I remember once in composition class, my professor mentioned something about Rock of Ages while telling one of his old stories (the guy’s at least in his 70’s), tipping me off that there might be some other, probably more popular work that shares the same name. Sure enough, a Google search is more likely to direct you to a musical or movie. I never was into theatre, so don’t be too surprised when I say that it was the game I first heard about before the production.
While titles are shared, thematic content is not. Our game does not revolve around a timeless musical genre (there isn’t even rock in the soundtrack). Instead, the title is to be taken more literally; it’s about one man and his giant boulder traveling through different time periods and doing battle with various historical figures throughout Europe.
Any of you guys remember those old JibJab political cartoons which while slightly funny, started a trend of manipulating still pictures of people so that they appear to be talking or performing various actions? Imagine that treatment with authentic historical art styles and you have just about every cutscene in the game. While in play, units, buildings and the overall scenery on the playing field are three dimensional models. On the other hand, all human characters including the ones controlling the boulders from behind castle walls and the giant human hand that places the boulder back on track if it falls off are presented as paper cutouts.