Told ya there was nothing to worry about. Atlus has confirmed that Shin Megami Tensei IV will be crossing the pacific and hitting our shore this summer. As a matter of fact, it’ll be coming much earlier in summer than expected as manystores are pegging July 16th as the release date. If that’s the case, then damn Atlus isn’t playing with the localization then. Japan’s getting MegaTen IV in May, and we only have to wait two months for it. Other times, we’d be living Loading Bars, waiting for our turn to play the game while Japan already gets its fill.
With this, Project X Zone, Etrian Odyssey IV, Devil Summoner: Soul Hackers, and Devil Survivor 2: Break Record (yeah, that’s happening), the 3DS is shaping up to be a JRPG powerhouse. I wonder if the U.S. will get that sweet 3DS XL bundle. I know we’re getting the same boxart though. In a surprise twist, the western design of the title will keep its original 真・女神転生 in the title, with the familiar “Shin Megami Tensei” at the top. Usually Atlus completely removes that in favor of the western logo. That string of kanji (which just says Shin Megami Tensei) kinda become symbolic of the mainline series’ return, and many fans, both Japanese and western (including I), have taken a liking to it. Eh, then again, they kept it with Nocturne, a mainline entry in the series — albeit with much more downplayed kanji characters.
Okay I’ll shut up now. My inner graphic designer would stay here talking all night.
During the grand ol’ hullabaloo of PS4 Reveal, Nintendo was having a Nintendo Direct for the 3DS in Japan. Shin Megami Tensei IV was one of the games shown, and in it a plethora of info mainly regarding battles. Of course one of the biggest things many have noticed (for a while anyway) is a return to using a first person view for battles, a style that many MegaTen games have used. The battle system will be using the Press-Turn Battle system first seen in games like Shin Megami Tensei Nocturne and Digital Devil Saga. For those unaware, you get a certain amount of actions per turn. Say for instance you get four actions. You can spend those however you like. However you can get more actions by exploiting an enemy’s weakness, increasing your actions beyond four. Attack an enemy with an element they’re strong to, and you’ll lose an action. This system doesn’t just apply to the player though as the enemy can do the same to you and gain more actions per turn. Watch this video and you’ll see what I mean.
Now you might be thinking, “huh? Isn’t Strange Journey the fourth mainline SMT game?” Well it’s actually not. Our colleague Hachi76 told us this during a podcast tapings some weeks ago. You can pretty much pin this on Atlus just slapping the SMT name on a lot of things and confusing us on which is a side-story and which is mainline.
So then. What do we see in this trailer. Well, it starts off looking like something out of Avatar: The Last Airbender. A large fortress is shown with what looks like shots of the inside flashing onscreen. It then shows three people looking over the fortress (probably from inside the walls) and then cuts to a someone with a mysterious looking arm-brace that looks way too advanced for the time period this is set in. The screen flashes white and fades back in to these same individuals now in a modern setting (most likely Japan) with words being spoken by different people. Quick shots of some shadows and a ruined city are shown. Finally, we see an in-game shot of what could be the protagonist standing still as the environment around him changes from parts of a ruined street to a large desert. Lots of mysteries abound in this trailer.
Shin Megami Tensei IV is planned for a 2013. Accoding to the website, it looks like it’s headed for the 3DS.