Last week, we covered a game that was one of my first games on the SNES, Donkey Kong Country. It met a sad fate when it stopped working, and I went without the first game for over a decade. Eventually I bought the game on the Wii’s Virtual Console, and all the memories started coming back. So this weekend, we’ll be talking about a rather elusive game for many gamers, including me. Physical copies of this game are somewhat rare and pretty expensive as many gamers that own this game aren’t willing to part ways with it. As the header image suggests, I’m talking about Donkey Kong Country 2: Diddy’s Kong Quest.
Picture if you will, two rivals, Nintendo and SEGA, in the middle of a very heated war of consoles. SEGA enjoyed the #1 spot after releasing their Genesis, competing against Nintendo’s NES. They steal not only Nintendo’s thunder, but third parties as well that had enough of Nintendo’s draconian bullshit during the 80s. They shelve Alex Kidd and replace him with the hip, the cool (and sometimes creepy), Sonic The Hedgehog. Nintendo, not willing to bow down, release the Super Nintendo. Now the companies are on even ground: two companies, two 16bit consoles, each with their strengths and weaknesses. Nintendo is pulling ahead and netting good game after good game from both them and third parties. A new format is on the rise: the CD. SEGA would invest money into it and make the SEGA CD add-on, with FMV games being their main push. Nintendo, they still got their cartridges, and still kicking ass. SEGA’s frustrated, as their CD format ain’t cutting it. So, they return to cartridge format and make the 32X, capable of rendering polygonal 3D graphics. Nintendo? They’re still sticking with their regular SNES cartridge. Not only that, they release this behemoth: Donkey Kong Country.