When Super Smash Bros. 4 was set to launch for the the next generation of platforms, we hoped for the possibility of new fighters arriving in the form of DLC. We’ve wanted something like this since Brawl, however such a thing would not happen or just not be feasible. But with Smash 4, we’ve now been graced with four DLC fighters: Mewtwo, Lucas, Roy, and Ryu. And for the first time ever, Nintendo has opened the floodgates and is letting the entire world vote for their favorite characters to be added as a fighter to SSB4’s roster. The Smash Fighter Ballot had already concluded on Saturday, October 3rd, 2015. But figured I might as well share who I feel would be a great addition the Smash roster. So hit the jump to see who my picks are.
Upon seeing Donkey Kong Country: Tropical Freeze being revealed during in our live reaction video, I expressed hope that since we’re getting another DKC game, this means that many of the songs in the game will be remixes of the music in Diddy’s Kong Quest (like DKC and DKCR). Chief amongst these remixes would be Stickerbrush Symphony, the song many consider either the best song in DKC2, the best song in David Wise’s career, or the best videogame song of all time. Kenji Yamamoto did an excellent job remixing much of Wise’s work in Donkey Kong Country Returns, so I was wondering how he’ll handle a song such as that. It looks like I’ll be getting my answer as David Wise will be teaming up with Yamamoto to compose for Tropical Freeze.
We really haven’t heard much from Wise in the videogame scene. Last we heard of him, he was making remixes for fan albums at Overclocked ReMix. Any chance we get to talk about Wise on the podcast turns into one long trip down memory lane. To see Wise come back to the series that made him a household name amongst gamers is certainly a plus for this game.
More about DKC: Tropical Freeze’s soundtrack [Destructoid]
Well then, Christmas came and went this past Tuesday. Hopefully you got the gifts you wanted. And hopefully this article goes up in the supposed apocalypse. For 12 Days, we listened to music that was played on snow levels. Some of the games featured are Donkey Kong Country, Mega Man Legends 2, Xenoblade, Odin Sphere, Final Fantasy X, and more! So curl up next to your favorite gift! It’s time to look back at the 12 Days of Christmas Music!
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM.
Back when videogame music was still bleeps and bloops, it was hard to really make a song that sounded, well, like a familiar genre. Some managed to attempt certain genres (like what we’ll cover today), but overall many just focused on making memorable melodies with the tools they had available. Then as the generations progress and improved, so too did the sound capabilities. Familiar genres could be heard as early as the SNES (and some NES). With Nintendo themselves, they stuck with what they did best: memorable melodies and happy tunes. Of course, they would venture off into some Space Opera-like themes with Star Fox. But a majority of the music made by Nintendo consisted of Jazz arrangements (PilotWings), easy listening (Sim City), or pop-y (most Mario games). With this light-hearted reputation, it’s sometimes a surprise to hear Nintendo come out of nowhere with a rock song in a game, and it freakin’ awesome every time. So sit back and get ready to bang your head, it’s Top 10 Hard Rockin’ Nintendo Themes.
Here we are, the final game in the Donkey Kong Country trilogy for the SNES. If you missed out on reading about the other two games, go back and read them here and here. To summarize, both games somehow found ways to avoid me. DKC1 stopped working, and I never owned DKC2. But what of DKC3? Well, this is the only one in the trilogy that I still own on the SNES and still works. I haven’t played it for many years, but trust me when I say that I played it a lot since it was the only one in my possession and working. Join me as we explore one of the last games released on the SNES. Continue reading
Picture if you will, two rivals, Nintendo and SEGA, in the middle of a very heated war of consoles. SEGA enjoyed the #1 spot after releasing their Genesis, competing against Nintendo’s NES. They steal not only Nintendo’s thunder, but third parties as well that had enough of Nintendo’s draconian bullshit during the 80s. They shelve Alex Kidd and replace him with the hip, the cool (and sometimes creepy), Sonic The Hedgehog. Nintendo, not willing to bow down, release the Super Nintendo. Now the companies are on even ground: two companies, two 16bit consoles, each with their strengths and weaknesses. Nintendo is pulling ahead and netting good game after good game from both them and third parties. A new format is on the rise: the CD. SEGA would invest money into it and make the SEGA CD add-on, with FMV games being their main push. Nintendo, they still got their cartridges, and still kicking ass. SEGA’s frustrated, as their CD format ain’t cutting it. So, they return to cartridge format and make the 32X, capable of rendering polygonal 3D graphics. Nintendo? They’re still sticking with their regular SNES cartridge. Not only that, they release this behemoth: Donkey Kong Country.