Tag Archives: super nintendo

Nintendo Ad Campaigns Retrospective [2013 Edition]

Nintendo Ad Campaign Retrospective 2013[New to this edition is the addition of the Wii U campaign. Much of what was written from the previous edition is largely unchanged, save for some grammatical corrections that might’ve slipped by. Some parts might also have more info added. So sit back, relax, and read on.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power, to when we played it loud, to two guys asking us if Wii would like to play, to what we will play next.

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Retro Weekends – Super Mario RPG: Legend of the Seven Stars

Super Mario RPG

During my Livejournal days, I remember talking about this game when this segment was still called Retro Gaming Weekends. However, the way it was brought up was very out of place, out of nowhere, and very last minute. While I mentioned Mario’s 25th anniversary in the initial article, it still feels like I didn’t give it proper thought. So I’m bringing it back here to give it the proper attention it deserves. But why am I giving it this much attention? Well, it holds a very special place in my gaming heart, and for nearly a decade has held the #1 spot in my Favorite Games of All Time list. While many games have come and gone — some being better admittedly than Super Mario RPG— they never had the level of impact this game had on my gaming habits and preferences. So sit back and get ready to take turns as on this Holiday Edition of Retro Weekends, we’ll look back at my #1 game of all time, Super Mario RPG: Legend of the Seven Stars.

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The Wired Fish Podcast S3 – Episode 5

On this episode of The Wired Fish Podcast, we talk about Zynga’s stock troubles and the fad of Facebook/Social Gaming. Next, was talk about some of the memories we had gaming in our youth. And finally, we talk about how far G4 has fallen.

Time-Table of Contents after the break.

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Retro Weekends – Mega Man X

Sorry for the lack of a Retro Weekend last week. Admittedly, I couldn’t think of another old fighting game to talk about that I played (since most of them I had little time with). But now, I’ve got something. Four actually for the month of Mega March. Yep, this month is all about Mega Man. What games will they be? Well, you’ll have to tune in every week to find out. But if you want to know ahead of time, remember to check out our Facebook page. We give updates on what we got planned next sometimes. But enough of the tangents. Onward to the first game of Mega March: Mega Man X!

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Nintendo Ad Campaigns Retrospective

[This retrospective has been updated to include new info, broken videos restored, and the addition of the Wii U campaign. If you wish to see it, click here.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power to two guys asking us if Wii would like to play.

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Retro Weekends – Killer Instinct

Welcome to Fighting February! This month, we’ll be covering four retro fighting games. As they say, what’s love without pain. So sit back, relax, grab a loved one, and promptly break up because you’re being a cheap-ass with the hadoukens. Trust us, it’ll make us feel less lonely :)

The year is 1994. The fighting game craze is in full swing with Street Fighter II, Mortal Kombat, King of Fighters, and many others are duking it out for the most quarters and carts at home. While the more niche enthusiasts of fighting games had a plethora to choose from, the mainstream crowd sided with either Street Fighter II or Mortal Kombat. Nintendo, and by extension Rareware, saw this as an opportunity to jump into the fray. With a new console on the horizon and some sick-ass hardware to work with now, Rare was ready to level the playing field and offer a viable third option for players looking for that Killer Instinct.

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Retro Weekends – Mortal Kombat

Welcome to Fighting February! This month, we’ll be covering four retro fighting games. As they say, what’s love without pain. So sit back, relax, grab a loved one, and promptly break up because you’re being a cheap-ass with the hadoukens. Trust us, it’ll make us feel less lonely :)

Since the beginning, videogames have been a relatively bloodless affair. There were some excursions in shameless debauchery, one major unchecked headshot, and a journey through a pulsating heart. But overall even the most down to earth games saw no blood spilling on the pavement. Even Street Fighter II, a game about beating the living shit outta your opponent, relegated the blood to the losing fighter’s portraits. But then one company thought that maybe that blood should come to the forefront of battle. And before you knew it, everyone’s hands were soaked in digital blood. After the break, Fighting February continues with the original Mortal Kombat.

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A Brief History of the Playstation’s Confirm And Cancel Buttons

Editor’s Note: Since Kotaku’s Richard Eisenbeis published an article relating to this topic, I figured I’d go ahead and finish this one off. I wrote this back in September, with the last revision being on Sep. 29. It was all written, but I lost interest in wanting to publish it. But now the topic’s flared up again, and I got back the motivation to publish it. Consider this an expansion of that article.

Some of you may already be aware of the fact that Japan and The West press different buttons to confirm or cancel when using a Playstation controller. So to those people, you probably don’t need to read this, but stick around for the end. As for everyone else, I’ll provide you with an explanation as to why the X and Circle buttons serve different purposes in Japan and The West. For the purpose of this article, X is “X“, and Circle is “O“. Now I know there are many gamers out there that play import games from Japan. Some of them are new to it and are still having trouble adapting to pressing circle for nearly everything menu based. Some of you probably don’t play import games, but encountered the Japanese Button Configuration in games that forgot to change it (like Xenosaga). Some could probably just brush it off as just something weird that Japan does (which is nothing new). But there is a deeper explanation as to why the X and O buttons are configured that way in Japan and why it’s different The West, and we may have Nintendo to thank for that.

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Retro Weekends – Chrono Trigger

I could start this article by simply saying “Classic” and be done with it, but that would be a disservice to the game. Topping many gamers’ lists of best games of all time, Chrono Trigger has stood the test of time for many generations. This was the game that tapped into the imagination of many gamers back in the 90s. It set the standard that RPGs would follow in years to come. It has been released on many platforms, ensuring that you could play this game on something you have. Let’s travel back in time and talk about Chrono Trigger.

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Retro Weekends – The Super Scope

Before digital dismembered hands held guns aimed at cacodemons, we held the guns ourselves and aimed them at our screens. Well… fake guns anyway. The Zapper for the NES was a neat little novelty that came with the NES. The novelty did fade though, and Zapper support soon faded away. Games like Operation Wolf and The Adventures of Bayou Billy would have support, but it wasn’t enough to keep the Zapper alive. But with the SNES, Nintendo sought to make a peripheral better than the Zapper. It would be bigger, use an IR sensor in conjunction with cathode rays, and best of all, it was wireless. Ladies and gentlemen, the Super Scope after the jump.

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Retro Weekends – Donkey Kong Country 3: Dixie Kong’s Double Trouble

Here we are, the final game in the Donkey Kong Country trilogy for the SNES. If you missed out on reading about the other two games, go back and read them here and here. To summarize, both games somehow found ways to avoid me. DKC1 stopped working, and I never owned DKC2. But what of DKC3? Well, this is the only one in the trilogy that I still own on the SNES and still works. I haven’t played it for many years, but trust me when I say that I played it a lot since it was the only one in my possession and working. Join me as we explore one of the last games released on the SNES. Continue reading

Retro Weekends – Donkey Kong Country 2: Diddy’s Kong Quest

Last week, we covered a game that was one of my first games on the SNES, Donkey Kong Country. It met a sad fate when it stopped working, and I went without the first game for over a decade. Eventually I bought the game on the Wii’s Virtual Console, and all the memories started coming back. So this weekend, we’ll be talking about a rather elusive game for many gamers, including me. Physical copies of this game are somewhat rare and pretty expensive as many gamers that own this game aren’t willing to part ways with it. As the header image suggests, I’m talking about Donkey Kong Country 2: Diddy’s Kong Quest.

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Retro Weekends – Donkey Kong Country

Picture if you will, two rivals, Nintendo and SEGA, in the middle of a very heated war of consoles. SEGA enjoyed the #1 spot after releasing their Genesis, competing against Nintendo’s NES. They steal not only Nintendo’s thunder, but third parties as well that had enough of Nintendo’s draconian bullshit during the 80s. They shelve Alex Kidd and replace him with the hip, the cool (and sometimes creepy), Sonic The Hedgehog. Nintendo, not willing to bow down, release the Super Nintendo. Now the companies are on even ground: two companies, two 16bit consoles, each with their strengths and weaknesses. Nintendo is pulling ahead and netting good game after good game from both them and third parties. A new format is on the rise: the CD. SEGA would invest money into it and make the SEGA CD add-on, with FMV games being their main push. Nintendo, they still got their cartridges, and still kicking ass. SEGA’s frustrated, as their CD format ain’t cutting it. So, they return to cartridge format and make the 32X, capable of rendering polygonal 3D graphics. Nintendo? They’re still sticking with their regular SNES cartridge. Not only that, they release this behemoth: Donkey Kong Country.

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I Stand On My Soapbox: The DKC3 Soundtracks

I Stand On My Soapbox is a series of editorials that cover more specific topics in the games industry and community. These articles are a little more extreme than normal editorials published here, and could just degenerate to outright ranting. Have fun and enjoy the show!

Ah Donkey Kong Country 3. Many consider this game the Super Mario Bros. 2 of the Donkey Kong Country series, the sort of outcast that not many people remember. I mean, it came off the heels of Donkey Kong Country 2, and was released the same year the N64 came out. Like its following and fan reaction, its soundtrack was met with… okay ratings. While there were some memorable tunes from this entry in the series, it was obvious that some was… missing. Maybe its because Eveline Fischer did most of the composing and not David Wise (no offense to Fischer). Maybe it’s the relatively new setting for the Kongs.Years later, facing audio issues for the GBA, Nintendo saw this and brought back David Wise to redo the entire soundtrack of DKC3 for its GBA release. And then… a fanbase split ensues!

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The Wired Fish Podcast Episode 8

Ahoy fellow fishes! And hello Gamestop employees. How was your day today? Removing coupons you say and offering frivolous pre-order bonuses? That good to hear. Today, we rip Gamestop a new one after the debacle involving the PC version Deus Ex Human Revolution and the OnLive coupon inside it. Next, we talk about Same Sex Marriage in The Elder Scrolls V: Skyrim and how the videogame industry has handled sex and sexuality in the past. And finally we reminisce about the Super Nintendo as we celebrate the SNES’ 25th Anniversary.

Intro………………………………………………………………….obvious
Gamestop and Deus Ex…………………………………………..1:35
Same Sex Marriage in Skyrim………………………………….32:10
Happy Birthday Super Nintendo………………………………50:29
Outro (Season Finale?)……………………… ……………..1:11:16
Credits…………………………………………………………1:11:43
A Message from Phoenix Right and The Judge…………1:12:20