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The Breakdown – Okamiden

Hello Fellow Fishes. It’s been a long time coming, but it’s time I bring back The Breakdown. Before starting The Wired Fish, I used to do reviews of games on DeviantART. My last review was The Conduit, which I reviewed July 27, 2009. At the time it was my only platform to do any form of blogging. But now, things have changed, and I have more tools at my disposal for writing something with a bit more pizazz. One thing that I stand by still is my review format. I detailed at one point how it works on dA, so go ahead and read it to get an idea of how The Breakdown works. To put simply, there is no overall score, only individual ones. And it is impossible for a section to get a perfect 10.

Anyways, onto the show at hand: Okamiden. This sequel to Okami’s been a long time coming. First appearing on the PS2, and then The Wii (complete with IGN’s Stamp of Approval), Okami was an amazing experience that I would never forget. Unfortunately, the game didn’t really sell well. It did garner a cult following though. What made matters worse for the possibility for a sequel to Okami is that 1) Clover Studios shut down, only to independently reopen as Platinum Studios. and 2) ReadyAtDawn, the guys that handled the conversion of the game from PS2 to Wii, went back to work to make another God of War game for the PSP. So things looked pretty grim for Okami fans. Then one day, Capcom revealed that Okamiden was being made, and it was for the DS. I, unlike many, welcomed the fact that it was a DS game, as now there is some tactile feedback with the celestial brush techniques (I’ll be getting to that later). So, Was all that worry for an Okami sequel worth it? Or did Chibiterasu piss on all of our hopes. Hit the jump to read the full review. Continue reading