There’s a steady pattern when it comes to 2D brawlers. You walk forward, some dudes show up, you bust some heads, and then told “GO”. Lather, rinse, repeat. It’s been like this since the beginning, and almost unchanging. Sure you got the occasional extra move, super power, or RPG elements, but the core gameplay remains the same. Enter Senran Kagura Burst, a game that aims to deliver with fast-paced action and and bountiful plot. Does the game deliver a well-rounded experience, or does it deflate from the genre it is? Hit the jump to find out!
Among the staff here at The Wired Fish, there’s no mistaking that I like me some old-school games from my youth. Much of what I bought this past Christmas was old PS1 games off the Playstation Store, chief among them being Wild ARMs 2. When talking it up on Retro Weekends, I reminisce about simpler times when all I had to worry about was going to school, doing my homework, and get further in that new game I got. Times have changed, with life moving at a faster pace now that I’m older, and info being fed to me faster than any magazine ever could back then. So when I happened upon Senran Kagura Burst, I came in expecting pretty much what I expected (and being all the more happy for it). But the bodacious package came with a neat little treat that I didn’t expect.
So if you’re like me, you’re balls-deep into Senran Kagura Burst. You played some missions, unlocked some sexy outfits, and picked out a favorite shinobi (mine’s Haruka if you’re wondering). However at some point during your bedazzlingly bodacious adventure, the camera can’t quite seem to get its act together. In other words, the camera just ping-pongs back and fourth. At first it’s a nuisance, but it gradually gets worse. For me, I was playing as Haruka (of course), and for some reason the camera started acting up. Since Haruka runs really slow, I thought it was probably her run speed that made the camera not know how to track her. This turned out to not be the case since I later played as Hikage, who’s much faster, and the camera was still glitching out, and this time it was much worse. When facing enemies, the camera’s all fine. But when moving on to the next wave, it begins to spaz out, only to correct itself when the next wave begins. Lather rinse repeat.
After many teases by XSEED of a pending fall release, they’ve finally confirmed that Senran Kagura Burst will finally come out on the 3DS exclusively on Nintendo eShop on November 14th. The story follows the girls of both the Hanzo National Academy and the
[UPDATE]For the sake of consistency, I’ll just update this article instead of making a new one. Hit the jump to see the update.
After a few hints and inklings since the initial game’s Japanese release, in comes word that XSEED might be localizing a Senran Kagura game. First was the registration of HanzoNationalAcademy.com domain, referencing the setting of the Senran Kagura games. The site is registered to XSEED JKS inc. Going there (at the time of this writing) only shows blank slate with text that reads “Your website is ready. This site has been successfully created and is ready for content to be added. Replace this default page with your own index page.”
Next up was an image of a kinda yellow, kinda flesh toned square tweeted by the XSEED’s Twitter account. This was followed by Kenichiro Takaki, the Senran Kagura producer, tweeting this, and then this.
Now THIS is something I was afraid of. Once the vocal minority got super vocal after a stonking pair of humdingers graced the internet in early April, other companies would become afraid to localize anything Japan makes due to content (instead of sales like before).
For those who don’t know, Senran Kagura is a brawler with two entries on the 3DS (Senran Kagura and Senran Kagura: Burst) and one on the Vita (Senran Kagura Shinovi Versus). The 3DS and Vita games play a little differently on each platform. The 3DS games play like a regular brawler while Shinovi Versus on the Vita plays more like a mix of Dissidia meets Dynasty Warriors. One of the major defining features of this game is the copious amounts of… action on screen. I guess you call it a brawler with Japanese fighting game sensibilities (huge combos, juggles, and crazy ass attacks).