Yes, you read that right. Balls. Let’s talk about Grant Kirkhope’s balls today. Sorry if this is really late for some, but I just saw this episode some days ago. So then, in a recent episode of Game Grumps — a collab between JonTron and Egoraptor — they had former Rare composer Grant Kirkhope on as a guest as they played a selection of N64 games he worked on. Along with composing music, Kirkhope also did the sound design for some of these games, including some voice work as well.
Many know Mumbo Jumbo from Banjo-Kazooie. With Mumbo Jumbo, much of his spoken lines were generated randomly on a syllable by syllable basis, picking from a pool of samples for him. “Ikambokem” was one such line that was formed from this randomization. Some were also full, used for specific actions performed by Mumbo. “Oominaka” is Continue reading →
Ahem, huh? Well this is… strange. Around September of this year, Microsoft submitted an application to the U.S. Patent and Trademark Office (USPTO), setting off a flurry on speculation of whether a new Killer Instinct game was being made if a re-release of the previous two KI games on XBLA was possible. Unfortunately looks like those plans might be stifled a bit as, according to Eurogamer, the USPTO denied Microsoft’s application due to someone else having it. Fox currently owns the trademark, which they used for the shortlived slogfest of a crime drama called… Killer Instinct.
In the midst of all the hoopla surrounding the launch of the Wii U comes a silent announcement that starting on November 25th, 2012, Donkey Kong Country 1, 2, and 3 will be removed from the Wii’s Virtual Console. News of this came first from Nintendo Life from Twitter user NintenDaan who received a notice on the Wii Shop Channel. It states, “Hello, We would like to let you know you that the following titles will become unavailable for purchase on 25/11/12: Donkey Kong Country, Donkey Kong Country 2, Donkey Kong Country 3.” There was no prior warning as to why these titles were being pulled. Initially it seemed to only affect Europe. But it’s been confirmed that NA’s Virtual Console will also be lacking the Kongs.
Once again, Rare is in the spotlight over something fans are just clamoring for since the lukewarm release of Banjo-Kazooie Nuts & Bolts. A small group of former Rare developers (who run game developer Crash Labs), including Steven Hurst and Grant Kirkhope, want to make a new Banjo-Kazooie game, or at least somewhat. The Twitter account MingyJongo was started to gain support for the idea from fans. In the profile, it states that they want to create a “spiritual successor” to Banjo-Tooie, the second game in the series. So this may or many not be an actual Banjo game, but play very similar to one. Maybe it could be a Sabreman game? Who knows. One Twitter user asked why these guys don’t use Kickstarter instead to bring the project to life, to which Mingy replies “You’re spending other peoples money & what happens when you need more time/money? We’ll worry about funding when we know exactly what IT is.” A good point. The other question would be that IF they do make a Banjo game, is Microsoft going to keep it or let it go? Maybe those rumors a while back might mean something…
For now they only need support on Twitter. So if you want to see something happen with this idea, go there and hound them!
This week, we continued the Month of Composers with David Wise. First was a trek through Castle Harman in Time Lord. Then we grew some ram horns in Battletoads arcade. We shot through barrels across brambles in Donkey Kong Country 2. Speaking of barrels, we heard a song from Star Fox Adventures. And finally we heard a remix Wise himself made for Overclocked ReMix.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM
Before Retro Studios became Nintendo’s new Rare, Rareware was the talk of the town during the old days of Nintendo. They developed hits like the Donkey Kong Country trilogy on the SNES and a plethora of games on the N64, including Banjo Kazooie, Goldeneye 007, Conker’s Bad Fur Day, Jet Force Gemini, and others. Microsoft bought Rare near the start of the new millennium, with Nintendo selling off the rest of their shares to Microsoft. Today Rare makes Kinect games and are the developers of the Xbox Live Avatars.
According to an anonymous tipster on ZeldaInformer, Nintendo is in talks with Microsoft to buy back the Banjo-Kazooie IP. The article does state that there could be the possibility that Nintendo might want all of Rare back with them to keep Banjo-Kazooie, but also obtain all of Rare’s other properties. There’s of course lots of hopeful words, some that sound way too good to be true. If Nintendo wanted Rare back, who’s to say Microsoft might keep some of Rare’s properties (like Nintendo did with their own)?. And who’s to say Nintendo could obtain many assets from Rare, but Microsoft keeps the Rare name? Lots of questions, barely any answers. But do take this news as it is: a rumor. One Big. Ass. Rumor.
I Stand On My Soapbox is a series of editorials that cover more specific topics in the games industry and community. These articles are a little more extreme than normal editorials published here, and could just degenerate to outright ranting. Have fun and enjoy the show!
Time to stand on this box again, I got another rant coming up. If you’ve been living under rock for the past life time, don’t worry you still have another life time ahead of you. But many-a-gamer remembers the rather public exchange of hands between Nintendo, Microsoft, and the company Rare. Rare started off as third party, became a second party company under Nintendo during the 90s, and then in 2002 became a first party company for Microsoft. Today they make Avatars for the Xbox 360 and Kinect Games. Back on Nintendo’s side, the company recently had Retro Studios revive Donkey Kong Country, a game originally made by Rare. However the game, Donkey Kong Country Returns, would be done without the Kremlings. Despite Retro stating that the omission of the Kremlings was simply a matter of choice, gamers went ahead and assumed otherwise.
Here we are, the final game in the Donkey Kong Country trilogy for the SNES. If you missed out on reading about the other two games, go back and read them here and here. To summarize, both games somehow found ways to avoid me. DKC1 stopped working, and I never owned DKC2. But what of DKC3? Well, this is the only one in the trilogy that I still own on the SNES and still works. I haven’t played it for many years, but trust me when I say that I played it a lot since it was the only one in my possession and working. Join me as we explore one of the last games released on the SNES. Continue reading →
Picture if you will, two rivals, Nintendo and SEGA, in the middle of a very heated war of consoles. SEGA enjoyed the #1 spot after releasing their Genesis, competing against Nintendo’s NES. They steal not only Nintendo’s thunder, but third parties as well that had enough of Nintendo’s draconian bullshit during the 80s. They shelve Alex Kidd and replace him with the hip, the cool (and sometimes creepy), Sonic The Hedgehog. Nintendo, not willing to bow down, release the Super Nintendo. Now the companies are on even ground: two companies, two 16bit consoles, each with their strengths and weaknesses. Nintendo is pulling ahead and netting good game after good game from both them and third parties. A new format is on the rise: the CD. SEGA would invest money into it and make the SEGA CD add-on, with FMV games being their main push. Nintendo, they still got their cartridges, and still kicking ass. SEGA’s frustrated, as their CD format ain’t cutting it. So, they return to cartridge format and make the 32X, capable of rendering polygonal 3D graphics. Nintendo? They’re still sticking with their regular SNES cartridge. Not only that, they release this behemoth: Donkey Kong Country.