Upon discovery of Bravely Second’s artbook getting censored in the west, something about that just did not sit well with me. Of all the censorship I’ve seen so far regarding games in the west, this one ranks up there as one of the most troubling, barely edging out the entirety of Fire Emblem Fates‘ localization (and maybe even the censorship occurring in Bravely Second itself). What’s going on with the artbook is yet another case of a Japanese videogame getting censored outside of its home territory. The new precedent here is that it’s also the artbook getting censored.
Tag Archives: nintendo
Top 10 DLC Fighters I’d Like To See In Smash 4
When Super Smash Bros. 4 was set to launch for the the next generation of platforms, we hoped for the possibility of new fighters arriving in the form of DLC. We’ve wanted something like this since Brawl, however such a thing would not happen or just not be feasible. But with Smash 4, we’ve now been graced with four DLC fighters: Mewtwo, Lucas, Roy, and Ryu. And for the first time ever, Nintendo has opened the floodgates and is letting the entire world vote for their favorite characters to be added as a fighter to SSB4’s roster. The Smash Fighter Ballot had already concluded on Saturday, October 3rd, 2015. But figured I might as well share who I feel would be a great addition the Smash roster. So hit the jump to see who my picks are.
Retro Weekends – Nintendo Entertainment System
In 1983, there was a crash. Not a stock market crash or a car crash involving someone noteworthy. But a crash in the videogame industry. People got tired of playing the figurative whack-a-mole of “Find The Good Game”, with the all too common chance of picking up a bad game, and simply gave up. Videogames to the common people became a fad, and like many fads, it came and went. However this event was mostly situated in North America, and more specifically within the console market. In Japan, videogames were just as healthy as ever. Arcades and consoles saw use and playtime everyday. Nintendo had released the Famicom home console in Japan. But North America would prove to be a different beast to conquer. However once that beast was tamed, it became a formidable ally. On this Retro Weekend, we reminisce about the Nintendo Entertainment System.
Nintendo President Satoru Iwata Has Passed Away
In what could be be described as sudden and profoundly saddening, Nintendo has announced that its current president, Satoru Iwata, has passed away. They explain in a very short message that his death was due to a bile duct growth. He had surgery to remove this growth last year, which concerned many since it meant that he would skip out on last year’s E3. Upon his return, it seemed like everything was fine and that the surgery was a success. That is until today when Nintendo told us the news. According to their “Notification of Death and Personnel Change of a Representative Director (President)” (PDF) document, Iwata had actually died last Saturday, July 11th, and waited until today to fully confirm the news and relay the message to the public.
The Breakdown: Senran Kagura Burst
System: Nintendo 3DS/Publisher: XSEED Games/Developer: Tamsoft/Players: 1/Release Date: 11-14-13
There’s a steady pattern when it comes to 2D brawlers. You walk forward, some dudes show up, you bust some heads, and then told “GO”. Lather, rinse, repeat. It’s been like this since the beginning, and almost unchanging. Sure you got the occasional extra move, super power, or RPG elements, but the core gameplay remains the same. Enter Senran Kagura Burst, a game that aims to deliver with fast-paced action and and bountiful plot. Does the game deliver a well-rounded experience, or does it deflate from the genre it is? Hit the jump to find out!
Let’s Watch And Analyze The SSB4 Pac-Man Reveal Trailer
Some time after Nintendo’s Digital Event ended, they showed off the another contestant that’ll be joining the Mii fighters and Palutena. That contestant was Namco’s very own Pac-Man. Since Namco-Bandai is aiding in the development of SSB4, many suspected that Pac-Man’s inclusion was likely. In the trailer that followed the announcement, we saw that he’s not quite alone as he’s also bringing in tow few of Namco’s assets as well. So go ahead and refresh your memory with the trailer above, then hit the jump as we analyze some of the smaller references that you might’ve missed.
[E3 2014] Nintendo Direct Live Reaction
Last year, Nintendo skipped the traditional press conference in favor of doing a Nintendo Direct presentation. While the idea sound, their use of UStream’s service saw some viewers, including us, experiencing lag, skipping, and entire reveals just not airing. However this time they’ll be using Twitch as their main streaming service. Steam technicalities aside, Wii U sales haven’t been too hot for Nintendo since last E3. While there would be upticks when certain games released, sales would be back down to their previous levels. One of the heavy hitters, Mario Kart 8, saw sales of the Wii U increase in the U.S. and Europe, but now so much in Japan. On the 3Ds side, things are stronger than ever with games like Tomodachi Life, Bravely Default, and Shin Megami Tensei IV releasing on the handheld. But now it’s about the future. Who will be the next challenger for SSB4? What will X’s final name be? And when the hell will we finally see some Shin Megami Tensei X Fire Emblem action?
Note: due to last year’s incident with Youtube’s Content ID system hitting us as we were streaming the Sony Conference on Hangouts On-Air, we’ll only be showing our ourselves as we watch the conference, without the conference feed itself. Sorry for the inconvenience.
Nintendo Reveals Gamecube Controller Adapter For Wii U, Rules and Players for SSB4 Invitational
In a move people may or may not have seen coming, Nintendo has announced that the Wii U version of Super Smash Bros. 4 will be playable via Gamecube controller adapter, revealed at the end of a trailer detailing the Smash Bros. Invitational tournament. Let’s talk about that first. The tournament will take place on June 10 in the Nokia Theatre and will go from 4:00PM – 6:30PM PST (7:00PM – 9:30PM EST). They’ll be streaming the tournament live through Twitch. The announcers for the tournament will be Wynton “Prog” Smith, Bobby “Scar” Scarnewman, and D’ron “D1” Maingrette. Geoff Keighley will be the host of the show. As for the rules, the character a player chooses will be the character they stick with for the whole tournament. Not all the characters revealed so far will be playable at the tournament. The matches will be a 4-player free-for-all, 4 stock, will run for 5 minutes, with top 2 advancing. For the 1st, 2nd, and 3rd round, the items will be on. But for the grand finale, the items will be off. The last battle will take place on Battlefield and will be 1-on-1.
Nintendo Wi-Fi Connection Comes To A Close
Earlier this year we were warned by Nintendo that their Wi-Fi Connection online multiplayer service would come to a close. Well, today is the day. From today onward, all games that used Nintendo Wi-Fi connection for online multiplayer will be going offline. All of these games were released on the original Nintendo DS and Wii. Wii U and 3DS games will be unaffected as they use Nintendo Network for their online infrastructure. Nintendo has a list of games on their website, but it only cites games they themselves have published. There’s a bigger list of all games, both first and third party on both Wii and DS, that show what is affected. There is a there is also this list of games affected, but you’ll see that it goes way beyond Nintendo Wi-Fi Connection and further explains why this is happening.
Retro Weekends – The Nintendo Game Boy
To newcomers, Retro Weekends is a personal recollection of all things retro, from games, to toys, to shows. Readers are encouraged to share their own memories in the comments below. So sit back, relax, and let the nostalgia flow.
After the crash of 1983, Nintendo appeared on the scene to revitalize the industry. Nintendo was the new kid on the block, and he had all the cool stuff. It had more defined graphics (compared to Atari and its ilk), a simple controller, and a boatload of cool games to play. But behind the scenes, a Nintendo factory worker-turned-head honcho was working on the next big thing for Nintendo, one that would not only bolster Nintendo’s library of games, but all be its back-up plan when their home consoles faltered. This weekend, we celebrate the Game Boy’s 25th Anniversary.
A Weekend With Pushmo: Castlevania Edition
The Pushmo community got a little bit of rebirth with the introduction of a Miiverse community for it last week. And thanks to Miiverse’s feature of letting users post screenshots of their gameplay, primary among the screenshots were QR codes of the puzzles others created. Since I had some, I posted a few. No no, not the NSFW ones, those babies stay here (I’ll get banned either way if I tried). I’m talking about the Metroid pushmo I made, which garnered over 20 Yeahs on Miiverse. After posting the Metroid, a little flame got re-lit in me to make more pushmos. I starting sharing some more of the clean pushmos I made, along with a few new ones. This eventually led to me making a bunch from Castlevania.
Latest Footage of Donkey Kong Country: Tropical Freeze Gives A Better Idea Of How The Music Will Be
Ah ah. don’t read anything down here yet. Just play the video and listen. Listen to that music!
Since the revelation of David Wise coming back to compose for Donkey Kong Country: Tropical Freeze, together with Kenji Yamato from the first DKCR game and the Metroid Prime series, we really haven’t heard much in the form of music. While we many, including us, did play a bit of Tropical Freeze, they were in noisy venues. Not the best of places to really hear what anything has to offer in the form of music (unless the booths had headphones). But now we can hear the music better thanks to gameplay uploaded by Gamespot. First we have the savannah music, which sounds very much inspired by the likes of The Lion King.
The next, after the break, is the boss battle music.
Japan Is Finally Getting Advance Wars: Days of Ruin
In an unexpected turn of events, the once cancelled Japanese version of Advance Wars: Days of Ruin is finally getting released in Japan, but with a twist. Instead of releasing it at retail, it is a Platinum reward for Japanese Club Nintendo members. This is one of the few instances of a game made in Japan not releasing in its country of origin (which brings to mind this game I talked about a ways back). We’ll talk about this a sec, first some backstory. Advance Wars: Days of Ruin was the second game in the Advance Wars series for the DS (fourth overall for the U.S.) and went for a more darker theme than the previous entries in the series. The story sees the world in shambles after a meteor shower, and the armies of the world react with either righteousness, cowardice, or aggression towards their fellow man. At the same time, a flora/fauna-sprouting virus known as the Creeper is spreading across the land, and for some reason it only infects young people. Along with the darker story, the game’s also got some kickass music that I’ve covered quite a few times.
Now then, the release of Days of Ruin in Japan for the 3DS brings a couple of milestones with it. One is that this is the first retail DS game released for Nintendo eShop on the 3DS. While it’s still only for Club Nintendo members, this could open the doors for more DS games getting released for the service. The other is that, for Nintendo, this is technically the first essentially cancelled game to get released in Japan. While another Nintendo game, ExciteBots: Trick Racing, was simply not announced for Japan when it first came out, Days of Ruin was supposed to come out in the region. The game was constantly delayed until it was eventually cancelled. With this game finally getting released, who knows what other cancelled games Nintendo might revive for a comeback.
Advance Wars: Days of Ruin on Club Nintendo [via Club Nintendo Japan]
[NYCC 2013] Hands-on with Super Mario 3D World
A new 3D Mario platformer is upon us, and this time it’s taking after the 3DS outing. Super Mario 3D World expands on the foundation of the previous 3D Land game and adds two more characters in the fray, Peach and Toad. Mario is your standard character. Luigi can jump higher than his brother (with the trade-off being low traction). Peach can float for across the air a la Super Mario Bros. 2. And Toad can run faster that any other character. Gameplay can be done on both the TV and on the Gamepad’s screen.
Hit the jump to see gameplay of World 4-2 with James.
[NYCC 2013] Hands-on with The Legend of Zelda: A Link Between Worlds
The Zelda series returns to its roots once again with The Legend of Zelda: A Link Between Worlds. Taking place after a Link to the Past on the SNES, Link returns to Hyrule to vanquish the evil that lurks these lands. This time, he’s able to merge with the wall, turning corners to traverse once unreachable areas, and even scale the outside of a castle’s walls. While not available in this demo, A Link Between Worlds also allows players to rent out items from Ravio’s shop and to tackle any dungeon in any order.