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Berserk 2016: To Love in a Time of CG

Hello kids, welcome to Kentarou Miura's wild ride.

Hello kids, and welcome to Kentarou Miura’s wild ride.

First impressions are a bitch, aren’t they? You can spend forever and a day planning out every detail of how you present a product, an idea or shit, even yourself, only for it to blow up in your face because of that one patch of dirt you missed on your lapel, or that one glitch in the machine you didn’t iron out, or maybe the chef working at that new restaurant got some slightly-expired onions or even something as subtle as that one corpse stinking up the back of your car as you drive your hot little date to the movie theater and suddenly she’s all like “Hey, what’s that smell?” and before you know it you’re cleaning chunks of sternum out of your back seat because some people just like asking too many questions RIGHT, AGATHA?

Tangents aside, our first exposure to anything, person or media, can irreparably color how we perceive it from that moment forward. Even if it goes on to prove itself a thousand fold, we still find ourselves leery because of the festering taint of negativity that was birthed from that botched first impression. But if we’re strong, really strong, and can work past our initial revulsion, then sometimes, when the stars align and the wind is right, we might be rewarded for our open-mindedness. And in this authors opinion, that is exactly what happens if one is to delve in to Berserk 2016: a stumbling, drunken monstrosity of a show  at first blush that almost dares you to love it, before exposing its golden core to those who resisted the urge to turn away in discomfort or disgust.

Author’s Note: This will be less a “review” and more a “stream of consciousness rambling about the virtues and failings of Berserk 2016,” so bear with me if this gets a little long winded at points. Also, let it be noted that I have been a fan of the series for over ten years now, having read the manga (so far as it exists), owning the anime and the Golden Age movies, and even having beat the Dreamcast game, despite the fact that it has aged like corpse tits. So I have a pretty solid base from which to discuss the series proper. That said, on with the show!

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Gamer Review: Luigi’s Mansion: Dark Moon

*Insert Pink Floyd reference here*

Not every kiss begins with K…

  • Luigi’s Mansion: Dark Moon
  • Release Date: March 20th, 2013 (24th in America)
  • Developer: Next Level Games
  • Publisher: Nintendo

Ahhhh, remember the early 2000’s? Gods, those were heady times. The Dreamcast went under with the arrival of the PS2, Microsoft was throwing its hat into the world of console gaming with this nifty thing of theirs called “The Xbox”, and games were poised to explode into mainstream culture as never before.

And here comes Nintendo, with their little purple Picnic Basket of a console. But in a break with tradition, they launched, not with a new Mario game (that would come a bit later, with the…divisive, Super Mario Sunshine), but with a Luigi game. A Luigi game featuring him sucking up ghosts with a vacuum cleaner. Huh. Regardless, Luigi’s Mansion is a fondly remembered part of the Gamecube’s launch window, and has lain dormant as a franchise for a number of years.

Until now. Luigi’s Mansion: Dark Moon features the return of ol’ Mr. Green to the world of Ghostbusting, with all the flashlight shining, specter catching and treasure seeking you can want. Almost more than you can want, actually. But his return also heralds the arrival of one of the 3DS’ most unique little gems, one that evolves its predecessor, and yet still feels nostalgic at heart…

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