Marvel vs. Capcom, Super Smash Bros., King of Fighters, Fighters Megamix, Mortal Kombat vs. DC Universe… what that do all these games have in common? Well my friend, they’re all fighting games! Obvious. But what separates games like these from your typical ilk of fighters is that these are the crossover ones. The fighting games that pair up characters from different properties to (sometimes team up and) beat the crap out of each other in the name of pleasing the fans. So it comes as no surprise that Final Fantasy would jump into the fray of crossover fighters. They’ve done it before. But this time around, it all about the Final Fantasy characters, and it’s not your typical Left Side/Right Side kind of fighter. Two years ago, Square released Dissidia: Final Fantasy, a fighting game that was one part Virtual On, one part Kingdom Hearts. You were free to move everywhere, and you customized your character as they leveled up. In the end, it only appealed to the Final Fantasy crowd, and critics panned the game for its limited fighting system. So how does this prequel, Dissidia Duodecim fix the issues of the old? Hit the jump to read on.