many of their custom mods and maps, I did not really enjoy the sluggish nature of either game whenever I would gather with some friends to play… Nowadays I just say “No thanks, give me a call if you put on Timesplitters”.

Bulletstorm’s claim to fame is that it is different than every other boring fps on the market today. I didn’t know what to think, coming from People Can Fly and Epic, the company responsible for both Gears of War and Unreal Tournament. Nowadays, I don’t know what the fuck my computer can run when it comes to gaming, and since I have enough modded games to go back to on the PC, I ended up getting the PS3 version of Bulletstorm.

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