Square Enix laid out its schedule of DLC for their 3DS rhythm game Theatrhythm: Final Fantasy. Among the list is a song from Final Fantasy Type-0, “What Becomes of Us.” This is an interesting addition to the game since Type-0 has yet to be localized for Western release. Many have been clamoring for this game to cross the Pacific since its release in Japan last year. The game was released for the PSP and was to be the start of a new series for just handhelds. Of the three Fabula Nova Crystalis games, this one, once light-hearted under the Agito XIII name, became the darkest of the three with its new Type-0 moniker. The market for the PSP is vastly different between Japan and the West, with the West’s market being a virtual ghost town. This might’ve been the deciding factor for Square Enix and their lack of interest in bringing the game over here.
But then there’s this. Now this can be interpreted as ramping up interest. But it could very much be them trying to keep a consistent release schedule between all territories. And with potential money involved, leaving this out because a game isn’t here yet is lost cash. And — to tangent a bit here — in both Dissidia and Duodecim,Type-0 icons (then still called Agito XIII) were unlockable. But I digress, here’s hoping something happens with Final Fantasy Type-0. Anything positive for this game is a positive for a future release on PSN (or elsewhere).
Marvel vs. Capcom, Super Smash Bros., King of Fighters, Fighters Megamix, Mortal Kombat vs. DC Universe… what that do all these games have in common? Well my friend, they’re all fighting games! Obvious. But what separates games like these from your typical ilk of fighters is that these are the crossover ones. The fighting games that pair up characters from different properties to (sometimes team up and) beat the crap out of each other in the name of pleasing the fans. So it comes as no surprise that Final Fantasy would jump into the fray of crossover fighters. They’ve done it before. But this time around, it all about the Final Fantasy characters, and it’s not your typical Left Side/Right Side kind of fighter. Two years ago, Square released Dissidia: Final Fantasy, a fighting game that was one part Virtual On, one part Kingdom Hearts. You were free to move everywhere, and you customized your character as they leveled up. In the end, it only appealed to the Final Fantasy crowd, and critics panned the game for its limited fighting system. So how does this prequel, Dissidia Duodecim fix the issues of the old? Hit the jump to read on.