Tag Archives: final fantasy

Square Enix Announces Final Fantasy XII Remaster, Hachi Tries to Remember Who The Hell Vaan is

Image converted using ifftoany

Return to a world where young man-boys quest to find enough material to complete their vests. And save the world. But mostly the vests.

In a genuinely surprising move, Squeenix announced a PS4 remaster of Final Fantasy XII called Final Fantasy XII: The Zodiac Age, to release in 2017. Some of you may remember Final Fantasy XII as “That One Kid in the FF Family Who is Totally as Cool as his Siblings, But Wears Weird Clothes and Chose to be a Philosophy Major in College so his Parents Pretend he Doesn’t Exist Anymore: The Game.” There have been rumors for a long time that something like this was in the works, but most questions had been shot down with prejudice, making the rather sudden announcement even more of a shock.

Also, the game may star Gary Busey.

Also, the game may have starred young Gary Busey.

According to the press release, the game will feature the now-standard visual cleanups and texture enhancements, re-recorded soundtrack and a few of the bonuses that were previously exclusive to the Japanese version of the game. Also, apparently there’s a new trial mode with up to 100 consecutive battles for those who thought Yiazmat was not enough proof that God is real and he hates you and wants you to cry Continue reading

Top 10 DLC Fighters I’d Like To See In Smash 4

Top Smash Characters header

When Super Smash Bros. 4 was set to launch for the the next generation of platforms, we hoped for the possibility of new fighters arriving in the form of DLC. We’ve wanted something like this since Brawl, however such a thing would not happen or just not be feasible. But with Smash 4, we’ve now been graced with four DLC fighters: Mewtwo, Lucas, Roy, and Ryu. And for the first time ever, Nintendo has opened the floodgates and is letting the entire world vote for their favorite characters to be added as a fighter to SSB4’s roster. The Smash Fighter Ballot had already concluded on Saturday, October 3rd, 2015. But figured I might as well share who I feel would be a great addition the Smash roster. So hit the jump to see who my picks are.

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Final Fantasy Type-0 Finally Heading Westward on PS4

Final Fantasy Type-0 HD

It’s been a long time coming, but Final Fantasy Type-0 is confirmed to be heading our way on the PS4. Previously known as Final Fantasy Agito XIII, Type-0 was released on the PSP in Japan only. Many fans asked for a localization, organizing a OpRainfall style campaign called Operation Suzaku. However due to the western market for the PSP being a virtual ghost town (among other, shady reasons), Square Enix didn’t budge. Fans soon came together to try and translate the game to English, and were successful in the endeavor. So far details are scarce as to what new feature this HD version will have. But fans can rest easy knowing that they can finally play the game.

The plot of Final Fantasy Type-0 is a lot darker than its earlier iteration when it still had its Agito name. The world, Orience, is divided by four nations. They are Rubrum, Milites, Lorican, and Concordia. The story follows Class Zero of the Fiefdom of Rubrum as they try to deal with the ongoing conflict between the nations. The gameplay is action based and played similarly to Crisis Core: Final Fantasy VII. The flow of gameplay is mission based, with Story missions to advance the story, and side missions for extra items, experience, and side stories. The game also has larger battles where you can control a whole army.

Final Fantasy Type-0 HD is set to released on the PS4. A release date is yet to be determined.

Final Fantasy Type-0 HD Coming to PS4 [Playstation Blog]

Yoko Shimomura To Compose Her First Mainline Final Fantasy Game

Yoko ShimomuraKnown for her work on Street Fighter II, the Super Mario RPG/Mario & Luigi series, and Kingdom Hearts, Yoko Shimomura will be at the helm composing music for the newly named Final Fantasy XV. Listening from early trailers of the game, if you have a keen ear for videogame music, you can probably tell that she was composing music for this game from the get go when it was still Final Fantasy Versus XIII. After the reveal of Versus XIII becoming FFXV, Yoko’s gotten a rather noteworthy promotion as far as Final Fantasy games go.

The main Final Fantasy games have been composed by the likes of Hitoshi Sakimoto (Final Fantasy XII, Odin Sphere), Masashi Hamauzu (Final Fantasy XIII, SaGa Frontier 2), and the legendary Nobuo Uematsu (Final Fantasy I-XI and XIV, The Last Story). Yoko Shimomura’s music, at least for the battle themes, is known for its marching drum beats and melodic violins. Other times, she’ll throw in that old-school flair for kicks. I covered her music her week of Composer’s Month, so go over there to get a feel for what her music sounds like.


Top 50 Most Wacky Bootleg Boxarts: PS1 Edition

Top 50 Wacky Boxarts

After about three months of waiting for the SyrianGames website come back, I’ve now returned with even more wacky bootleg boxart, this time from their PS1 catalog. Now, an odd thing occurred after that last article was published. After some gaming outlets posted articles about how crazy their boxarts were, SyrianGames went into a sort of Admin mode where only the site runners could access it. Afterwards, the syriangames.com URL redirected visitors to their Facebook page. This probably meant that 1) they wanted to hide their shame, and 2) they took the site offline.

So how do I have more boxarts to show? Well, for some odd reason several weeks back, their old site was back online. I found this out I checked out my old article (for kicks) and wondered if the site came back. I took the opportunity to look at their PS1 catalog and pick out the funniest ones from the bunch. Good thing I did it too since their URL is once again redirecting to their Facebook page.

Anyway, let’s end this little tangent. Hit the jump and check out the PS1 Edition of the Top 50 Wacky Bootleg Boxarts.

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The Wired Fish Podcast S4 – Episode 5 (2 Parts)

We’ve got two things to talk about today, and the first one is very serious. It was speculated (then revealed after recording) that the shooter at Sandy Hook, Adam Lanza, used first-person shooters like Call of Duty to train himself how to use a gun. Then again, the guy had a huge cache of guns in his basement and was quite nutso. Still, that didn’t stop the press from latching on to the videogame violence headline. This is what we’re here to talk about.

After that, talked bout PAX East game reveals. One of the biggest reveals was DuckTales Remastered. WayForward’s handling development, which makes us all the more giddy. What else at PAX East filled us with this kind of excitement? Well, you’ll have to load up part 2 after the break!

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Top 60 Most Wacky Bootleg Boxarts: PS2 Edition

Top 60 Wacky Boxart

Last week, a new light was shined upon within the videogame community, followed by many faces of bewilderment, amazement, and side-splittting laughter. Coming from African game distributor Syrian Games, the games presented had boxart that can only be described as a drug-filled surrealist trip. Heads of characters photoshopped on the bodies of other characters, overly simple title fonts, and the overabundance of greenery and rainbows for relatively dark games. I mean, I’ve seen bootleg boxart before (namely from fake Famicom games), this but this a whole ‘nother level of zany. There were over 700 games in the PS2 section, and I sifted through all of them. Yes, I’m that serious. As I clicked page after page, I thought that it’d stopped be funny eventually. But it never did, and this is just the PS2 section. Rest assured, I wanted to show many of these and was initially raring to only show 20. But screw that, we’re going for 60!

So after the break, the The Top 60  Most Wacky Bootleg Boxarts: PS2 Edition.

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Night-Time Listenings Wrap-Up: 12 Days Of Christmas

Night-Time Listenings 29

Well then, Christmas came and went this past Tuesday. Hopefully you got the gifts you wanted. And hopefully this article goes up in the supposed apocalypse. For 12 Days, we listened to music that was played on snow levels. Some of the games featured are Donkey Kong Country, Mega Man Legends 2, Xenoblade, Odin Sphere, Final Fantasy X, and more! So curl up next to your favorite gift! It’s time to look back at the 12 Days of Christmas Music!

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.

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Night-Time Listenings Wrap-Up: Week of 11/12/12

This week we took a stroll into the calm side of videogame music. We chatted with friends in Final Fantasy XI. Went to work at the refugee camp in Xenoblade. We soaked up the sun in Final Fantasy X. We took some photos in Beyond Good & Evil. And finally we woke up to a fine morning in Arni Village in Chrono Cross.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.

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Final Fantasy Type-0 Western Localization Teased By Scenario Director

While I prepared to resume operations after Hurricane Sandy forced me to go offline for safety reasons, Gamespot was conducting an interview faaaaar from the mess with Final Fantasy Type-0 scenario director Hajime Tabata. Much of the interview focused on his efforts with Crisis Core: Final Fantasy VII and Final Fantasy Type-0. Near the tail-end of the interview, editor Jonathan Toyad asked Tabata if there were still any plans to release Type-0, a PSP game. Tabata replied:
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Final Fantasy Illustrator To Be At New York Comic-Con

In a newsletter sent out last Friday afternoon, it was  revealed that Final Fantasy illustrator Yoshitaka Amano will be at New York Comic Con next month. If you’ve played a Final Fantasy game ever in your life, you’re probably familiar with this man’s artwork. In recent years he’s mostly done work for the Final Fantasy series’ logos. But back then he was the main man behind the artwork of Final Fantasy and designing many memorable characters like the Warrior of Light, Firion, Cecil, Gilgamesh, Terra, and Kefka. I sure as hell would like to see this guy myself as he was one of my biggest inspirations growing up when I did anime art. Not much else is known as to how people will meet him (if it’s either by a panel, an autograph signing, or running into him). All we know is that he’ll be there both Saturday and Sunday. I’m sure details will be ironed out as the convention draws nearer.

Anime Guests [NYCC Website]

Night-Time Listenings Wrap-Up: Week of 8/27/12

And here we are in the end of Composers’ Month where we detailed Nobuo Uematsu. We had a triple dose of Final Fantasy with Final Fantasy II, Final Fantasy IV, and Final Fantasy VI. We lived 1000 years with Lost Odyssey. And finally, we told a story with The Last Story.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

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Could Type-0 DLC Song In Theatrhythm Spell A Future For Its Western Localization?

Square Enix laid out its schedule of DLC for their 3DS rhythm game Theatrhythm: Final Fantasy. Among the list is a song from Final Fantasy Type-0, “What Becomes of Us.” This is an interesting addition to the game since Type-0 has yet to be localized for Western release. Many have been clamoring for this game to cross the Pacific since its release in Japan last year. The game was released for the PSP and was to be the start of a new series for just handhelds. Of the three Fabula Nova Crystalis games, this one, once light-hearted under the Agito XIII name, became the darkest of the three with its new Type-0 moniker. The market for the PSP is vastly different between Japan and the West, with the West’s market being a virtual ghost town. This might’ve been the deciding factor for Square Enix and their lack of interest in bringing the game over here.

But then there’s this. Now this can be interpreted as ramping up interest. But it could very much be them trying to keep a consistent release schedule between all territories. And with potential money involved, leaving this out because a game isn’t here yet is lost cash. And — to tangent a bit here — in both Dissidia and Duodecim, Type-0 icons (then still called Agito XIII) were unlockable. But I digress, here’s hoping something happens with Final Fantasy Type-0. Anything positive for this game is a positive for a future release on PSN (or elsewhere).

Theatrhythm DLC Schedule Has A Final Fantasy: Type-0 Song For U.S. [Siliconera]

Newsbreak: Rumors Abound of FF Versus 13 Cancellation, Hachi Suddenly Recalls That FF Versus 13 Exists

Noctis apparently doing his impression of his creators…


In an article posted early this morning, Kotaku added some fuel to the ol’ rumor mill by announcing that, according to several of their sources, Final Fantasy Versus XIII, part of the series of games planned to take place in the Final Fantasy XIII universe, has been quietly cancelled. They say that instead of making a public announcement, Square Enix has decided to apparently let the game fade away, since stock concerns may arise if they make too much of a fuss.

“No Squeenix! Not like this!”

Final Fantasy XIII, released in 2009, was the latest in the venerable Final Fantasy franchise of JRPGs. Back when it was announced, however, it was also announced that there would be several games in the FF XIII “line”, as it were, spanning different genres and consoles. Said line is collectively referred to as the “Fabula Nova Crystallis” mythology, which incidentally sounds like the BEST GLAM ROCK BAND NAME EVER.

Cloud’s later years were marked by…”experimentation”. Go ahead, I DARE you to tell me that she doesn’t look like a modern FF character…

One of the other installments in this line, Final Fantasy Type-0 (originally announced as “Final Fantasy Agito XIII“), which is for the PSP, appears to be in pretty fine health. But Versus had always had a…sporadic existence, popping up every now and then as if to remind you it was alive. Since its announcement in 2006, the game has made precious few appearances in public, and what little we know of the game’s overall play engine, one more action oriented than its predecessors, has come more from here-say than footage. The six-year blackout has given the game a sort of “vaporware” reputation, one that makes this announcement tragic but, to me, not earth shattering.

It should be noted that, in the article, the writer mentions that Squeenix has actually folded the resources that would go to this game into the next numeric installment in the series, creatively titled Final Fantasy XV. If so, perhaps we need less look at this as the death of the game and more as an assimilation of it into a greater whole, like some JRPG Borg Collective. That makes it better, right!?

Okay, all snarking aside, the difficult history of the game lends a sad amount of credence to this rumor (which, I must stress, is still a RUMOR). And to be perfectly honest, of all the generations of the game to do this in, Squeenix could not have chosen a worse installment to try something like this in. Although selling mightily, reviews and fan reaction in general for FF XIII have been rather divisive, with some reacting badly to the game’s innovations and cutbacks. FFXIII-2, released as a sort of answer to said complaints, further divided fans who regretted the focus gameplay change at the expense of storyline efficiency.

By extension, any game that would be released under this line (the FNC games will all share the same universe, albeit at different periods in time) would have some amount of difficulty due to the association with the aforementioned installment. For comparison, when Final Fantasy X-2 was released back in the day, it was attached to an almost universally loved installment in the franchise, and, in addition to starting this retarded naming convention, even that game, due to tonal changes and the like, has an…interesting effect on the fandom. The FF XIII label, meanwhile, already inspires some heated division, and that may, honestly, have hurt this game a lot when it was released. Oh, it would have still sold more than a Beatles album released by Jesus himself, but the fanbase chaos would have been amazing.

I wish I could comment on the game in the context of its gameplay, but, well, we don’t have any of it to comment ON…

So, here’s to tomorrows hopes…

No More Large Scale Internal Development for Final Fantasy Games After Final Fantasy XIII-2

He got something to say.

In an interview at the Game Developers Conference Taipei Summit 2012, the directer of Final Fantasy XIII and XIII-2, Motomu Toriyama, admitted “The development time was quite long. Within our company, developing on PlayStation for Final Fantasy XIII we required a huge amount of graphical data. … At the peak, there were over 200 people working on it.” That is quite a lot of people, and communication between the different departments must have been hard, which he admits to. “With a large-scale development team, we didn’t use our time well. How do you communicate to everyone in the department what the drive of the game is? We decided we needed to create more practical milestones, not story-based ones.”

It is interesting to hear that maybe Square Enix will try to be more practical with its time and money depending on the scale of the project that it is trying to achieve. It’s not to say the games before hand and current are horrible, but every Final Fantasy game after Final Fantasy X has been seen as mediocre to bad by fans, even though I personally like Final Fantasy XII myself. That felt more like a fantasy than any other game in the series.

Toriyama then comes to a sense of realization when he expressed that when keeping a large-scale project a secret, things like game testing becomes harder to accomplish. Realizing that, he also has to include western technology and production techniques which could make the process longer. This in turn forced him to release Final Fantasy XIII without the changes he wanted to implement into it. So he released Final Fantasy XIII-2 with the changes that he would have placed in the original title. The director even admits, “We are also thinking that we will not do large-scale internal development any longer. We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to reach our targets on time.” The director already has a set idea and plan ready it seems. “In the beginning of a month we decide the achievements for that month. We decide the core of what we need to do, and plan for that.”

So what do you guys think? Is his plan and ideas for how Square Enix does its development for future Final Fantasy games a sound idea? Let me see your comments below.