Tag Archives: L.A. Noire

Review in Progress Top Ten : Episode 1 (Reviews 1 – 10)

Finally my Review in Progress series has reached double digits.  About 2 – 3 games a month starting from February is not bad considering the amount of school work that went with it.  A number of genres and platforms were covered, some familiar series’ and some entirely fresh games.

Of course, the impact of each game has yet to be quantified, so without further ado, I’m going to list the games I played in order from my least favorite to favorite, as a nice way to condense what games I recommend and in what order.  Depending how well this goes, expect one summary/top 10 like this for every 10 Reviews in Progress.

The sandwich, a classic and easy to prepare meal and an almighty placeholder when no other image applies to the topic.

This one’s a quickie and more of a catalog of articles that might have been missed to newcomers of The Wired Fish, so more detailed information, pictures and video clips can be found in the respective articles.

#10 – Okamiden (Review in Progress #4)

No, I never went back to playing Okamiden from where I was at the time of review.  As a fan of the original, some of the changes were actually cool, such as the inclusion of partners that you could use to solve various puzzles.  Unfortunately, most of the time you walk them around by drawing a path, it’s a slow hike to an out of reach treasure chest, and another line to return.  Going for all the treasure in the dungeons was more tedious than it should have been as a result.

In short, the additions are poorly executed and elements carried over from the original were nowhere close to keeping my interest.

A second opinion was given by Steven offering different, and a more positive look on the game, check it out!

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Review in Progress #10 : L.A. Noire – PS3(playing)/Xbox360

Progress : 21/21 Story Cases Complete, 80.6% overall progress, 22h 41m 17s – logged game time.

Part 1 : Early Impressions

 My relationship with Rockstar Games is a strange one. I am not a GTA fan at all, but that’s not to say I don’t enjoy my sandbox game every now and then (Impatiently waiting for Infamous 2). Red Dead Redemption, turned out to be one of my favorite games of last year surprisingly enough. Not knowing what to expect, L.A. Noire for the past few months has been not much more than a growing curiosity. Would it be like GTA? Would it be like RDR? The anticipation lasted until the copy landed on my doorstep three days ago.

Nothing screams catchy logo like classic yellow neon lights. Nothing.

 The tutorial investigation was admittedly a pain in the ass. It took me a while to get the controls down in RDR and it took me probably longer this time around. Roaming around the alleyway, figuring out the run button from the search button, looking around for something to climb while my partner refuses to shut the fuck up… it was a nightmare. The control gets more comfortable over time with a single exception : the climbing. You have to be spot-on if you want to climb a pipe or ladder, otherwise you’ll be running into wall for a few seconds while trying to realign yourself. Usually this happens when in pursuit of a fleeing suspect making things harder than they should be. Because there is no jump or climb button, any action that involves leverage happens automatically by running into the proper obstacle. By doing this, you climb the ladder, hop the fence, jump across the rooftop, etc…

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