Tag Archives: S.S.H.

Night-Time Listenings Wrap-Up: Week of 2/25/13

Night-Time Listenings 33

This week was the last week of Indie Love Month (though no the last for indie game music in general for Night-Time Listenings). We started the week off with the hard guitar riffs of S.S.H. in eXceed 3rd Jade Penetrate. Next we went spelunking in Cave Story. We traverse the fantasy world of Trine. We went tword that mountain in Journey. And finally we built a tower of goo balls with World of Goo.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.

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Night-Time Listenings Wrap-Up: Week of 9/17/12

After a one week break, Night-Time Listening made a comeback. This week was the week of Remixes. We kicked things off with Stickerbrush Symphony remis “Brambles in the Breeze.” We then battled to the bitchin’ riffs of S.S.H. and his remix to Final Fantasy VI’s Boss Battle. Vincent Rubinetti makes his second appearance on Night-Time Listenings with his remix of DKC3’s Nuts N Bolts, “Grinding Gears”. We played some demonic pinball with Sword of Justice’s remix of Devil’s Crush’s main board theme. Then we wrapped up the week with a trio of remixes from three unlikely sources. What were the? Well hit the break and check it out!

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

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The Breakdown: The eXceed Collection

System: PC/Publisher: Nyu Media/Developer: Tennen-sozai/Players: 1/Release Date: 3/29/12

The shmup genre, a playstyle that’s lived longer than most of us on the staff. As we played these games and grew, our skills were honed to the point that memorization and bullet dodging became second nature. As time went on, a desire for a more… difficult approach arose, and along came the Bullet Hell Shooter. Like watching a fireworks show, the screen is littered with bullets with narrow passages of escape. Thanks to small hitboxes, escape was somewhat easy, and pretty cool at that. So in the heap of Bullet Hell Shooters comes a series of indie games called eXceed. The three games in the series sought to change things up a bit by introducing certain mechanics to the standard Bullet Hell formula. And now, they’re in a complete little package for a small price. Is it worth getting all three, getting part of ’em, or not bothering at all? After the jump, I breakdown each game of The eXceed Collection.

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