Tag Archives: Venom

Guilty Gear Xrd Location Test Reveals May, Potemkin, Chipp Zanuff, And More Millia Rage

Guilty Gear Xrd Potemkin (2)Over in Japan, the location test of Arc System Works’ Guilty Gear Xrd was well underway, and with it came the reveal of returning favorites. First up is the anchor wielding May, followed by the massive Potemkin, who’s either sporting a full suit of armor or has gone fully robotic. Chipp Zanuff and Venom also make a return as well. The pictures from RadioKaikan also show off other characters as well, like Jam and Bridget, though it’s possible that it’s just promo material for Guilty Gear in general and not specifically for Xrd. Still, it’s a safe bet that they’ll be coming back as well.

Guilty Gear Xrd is the first game in the series to use the Unreal Engine, and it’s using it in way you wouldn’t expect. While what you see in the initial trailer and in the pics from the location test might look like 2D sprites, the character models are actually in 3D. In other words, it’s cel-shading that resembles sprite work. Pretty impressive if you ask me. You’ll see what I mean if you look at the “You Rock” and intro/victory screens taken by Famitsu.

You can check out some more screens after the jump.

『GUILTY GEAR Xrd-SIGN-(ギルティギア イグザード サイン)』ロケテストがスタート! オープニングイベントには石渡氏とパチ氏が登壇 [Famitsu]
【待望の】『ギルティギア Xrd -SIGN-』ロケテがアキバ旧セガにて「1フロア貸し切り」で開催中!【新作!!】[RadioKaikan]

Continue reading

Night-Time Listenings Wrap-Up: Week of 7/16/12

This week we went back to the 90s again. This time we covered music that was inspired by what was playing on the airwaves at the time. The streets were cleaned with Street of Rage. Then we jammed to the music of Sonic The Hedgehog 3. We played hard with Killer Instinct 2/Gold. We prowled the urban jungle in Street Fighter III. And finally, we rocked out to Maximum Carnage.

If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM

Continue reading

Kung Fu Theater: Gallants (2010)

Yeah, these are our heroes. AKA the coolest old people you will ever see.

Note: This review will contain minor spoilers. Nothing you couldn’t see in the trailers, but if you want to be completely surprised by what you see, then don’t read until after you have watched the film.

There’s an old, very popular saying :”You can never go home”. For those who are extremely thick or just don’t want to think too hard about it, the quote is (for my purposes) talking about the unstoppable march of time, and how no matter how much we might want to return to certain periods in our life, we cannot, and must simply accept that.

Even sadder, this refers to the mundane as well as the temporal. In gaming, I’m sure everyone reading this has had the experience of trying to play an old favorite, anticipating a repeat of that glorious initial rush, and were crushed to find that their rose tinted memories were nearly incommensurable with what was before them. Sure, it was probably still fun, but was still a mere shadow of the ecstasy they once provided.

This proves true of movies as well. For the purposes of this review, let us talk about how it affects Kung Fu flicks. Now, it is true, Kung fu movies actually can weather the test of time better than most. Good action choreography is still good whenever it’s watched, and the classic stories and character types still provide just as much joy as they did in the lost days of yore. But despite the well aged aesthetics, the soul that was so paramount to these movies, that impalpable enthusiasm and spirit, faded with the mid-80’s.

So what does this have to do with Gallants? Because, of all it’s many achievements, the best thing it did for me is showing that, even though you can’t go home permanently, you can still visit a lost time, if only for a few hours.

Continue reading