It only took a week, but I finally achieved a single clear in Outrun, perhaps my favorite of the ‘classic’ SEGA library.
This wasn’t my first rodeo, I own and finished ports for both Nintendo 3DS and SEGA CD. What changed things up this time around was that the arcade machine in Yakuza 0 has fixed difficulty settings and it’s pretty brutal.
And when I say it took a week, these were pretty big sessions, an average of three hours every day. The last session when I finally won reached just short of seven hours. For reference, a playthrough from beginning to end only takes about six minutes.
For me, Outrun has always been a therapeutic outlet. Clearing it only took so long because I couldn’t focus, my mind was elsewhere. It’s not only useful for treatment, this is the perfect game for testing mental stability.
It’s time to brush up of you fucking typing skills, ’cause SEGA just released The Typing of the Dead: Overkill. Presumably the same game as The House of the Dead: Overkill on Wii and Ps3, the story follows Agent G. and Detective Washington as they unravel the mystery of where this zombie outbreak started. It’s been over 10 years since the original Typing of the Dead was released, with the most recent version releasing on PC back in 2003. Much like the original Typing of the Dead, instead of aiming a gun (or controller) at the screen, you must instead type out what is shown on the screen to kill each enemy. You can see more of how the original game is played by clicking here.
The Typing of the Dead: Overkill is currently available for PC.
Just a quick update to those visiting, Sonic the Hedghog has been added to the SSB4 article breaking down each character’s history. All future character reveals will have that character added to that article.
[UPDATE 2] And it’s official. SEGA Sammy has bought Index Holdings (Atlus’ parent company). It looks like Nikkei simply reported something too early, and SEGA Sammy attempted to curb some of the damage. You can read the report and see for yourself. SEGA will not take on Index’s debt, but instead their properties.
[UPDATE] SEGA Sammy is reporting that they have not made any moves regarding the acquisition of Index Holdings and are denying Nikkei‘s reports. Although it is true that they did bid on the company. The original article will follow below. Any further updates will be added up here.
I’m a little conflicted here, but first the news. It’s been reported in Nikkei that SEGA Sammy has successfully bought out all the assets from Index Holdings that involved Atlus (currently a subsidiary of the company). Earlier this year Index was in a bit of trouble when it was discovered that the company was performing some illegal activities with its finances and unable to pay off its debt. It got to the point where police stormed the offices and was under investigation for fraud. Since then things never improved Index filed for a form of Bankruptcy in Japan, putting itself up for auction. SEGA Sammy was the highest bidder and has bought them. Etrian Odyssey Untold: Millennium Girl is currently the only prior engagement to not be affected by the acquisition.
Over in Japan, the location test of Arc System Works’ Guilty Gear Xrd was well underway, and with it came the reveal of returning favorites. First up is the anchor wielding May, followed by the massive Potemkin, who’s either sporting a full suit of armor or has gone fully robotic. Chipp Zanuff and Venom also make a return as well. The pictures from RadioKaikan also show off other characters as well, like Jam and Bridget, though it’s possible that it’s just promo material for Guilty Gear in general and not specifically for Xrd. Still, it’s a safe bet that they’ll be coming back as well.
Guilty Gear Xrd is the first game in the series to use the Unreal Engine, and it’s using it in way you wouldn’t expect. While what you see in the initial trailer and in the pics from the location test might look like 2D sprites, the character models are actually in 3D. In other words, it’s cel-shading that resembles sprite work. Pretty impressive if you ask me. You’ll see what I mean if you look at the “You Rock” and intro/victory screens taken by Famitsu.
You can check out some more screens after the jump.
The localization wave is riding high as now comes word that Project X Zone will be coming to the U.S. Developed by Namco Bandai, Project X Zone sees the universes and characters of SEGA, Namco, and Capcom clashing, wondering what the hell is going on. We’ve covered this game quite a bit here on The Wired Fish, and the collective over at 100,000 Strong To Localize Project X Zone took to Twitter to ask Tekken producer Katsuhiro Harada to pitch the game to the higher ups at Namco to localize the game. Then came word that if the game did well in Japan, it’d be localized. Looks like the efforts worked as now the game will be getting released in the U.S. after all.
Project X Zone is a SRPG in the same style of Super Robot Wars and prequel Namco X Capcom. You move units across a grid and engage other units. When the attacking phase begins, the action shifts to a 2D perspective and encourages to unleash all of the special attacks at your disposal. If you want to see which characters are in the game, you can check out a previous article written here (pretty outdated) or hit up the PXZ website.
With a game gaining popularity comes the possibility of a sequel. Sonic The Hedgehog gained momentum, helping SEGA gain a huge market share just one month before the Super Nintendo would release in 1991 in North America. So now Nintendo and SEGA were neck and neck, and the Bit Wars would now begin. SEGA continued their winning streak still post-SNES release, and they wanted to continue that. With a little bit of western outsourcing, a little bit of eastern star power, and a couple of fox tails thrown in, SEGA would begin production on what some consider one of the best Sonic games in series history. So get those spinny legs ready as this weekend we take a journey back to Sonic The Hedgehog 2. Continue reading →
Ever since the news of Project X Zone‘s small chance of localization caught steam, the efforts of the PXZ Localization Community have picked up. According to an FB post, the leader of the Facebook Group, Anthony, took to Twitter to ask Katsuhiro Harada, the producer of the Tekken series, what it would take to convince Namco (the game’s devs) to bring the game Westward. His response was “I think they don’t localize that. That is unpopular out of Japan.” Not a good sign, but it almost echoed the statement from that Namco rep in the previous article. However ten minutes after that, Harada came back with this tweet, “I’ll ask project marketing team. ‘Let’s localize.'” Things were starting to look up. Finally several hours later, Harada did the deed and followed up with, “I proposed localization of Project X Zone.”
This is an unprecedented move in the efforts of the PXZ Localization Community. Harada is a well respected man in the videogame business, especially in the eyes of the Tekken community (and harbinger of shuttin’ fools down). Not sure how much involvement he has in the project, but his characters are in the game. Not that his characters in the game might matter, but his position in the company might have some kind of impact. Still, there is a chance that is proposal may not be considered. But the fact that it’s even being proposed in the first place by someone in the company might give Namco enough of a hint that people outside Japan want the game as well. It could be the beginning of something big. Fingers crossed guys!
Why is SEGA’s logo popping up on the Japanese and European trailers? What is this witchcraft!?
To bring you up to speed, Nintendo revealed this morning that Bayonetta 2 will be coming to the Wii U and Nintendo will be publishing the game (much to the chagrin of some gamersoutthere). I was very happy to see that the game is very much alive and not cancelled as it was feared before Summer began. I was also happy to see the game in much more capable hands since SEGA has no ideawhat the hell to do with Platinum’s games lately. This had me thinking that SEGA has let go of the franchise (since they were the publisher of the first game and held the rights to it). Then I saw the European trailer Kotaku used to break the news. At the end of the trailer, you can see SEGA’s logo. Same applies to Japan. So what gives? Update:The U.S. trailer also has the SEGA logo at the end.
SEGA responded to the questions via Twitter, stating that “Bayonetta 2 is developed by Platinum Games and published by Nintendo. SEGA is working with both as an advisor to the project.” So this gets me wondering about the rights to the game if it’s exchanged hands or not. Though we can infer from another tweet regarding potential SEGA references that… the IP rights questioned won’t be answered anytime soon. I guess we’ll know more as development continues.
Looks like Jet Set Radioain’t dead after all! SEGA has announced a new collection of games under the SEGA Heritage moniker. Think SEGA Vintage, but for more recent games. The first wave of this collection will include Jet Set Radio HD and will be available to on September 18th and 19th on PS3 and Xbox 360 respectively. PS Plus subscribers will get JSR one week early. Sega Saturn classic NiGHTS Into Dreams then makes loops and link in October. No specific date for that yet, but at least we know it’ll be within that month. Same goes for Sonic Adventure 2, the game some considered to be the last great 3D Sonic game before its decline (and somewhat revival with Sonic Generations). All three games will cost you $9.99 each. No word if they’re will be some sort of bundle price once SA2 is released, but there ya go.
Two trademarks, from two companies, for two hard to grasp games got renewed. First was The Last Guardian from Sony. The ever-tardy game from Team ICO had its trademark expire, making everyone fearful that the game was going to be cancelled. The fear was made worse when reports arose that Kenji Kaido, a Producer at Team ICO, had left Sony and the team. It the midst of all the fear and speculation, Sony reports that they had actually renewed their trademark the same day it expired. So there’s still hope yet for the game’s release.
The other trademark that got renewed was Skies of Arcadia. NeoGAF user Jcgamer60 unearthed a trademark renewal form from Trademarkia. The trademark was renewed on July 11, 2012. One would think that this would mark a Summer release. But today’s Labor Day, and nothing’s come out of it. Fall release perhaps? This high-flying sky-pirate RPG was first released on the Dreamcast to rave reviews and gamer praise. When the Dreamcast fell, it was was ported to the Gamecube as Skies of Arcadia Legends. Both times the game had a limited release (former because of the console’s abrupt end, latter because… well who knows). So many never really had a chance to play this game the two times it was released. I almost had a chance myself back then. The closest anyone had to play the game was in Valkyria Chronicles where Vyse and Aika were available to recruit into Squad 7. This might become the best chance for many (including me) for finally play this game and see what all the hubbub was about.
Project X Zone, the big crossover SRPG/Fighter between Capcom, Namco, and Sega, is close to release in Japan. Some of us at TWF want to see the game released here. However Namco never showed signs of bringing the game over to the West. That is, until now. According to 100,000 Strong To Localize Project X Zone, someone in the community was able to talk to someone from Namco Bandai (the developers of the game) during the GameStop Expo in Texas this week, and the rep said that they’re waiting to see if the game sells well first. On their Facebook page, they say that they’re “waiting to see how PXZ sells in japan first before they start getting the license again from Sega and Capcom.” It goes on to state that if it does come over, it’ll be in late 2013/early 2014. 100,000 Strong does stress that an earlier rumor of some characters being nixed if it was localized is completely wrong.
Remember though that this is still all speculation. Even if the game sells well in Japan, there’s still the possibility of the game not making it over. But hey, at least they’re saying something and are aware now instead of staying silent like they’ve doing since the game’s reveal.
Confirming the scans that popped up some weeks ago, Tron Bonne has joined the Project X Zone cast of characters. Alongside her is a Servbot (a separate character). She’ll be without her fighting game staple Gustaff and fight on-foot (but will bring her MvC moves with her). Still on the Capcom side there’s Lady from Devil May Cry 3. On the Sega side is Bahn from the cage bashing fighting game Fighting Vipers. Finally on the Namco side, Lindow bumps up the Gods Eater crew to three. And the main characters from prequel Namco X Capcom, Reiji and Xiaomu, will represent Namco.
Well well well, looks like we have a couple of Bonnes in the audience. Scans from a magazine (probably Famitsu) featuring Project X Zone have show screenshots of characters not officially revealed yet. Reiji and Xiaomu, the main original characters from Namco X Capcom, are present in the game. Tron Bonne from the legendary Mega Man Legends series is also here as well. So far it’s not known if they’ll be playable or be used for something else. It’s painfully ironic how she’s in this game, a 3DS game mind you, and last year the game she was supposed to appear in got canceled, which was also a 3DS game. Hope maybe?
This week we went back to the 90s again. This time we covered music that was inspired by what was playing on the airwaves at the time. The streets were cleaned with Street of Rage. Then we jammed to the music of Sonic The Hedgehog 3. We played hard with Killer Instinct 2/Gold. We prowled the urban jungle in Street Fighter III. And finally, we rocked out to Maximum Carnage.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM