Tag Archives: Pilotwings Resort

Review in Progress Top Ten : Episode 1 (Reviews 1 – 10)

Finally my Review in Progress series has reached double digits.  About 2 – 3 games a month starting from February is not bad considering the amount of school work that went with it.  A number of genres and platforms were covered, some familiar series’ and some entirely fresh games.

Of course, the impact of each game has yet to be quantified, so without further ado, I’m going to list the games I played in order from my least favorite to favorite, as a nice way to condense what games I recommend and in what order.  Depending how well this goes, expect one summary/top 10 like this for every 10 Reviews in Progress.

The sandwich, a classic and easy to prepare meal and an almighty placeholder when no other image applies to the topic.

This one’s a quickie and more of a catalog of articles that might have been missed to newcomers of The Wired Fish, so more detailed information, pictures and video clips can be found in the respective articles.

#10 – Okamiden (Review in Progress #4)

No, I never went back to playing Okamiden from where I was at the time of review.  As a fan of the original, some of the changes were actually cool, such as the inclusion of partners that you could use to solve various puzzles.  Unfortunately, most of the time you walk them around by drawing a path, it’s a slow hike to an out of reach treasure chest, and another line to return.  Going for all the treasure in the dungeons was more tedious than it should have been as a result.

In short, the additions are poorly executed and elements carried over from the original were nowhere close to keeping my interest.

A second opinion was given by Steven offering different, and a more positive look on the game, check it out!

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Review in Progress #6 : Pilotwings Resort (3DS)

Well, this one took a week longer than anticipated… Pilotwings Resort is one of those games that you can clear in 10 hours total playtime, but the kind you can only play in 20 minute to half hour bursts. Not because it’s a bad game, but it gets really taxing on the eyes, especially if you’re like me and play the whole time with 3D turned on.

The logo remains classy as ever!

In fact, let’s start by talking about the 3D effects since being the 3Ds and all, it’s the first feature that comes to mind. The extra visual depth makes Wuhu Island a marvel to look at the first time, and makes the various landmarks and locations you visit feel all the more tangible. The ruins, volcano, and caves here and there add personality to the island. Toward the end of my goal to get a 3 star ranking on each mission and unlock the Diamond Class, I had to turn off the 3D effects because it was getting distracting when it came down to just a few more points for the 3 star.

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3DS Week 1 Impressions (Steel Diver, Super Monkey Ball 3D, Pilotwings Resort)

It’s been almost a week since the arrival of my Nintendo 3DS, a handheld which has been generating quite the buzz both positively and negatively.  During the course of the week, I have been able to play three releases : Super Monkey Ball 3D, Pilotwings Resort and Steel Diver.

Since I’m lazy, 3DS image grabbing isn’t yet my forte, video quality of the games I see played on Youtube look like shit and this is gonna be a short article anyways, I’ll spare the images this time or throw in a few boxart shots.  Like always, I’m going to try to take the middle-ground.

While I won’t entirely call the naysayers full of shit, it’s ridiculous to encourage the necessity of a “killer app” at a system’s launch.  Of course the games are going to vary from mediocre to garbage with a couple of gems in between, but hasn’t it been like that for the release of plenty of other consoles?  From the negative testimony it seems that reviewers need to pull their head out of their asses and give credit where it’s due : sure we’re not looking at grade A material, nor are they entirely shitty.  They do what they have to do and that is to showcase the early power of the 3DS.

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