Tag Archives: Mojo

Gamer Review: Bujingai: The Forsaken City

Wow, Asia finally made a game set in Detroit!

Going back through my years as a gamer, I realize how much things have changed. Not in the industry, but in my own approach to the acquiring of them. Nowadays, like many, I can’t simply go out and buy any game that looks cool. It needs to have good scores, and enthralling gameplay videos, and all that good publicity stuff. Granted, I am not quite a slave to such things; I frequently take chances on lesser known gems and will ignore scores for certain games (*coughDynastyWarriorscough*), but the days where I would prowl the aisles at game stores and simply grab whatever caught my eye are long gone.

Rewind to 2005, when this habit was still very much alive, and was alternately screwing me or paying off gloriously. The time itself bears noting, as 2002-2005 was kind of a golden age for smaller, more oddball games coming to us, both in our country and from foreign shores. Some, like acid-trip classic Katamari Damacy, hooked their claws into gamers of all kens and became a known fixture. And then there are others that didn’t quite make it, like the subject of today’s review, Bujingai: The Forsaken City, an excellent example of the best (interesting gameplay, unique appeal) and worst (immensely flawed mechanics, sad excuse for a plot) of this age of legends.

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Gamer Review: Gitaroo Man

And this cover is the most normal aspect of the game.

Ah, the rhythm game. Nowadays, everyone knows the “Modern Music Genre” games like Guitar Hero or Rock Band. But there is a certain sense of sadness that washes over me when I remember the pre-Guitar Hero days. The sense of experimentation and new-ness that permeated the then-small genre is all but gone now, replaced by big plastic instruments and woefully similar sounds.

This is, of course, not to say that I don’t like them. I have had many a good time playing Guitar Hero (it’s almost a tradition to go a few rounds with my friends in III every year on my birthday), but consider the trailblazers of yesteryear: Parappa the Rapper, Space Channel 5, Samba De Amigo. So much creativity in every one of them, be it through strange play styles or just plain odd music choices. Today, we are going to talk about one that has both: a strange and challenging gameplay style and a selection of songs that must be heard to be believed. I am talking about the early 2000s cult classic, Gitaroo Man.

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