Tag Archives: castlevania

Top 10 DLC Fighters I’d Like To See In Smash 4

Top Smash Characters header

When Super Smash Bros. 4 was set to launch for the the next generation of platforms, we hoped for the possibility of new fighters arriving in the form of DLC. We’ve wanted something like this since Brawl, however such a thing would not happen or just not be feasible. But with Smash 4, we’ve now been graced with four DLC fighters: Mewtwo, Lucas, Roy, and Ryu. And for the first time ever, Nintendo has opened the floodgates and is letting the entire world vote for their favorite characters to be added as a fighter to SSB4’s roster. The Smash Fighter Ballot had already concluded on Saturday, October 3rd, 2015. But figured I might as well share who I feel would be a great addition the Smash roster. So hit the jump to see who my picks are.

Continue reading

A Weekend With Pushmo: Castlevania Edition

A Weekend with Pushmo Castlevania

The Pushmo community got a little bit of rebirth with the introduction of a Miiverse community for it last week. And thanks to Miiverse’s feature of letting users post screenshots of their gameplay, primary among the screenshots were QR codes of the puzzles others created. Since I had some, I posted a few. No no, not the NSFW ones, those babies stay here (I’ll get banned either way if I tried). I’m talking about the Metroid pushmo I made, which garnered over 20 Yeahs on Miiverse.  After posting the Metroid, a little flame got re-lit in me to make more pushmos.  I starting sharing some more of the clean pushmos I made, along with a few new ones. This eventually led to me making a bunch from Castlevania.

Continue reading

Top 10 Moments In Videogames That Scared The Crap Outta Me

Top 10 Moments In Videogames That Scared The Crap Outta Me

Halloween. A time for tricks, scares, and costumes. A time to exploit the emotion that grips many of us when it rears its ugly head: Fear. In videogames, there are unnerving things that we aren’t really ready for when they happen, or that make us jump out when they happen. In this list, I’ll be showcasing things in videogames that just scare the crap outta me. Did it make me jump? Was there a moment of tension? Or was there a place that I wanted to leave quickly? Hit the jump, and lets explore my Top 10 Moments in Videogames That Scared The Crap Outta Me.

Continue reading

Night-Time Listenings Wrap-Up: 12 Days Of Christmas

Night-Time Listenings 29

Well then, Christmas came and went this past Tuesday. Hopefully you got the gifts you wanted. And hopefully this article goes up in the supposed apocalypse. For 12 Days, we listened to music that was played on snow levels. Some of the games featured are Donkey Kong Country, Mega Man Legends 2, Xenoblade, Odin Sphere, Final Fantasy X, and more! So curl up next to your favorite gift! It’s time to look back at the 12 Days of Christmas Music!

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.

Continue reading

Night-Time Listenings Wrap-Up: Week of 8/13/12

Composers Month Continues with smooth and catchy sounds of Michiru Yamane. We flew through the skies with Detana Twinbee!! Then we slayed some vampires with Castlevania Bloodlines. We lost a painting with Castlevania: Symphony of the Night. We went even further back in time with Castlevania: Lament of Innocence. And finally we wrapped with the week with Skullgirls. Yeah, there’s no pun for that. Ms. Fortune took them all.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

Continue reading

MercurySteam Wants To Do Contra Next

Hoooooooly crap. Dave Cox of MercurySteam, the Developers of Caslevania Lords of Shadow and the upcoming sequels, stated in an interview with VG247 that he and his team want to do a Contra game. He stresses that even though his team have done very well with the Castlevania reboot, he doesn’t want to be known as Mr. Castlevania. “… I don’t want to be in charge of a series that perhaps over a certain time is going to decline,” he states, which probably rings true for some franchises that have seen some major drops over time.  As he feels his team has told the story of this Castlevania, he’d want his tem to “…go out with a bang and leave that as our legacy in the Castlevania universe.” Hey, no shame in that. Some of the best artists stepped out while the iron’s hot.

“I’d love to do Contra. At Mercury Steam we’ve got an original idea that I think is really awesome. We’d love to bring that idea to market and I’m hoping that the success of Lords of Shadow 2 will allow us to do that,” says Cox later on. The last Contra games to come out were Contra Rebirth on WiiWare and WayForward’s own Contra 4 on the DS. As long as it doesn’t become another FPS or TPS, I welcome this venture. Maybe something along the lines of Devil May Cry‘s and Metroid Other M‘s tight gameplay might suffice.

Moving on: Cox and Mercury Steam aim for Contra reboot [VG247, via Joystiq]

The Breakdown – Castlevania: Harmony of Dissonance

System: GBA/Publisher: Konami/Developer: Konami/Players: 1/Released/Sep. 16, 2002

While the world enjoys the new Harmony that descended on the downloadable game scene, I took the time to go out and buy an old Harmony on the GBA. Released after Circle of the Moon, Harmony of Dissonance released during a sort of renaissance period for the series as Castlevania was once again a force to be reckoned with in the gaming scene after the release of SoTN. However, this entry was seen as a bit lackluster, and to this day is seen as the black sheep of the post-SoTN games. Were the initial critiques spot on? Has the game aged better as time went on. Or should it have been a forgotten note? After the break, I breakdown Castlevania: Harmony of Dissonance.

Continue reading

Skullgirls Dev Nets Themselves One Hell Of A Composer

Michiru Yamane. Not many may know that name. But if you played any Castlevania game after Symphony of the Night, then you know her music. Reverge Labs, developer of the all-girl fighting game Skullgirls, has revealed that Yamane will be the composer for the game. In the announcement video, she was told to make the music jazzy. She also mentioned that this is her first time working for an American company, and that she “always wanted to write my own jazz.” She says that she will be making music that complements the hybrid anime/comic style and the mood of the game. You can see the video here. Skullgirls is set for release this Summer.