Upon discovery of Bravely Second’s artbook getting censored in the west, something about that just did not sit well with me. Of all the censorship I’ve seen so far regarding games in the west, this one ranks up there as one of the most troubling, barely edging out the entirety of Fire Emblem Fates‘ localization (and maybe even the censorship occurring in Bravely Second itself). What’s going on with the artbook is yet another case of a Japanese videogame getting censored outside of its home territory. The new precedent here is that it’s also the artbook getting censored.
When Super Smash Bros. 4 was set to launch for the the next generation of platforms, we hoped for the possibility of new fighters arriving in the form of DLC. We’ve wanted something like this since Brawl, however such a thing would not happen or just not be feasible. But with Smash 4, we’ve now been graced with four DLC fighters: Mewtwo, Lucas, Roy, and Ryu. And for the first time ever, Nintendo has opened the floodgates and is letting the entire world vote for their favorite characters to be added as a fighter to SSB4’s roster. The Smash Fighter Ballot had already concluded on Saturday, October 3rd, 2015. But figured I might as well share who I feel would be a great addition the Smash roster. So hit the jump to see who my picks are.
System: Nintendo 3DS/Publisher: XSEED Games/Developer: Tamsoft/Players: 1/Release Date: 11-14-13
There’s a steady pattern when it comes to 2D brawlers. You walk forward, some dudes show up, you bust some heads, and then told “GO”. Lather, rinse, repeat. It’s been like this since the beginning, and almost unchanging. Sure you got the occasional extra move, super power, or RPG elements, but the core gameplay remains the same. Enter Senran Kagura Burst, a game that aims to deliver with fast-paced action and and bountiful plot. Does the game deliver a well-rounded experience, or does it deflate from the genre it is? Hit the jump to find out!
Last year, Nintendo skipped the traditional press conference in favor of doing a Nintendo Direct presentation. While the idea sound, their use of UStream’s service saw some viewers, including us, experiencing lag, skipping, and entire reveals just not airing. However this time they’ll be using Twitch as their main streaming service. Steam technicalities aside, Wii U sales haven’t been too hot for Nintendo since last E3. While there would be upticks when certain games released, sales would be back down to their previous levels. One of the heavy hitters, Mario Kart 8, saw sales of the Wii U increase in the U.S. and Europe, but now so much in Japan. On the 3Ds side, things are stronger than ever with games like Tomodachi Life, Bravely Default, and Shin Megami Tensei IV releasing on the handheld. But now it’s about the future. Who will be the next challenger for SSB4? What will X’s final name be? And when the hell will we finally see some Shin Megami Tensei X Fire Emblem action?
Note: due to last year’s incident with Youtube’s Content ID system hitting us as we were streaming the Sony Conference on Hangouts On-Air, we’ll only be showing our ourselves as we watch the conference, without the conference feed itself. Sorry for the inconvenience.
A user by the name of Gary (username WarioBrose) on Miiverse shared with the newly created Shantae community a code to enter the debug mode of Shantae. On the title screen, hit the following directions:
Left (×2), right (×8), left (×6), right (×2), left (×7), right (×6), left (×8).
The Pushmo community got a little bit of rebirth with the introduction of a Miiverse community for it last week. And thanks to Miiverse’s feature of letting users post screenshots of their gameplay, primary among the screenshots were QR codes of the puzzles others created. Since I had some, I posted a few. No no, not the NSFW ones, those babies stay here (I’ll get banned either way if I tried). I’m talking about the Metroid pushmo I made, which garnered over 20 Yeahs on Miiverse. After posting the Metroid, a little flame got re-lit in me to make more pushmos. I starting sharing some more of the clean pushmos I made, along with a few new ones. This eventually led to me making a bunch from Castlevania.
The Zelda series returns to its roots once again with The Legend of Zelda: A Link Between Worlds. Taking place after a Link to the Past on the SNES, Link returns to Hyrule to vanquish the evil that lurks these lands. This time, he’s able to merge with the wall, turning corners to traverse once unreachable areas, and even scale the outside of a castle’s walls. While not available in this demo, A Link Between Worlds also allows players to rent out items from Ravio’s shop and to tackle any dungeon in any order.
The crowned knuckle is back, and in HD! Princess Peach of the Musroom Kingdom has been added to the roster of fighters in Super Smash Bros. 4. For Mario series representatives so far, we have four reps in total. Peach’s outfit remains the same as it was in Brawl, albeit in higher resolution than it was in that game. Her moves for the most part remain intact, though it looks like her Up Smash now has a ribbon, probably the same ribbon as the one from the Mario & Sonic at the Olympic Games series. Her hips of steel make a comeback too, evident by Fox failure to handle such feats. Her character art is looking mighty fine too. Compared to her art in Brawl, the color here is a lot more vibrant.
Check out some screenshots of Peach after the break.
It is Lance’s Island in Super Smash Bros. 4! Today’s SSB4 update reveals Lance’s Island from Pilotwings. It’s unknown if this will be a full stage or just a backdrop to a larger, possibly Pilotwings-related stage.
Lance’s Island was the 3rd training course of the original Pilotwings on the SNES. The Hang Glider was introduced in this course, along with roundabout flying with the Light Plane. If there’s one thing I remember most about this course, it’s the chill-ass Hang Glider theme.
Now that you know where this stage comes from, don’t be like this guy and think it’s from Minecraft.
A new update to the 3DS has gone live overnight, and this one adds a new way to StreetPass with other users. Using Nintendo Zone, places like Best Buy, McDonalds, and StarBucks will act as relay points, sending streetpass data long after you stayed or passed by the area.
The way it works is like this: say you pass by or stay in a place like McDonalds. The Nintendo Zone there will store your StreetPass data for a limited time. Then when someone passes by, they’ll get your StreetPass data AND have theirs stored as well. It’s pretty much like a regular StreetPass, except you don’t have to physically pass the person.
This will definitely be a big help to those who live in rural areas where there aren’t that many people around or the next person is miles away. Many who live in these areas expressed difficulty in passing by other 3DS users.
If you want to find a Nintendo Zone near you, head over to Nintendo’s website and find out. Nintendo Zone’s are usually in BestBuy stores, McDonalds, and Starbucks. It’s not limited to these stores (as shown in the above image), but just to give you an idea of what place might have one.
If there’s one missed opportunity (of many) on the Playstation side of the SSB/PSAS battle, it’s that Kevin Butler (or at least Kaz Hirai) wasn’t a playable character. With Nintendo, there are many popular personalities that make up the company we know today. Chief among them being Nintendo of America’s President, Reggie Fils-Aime. How cool/weird would it be to play as Reggie in the next Smash Bros.? Well, a Petition has surfaced asking for just that.
According to the petition, Twitter user taco_belmont asked the NoA president if he would be a playable character in SSB4. Reggie answered, “You have to ask that to Mr. Sakurai. He’s the producer of the game, it’s his game. But if he wants, my body is ready.” As of this writing, the petition has garnered 8,728 signatures. The petition writer hops to raise awareness by getting #ReggieForSmashBros trending. If he does make it in, here’s a suggestion for his Final Smash. Think about it Nintendo.
What have I done? What… have I… done? I’ve taken the most vibrant, colorful, innocent puzzler in recent memory, and turned it into the raunchiest, pervy, most “problematic” game in my collection… and I like it! Reminding me a bit of Catherine, Pushmo is a puzzle game where you push and pull blocks of varying shapes to get to the top of the puzzle (or wherever else the goal is). One of the modes this game offers is a puzzle creator, with creation assets reminiscent of Mario Kart DS and F-ZERO GX, Animal Crossing, and Mario Paint. And so I took to the mode to try and make something. I had no idea what to make, until I remembered back to an old emblem I made in F-ZERO GX. The emblem in question was a red-headed character I once drew way back when, but with her breasts exposed. Sadly, I don’t have the means to extract that emblem out of the Gamecube memory card (nor do I know if that card went missing).
And so off I went to recreate this red-headed, big-boobed lady. I opted to not do the obligatory penis level since, well, I don’t do penis levels. Also, it’s kind of a given when you give players the option to create something in videogames. So I made boobs, the one human organ that’s been somewhat ignored in the creation scene. One share with James later, and this became a weekend that filled my time with pixels, puzzles, and lots and lots of boobs.
It goes without saying that the following article is Not Safe For Work. So if you’re there, wait ’til you get home (or for your boss/supervisor/Computer Overlord to not look). If you’re under the the age of 18, look elsewhere. The Wired Fish Network is not responsible for the ass beating you’ll probably get should you choose to scan these QR Codes.
Now isn’t this a big surprise. Last we heard about Mighty Switch Force 2, developer WayForward said in early May that development was a wrap and what was left was “testing, testing, and more testing.” While also alluding to finals season for colleges, actual game testing varies from game to game. But now it looks like that phase has finished and the game is set for release.
Another Nintendo Direct has gone by this morning. It wasn’t long, but it offered some new info on games we already knew about, namely some release dates on long awaited games. There were a couple of reveals too involving Sonic The Hedgehog. Before we jump, let’s talk about the teaser image up there. It’s from the next game in the Sonic series, titled Sonic: Lost World. So what exactly are we seeing there? Well there’s Sonic on top of the Tornado (most likely piloted by Tails). But then there’s this fractured globe, connected by hexagon-shaped landmasses. There’s some aquatic areas, some plains, a forest, an ice cap, and volcanic areas. There’s also two desert-like areas, probably one resembling a standard desert and the other a more rugged, American-styled desert.
Iwata states that Nintendo is partnering with Sega for this venture. It’s not certain how deep this venture goes, but we do know that Sonic: Lost World will be exclusive to the Wii U and 3DS.
Now THIS is something I was afraid of. Once the vocal minority got super vocal after a stonking pair of humdingers graced the internet in early April, other companies would become afraid to localize anything Japan makes due to content (instead of sales like before).
For those who don’t know, Senran Kagura is a brawler with two entries on the 3DS (Senran Kagura and Senran Kagura: Burst) and one on the Vita (Senran Kagura Shinovi Versus). The 3DS and Vita games play a little differently on each platform. The 3DS games play like a regular brawler while Shinovi Versus on the Vita plays more like a mix of Dissidia meets Dynasty Warriors. One of the major defining features of this game is the copious amounts of… action on screen. I guess you call it a brawler with Japanese fighting game sensibilities (huge combos, juggles, and crazy ass attacks).