To the corner of the Capcom booth was a demo of Dustforce playing. Intrigued by what he was seeing, Steve tries his hand at this indie platformer. He only had very little knowledge of the game, posting a single song from it on Night-Time Listenings. How did Steve like Dustforce? Click play and find out!
We finally have a narrowed release date for the puzzle platformer Giana Sisters Twisted Dreams, and on a platform that we haven’t heard much about until now. In a Facebook update, developer Black Forest posted “We got through Microsoft’s submission process and Giana Sisters: Twisted Dreams has a final release date! You’ll be able to buy it world-wide NEXT WEDNESDAY, March 20th, 2013 on XBOX LIVE ARCADE.” The post made mention of the PSN version, which it too narrowed its release to April (from the previous “later this year“). They also made mention of a “DVD edition” following the XBLA release. This probably points out to the retail version they mentioned when they first confirmed XBLA release in early December.
Earlier this year marked the release of Skullgirls, a game made by pro-tournament player MikeZ and his team as Reverge Labs. It was an all-girl (for now) fighting game that was rife with references and was a love-letter to fighting games. While critical and fan reaction was mostly positive, there were still lots of things to be addressed. Shortly after release, Reverge said that they’ll ready a big patch to release later on, and that later on is now. And since patches cost money to go online, the team at Reverge Labs wanted to make this patch count and fix a multitude of things all at once. Since this is a small dev team, they don’t have the resources to make constant patches and put them online. Highly understandable, and preferable (PS3 guys, you’ll understand. I sure do). The fix list is massive. Really massive. Summarized list after the break.
A look at the upcoming XBLA release schedule revealed some pretty interesting news today. Appearing quite randomly, Scott Pilgrim vs the World is listed as getting new DLC later this month. The DLC will add online multiplayer to the title and will also include Wallace Wells as a new playable character.
I have to admit, after the Knives Chau add-on, I didn’t expect to see any more support of the title. But hey, having online multiplayer added to one of my favorite downloadable titles of this generation isn’t a bad surprise at all. The DLC is only confirmed for XBLA at the moment and will be available to download for 400 MS points on August 19th. Hopefully news of a PSN release will soon follow.
I remember once in composition class, my professor mentioned something about Rock of Ages while telling one of his old stories (the guy’s at least in his 70’s), tipping me off that there might be some other, probably more popular work that shares the same name. Sure enough, a Google search is more likely to direct you to a musical or movie. I never was into theatre, so don’t be too surprised when I say that it was the game I first heard about before the production.
While titles are shared, thematic content is not. Our game does not revolve around a timeless musical genre (there isn’t even rock in the soundtrack). Instead, the title is to be taken more literally; it’s about one man and his giant boulder traveling through different time periods and doing battle with various historical figures throughout Europe.
Any of you guys remember those old JibJab political cartoons which while slightly funny, started a trend of manipulating still pictures of people so that they appear to be talking or performing various actions? Imagine that treatment with authentic historical art styles and you have just about every cutscene in the game. While in play, units, buildings and the overall scenery on the playing field are three dimensional models. On the other hand, all human characters including the ones controlling the boulders from behind castle walls and the giant human hand that places the boulder back on track if it falls off are presented as paper cutouts.
We got a pot luck of items this week, from an installment from the Sonic series coming back, an obscure game inspired by a manga coming to the 3DS, an anticipated piece of DLC, and more in this mixed bag of news this week.
Phil Fish, the creator of the hit indie game Fez has been bombarded by fans who have been suffering from in-game issues like save file corruption, frame rate issues, and such that affected 1% of his fans after the installation of the first patch. The reason for this, according to Fish, is that patching the game will take around thousands of dollars to fix, and a number of $40,000 was thrown out there as the exact number it would take.
Another reason is that his company, Polyton, already owes money towards Microsoft, stating that he had to pay to become an exclusive on Xbox Live Arcade. Phil finally then released a proper statement. “To the less-than-1% who are getting screwed, we sincerely apologize. We know this hurts you the most, because you’re the ones who put the most times into the game. And this breaks our hearts. We hope you dont think back on your time spent in FEZ as a total waste.”
This past Sunday, DIY games interviewed Skullgirls game composer Michiru Yamane (of Castlvania and Suikoden fame). In the interview, Yamane explains that since becoming freelance after leaving Konami back in 2008, she has more freedom to work with any company she wants, whether it’d be Eastern or Western. She reveals that she came into contact with Reverge Labs after 8-4, who deals with game translations, invited her to a company party. They asked her if she wanted to work with an American company, and she agreed. You can read the full interview on DIYgamer’s site.