A new 3D Mario platformer is upon us, and this time it’s taking after the 3DS outing. Super Mario 3D World expands on the foundation of the previous 3D Land game and adds two more characters in the fray, Peach and Toad. Mario is your standard character. Luigi can jump higher than his brother (with the trade-off being low traction). Peach can float for across the air a la Super Mario Bros. 2. And Toad can run faster that any other character. Gameplay can be done on both the TV and on the Gamepad’s screen.
Hit the jump to see gameplay of World 4-2 with James.
Super Smash Bros 4. (if you haven’t noticed the sly pun) was finally revealed during Nintendo’s E3 Direct presentation this year. Along with some returning favorites, we were acquainted with a few new faces. Since the initial E3 trailers, we’ve had a steady stream of info coming in from both the Miiverse SSB Community and the official SSB4 website, and with them some more veterans. So, who’s been revealed so far? Hit the jump and let’s review.
After one of Nintendo’s Direct Presentations earlier this summer, one of the smaller surprises of the broadcast was Super Mario 3D World‘s revelation of Peach as a playable character. While she’s been playable in other Mario games, like Mario Kart, Mario Golf, Mario Party, and a couple of the RPG games, you don’t really see her taking center stage as a playable character in a straight-up platformer. Her first foray as a playable character started way back in our version of Super Mario Bros. 2. What she lacked in turnip-pulling strength, she made up for in her ability to float. In more recent times, she starred in her own game, Super Princess Peach, which flipped the script and put her in charge of the saving duty.
So now Peach is playable once again in a mainline Mario platformer. Awesome. But what about Bowser? What’s he scheming in all of this? Is he even involved in any of this? Let’s theorize on this a bit.
Though it’s pretty obvious how Mario and Peach rock the casbah (I think), how do other characters in other videogame worlds squeak the bed? Luigi, sadly, is just enjoying watching his brother get nookie instead of doing the same thing to his boo. The Sims find a new toy to play with above their heads. And Chell from Portal somehow does not fall through the portal she’s sitting on. I mean sure there’s a guy there holding her on the other side, but her downward inertia should transfer to sideways inertia and make the guy holding her fa — Nevermind. But that Zelda. Link is one lucky, lucky hero.
Be sure to click the closed caption button for English subtitles.
Ahhhh, remember the early 2000’s? Gods, those were heady times. The Dreamcast went under with the arrival of the PS2, Microsoft was throwing its hat into the world of console gaming with this nifty thing of theirs called “The Xbox”, and games were poised to explode into mainstream culture as never before.
And here comes Nintendo, with their little purple Picnic Basket of a console. But in a break with tradition, they launched, not with a new Mario game (that would come a bit later, with the…divisive, Super Mario Sunshine), but with a Luigi game. A Luigi game featuring him sucking up ghosts with a vacuum cleaner. Huh. Regardless, Luigi’s Mansion is a fondly remembered part of the Gamecube’s launch window, and has lain dormant as a franchise for a number of years.
Until now. Luigi’s Mansion: Dark Moon features the return of ol’ Mr. Green to the world of Ghostbusting, with all the flashlight shining, specter catching and treasure seeking you can want. Almost more than you can want, actually. But his return also heralds the arrival of one of the 3DS’ most unique little gems, one that evolves its predecessor, and yet still feels nostalgic at heart…
Luigi’s back, and this time he’s got more than one mansion to deal with. With Poltergust and dance moves in hand, he’s ready to be a Ghostbuster again.
Prota: To be honest, I don’t feel I had enough time to give a decent opinion of the game. We were kind of rushed out of the area even though our time there was miniscule compared to one of the other attendees playing New Super Mario Bros. 2. Regardless, what I played still felt very much like the original Luigi’s Mansion. The demo had some entertaining moments, such as forcing a fan to spin in order to get the key that was trapped above it to fall over. However, the game felt a little too slow-paced for my liking. Then again that’s probably because I was lost half of the time. As big of a Luigi fan as I am, the few minutes I played of the game didn’t really draw me in. This could be because I never got the chance to run into any ghosts or because I hardly played the original. But if you liked the first title in the series then Luigi’s Mansion: Dark Moon will probably be right up your creepy ghost-filled alley.
I was going to join this party a little later on down the road, but something interesting happened while filming our upcoming podcast for The Wired Fish. While discussing our biggest disappointments of 2011 (spoiler), Hachi called out Super Mario 3D land as his disappointment. Not that it was a bad game, but rather that it felt like it was missing something. From what I experienced playing the demo at Comic Con, I loved it, and in the back of my mind was hoping that his claims were full of shit, and that maybe he doesn’t know how to handle the 3DS nub properly, so I could laughingly say “You’re playing the game wrong”. That same night, I decided to debunk his claim one level at a time…