Tag Archives: breakdown

The Breakdown – Castlevania: Harmony of Dissonance

System: GBA/Publisher: Konami/Developer: Konami/Players: 1/Released/Sep. 16, 2002

While the world enjoys the new Harmony that descended on the downloadable game scene, I took the time to go out and buy an old Harmony on the GBA. Released after Circle of the Moon, Harmony of Dissonance released during a sort of renaissance period for the series as Castlevania was once again a force to be reckoned with in the gaming scene after the release of SoTN. However, this entry was seen as a bit lackluster, and to this day is seen as the black sheep of the post-SoTN games. Were the initial critiques spot on? Has the game aged better as time went on. Or should it have been a forgotten note? After the break, I breakdown Castlevania: Harmony of Dissonance.

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Piece By Piece: Dynasty Warriors 7

Someone just told Zhao Yun that McDonalds does not have a "McJustice Burger".

“Piece by Piece” will be a unique segment for me. It will be very rare, as it can only apply to long runners like the subject here, Dynasty Warriors. By virtue of either not lending itself to analysis, or just needing a more specialized breakdown, games in this article are not reviewed so much as they are observed. Judgement will still be rendered, but not in the definitive “score” format I use elsewhere. In this, we will look at what the newest installment did right, and what it did wrong. And when all is said and done, we will determine whether or not this was a step forward for the series, a step back, or a step in no direction (more of a hop, really).

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