It’s time to brush up of you fucking typing skills, ’cause SEGA just released The Typing of the Dead: Overkill. Presumably the same game as The House of the Dead: Overkill on Wii and Ps3, the story follows Agent G. and Detective Washington as they unravel the mystery of where this zombie outbreak started. It’s been over 10 years since the original Typing of the Dead was released, with the most recent version releasing on PC back in 2003. Much like the original Typing of the Dead, instead of aiming a gun (or controller) at the screen, you must instead type out what is shown on the screen to kill each enemy. You can see more of how the original game is played by clicking here.
The Typing of the Dead: Overkill is currently available for PC.
Two trademarks, from two companies, for two hard to grasp games got renewed. First was The Last Guardian from Sony. The ever-tardy game from Team ICO had its trademark expire, making everyone fearful that the game was going to be cancelled. The fear was made worse when reports arose that Kenji Kaido, a Producer at Team ICO, had left Sony and the team. It the midst of all the fear and speculation, Sony reports that they had actually renewed their trademark the same day it expired. So there’s still hope yet for the game’s release.
The other trademark that got renewed was Skies of Arcadia. NeoGAF user Jcgamer60 unearthed a trademark renewal form from Trademarkia. The trademark was renewed on July 11, 2012. One would think that this would mark a Summer release. But today’s Labor Day, and nothing’s come out of it. Fall release perhaps? This high-flying sky-pirate RPG was first released on the Dreamcast to rave reviews and gamer praise. When the Dreamcast fell, it was was ported to the Gamecube as Skies of Arcadia Legends. Both times the game had a limited release (former because of the console’s abrupt end, latter because… well who knows). So many never really had a chance to play this game the two times it was released. I almost had a chance myself back then. The closest anyone had to play the game was in Valkyria Chronicles where Vyse and Aika were available to recruit into Squad 7. This might become the best chance for many (including me) for finally play this game and see what all the hubbub was about.
For almost a decade fans have wanted to see a third entry in the Shenmue series. Time and again SEGA has failed to get the the project off the ground. And with SEGA suffering some pretty bad financial difficulties and playing it extra safe with their releases, the chances of a Shenmue game coming out is as good as dead. But one developer wants to see it come back. Steve Lycett, the executive producer currently working on Sonic & All-Stars Racing Transformed says that he wants to see Shenmue III on Kickstarter and wonders why “Yu Suzuki doesn’t put Shenmue 3 on Kickstarter. That would be a very interesting thing to watch.” He goes on to state that the idea of crowdfunding virtually takes the publisher out of the equation of what gets greenlighted. I mean, ultimately it’s still up to the publisher to give a project a go, but money talks louder than a well-put-together pitch.
Or, maybe a publisher may not be needed. Yu Suzuki mentioned earlier this year that he could possibly get a license from SEGA and make a new Shenmue game. As publishing goes, when you make a property under a publisher, it belongs to the publisher. If the creator (a person or a developer) leaves, it still belong to the publisher and they can still make games using the property. Currently Yu Suzuki doesn’t work with SEGA and is working for YsNet, so it’s out his hands to make a new Shenmue game unless he gets a license on his own work. Hey, maybe SEGA should give him one. Form the looks of it, SEGA doesn’t want to take anymore risks while Suzuki is more than willing to make them. Fans get what they want, and SEGA won’t be fully liable if the project backfires, all while still collecting licensing fees. It’s a win-win.
You have no idea how much I’ve been wanting to play Jet Set Radio. I’ve had very little experience with the game. And by very little I mean only 30 minutes out of my entire life when I played it at my aunt’s house years ago with Jet Set Radio Future. Since then, I’ve had trouble getting my hands on any entry in the series, what with my not owning a Dreamcast and not really owning the Xbox 360 in the house. I’ve listened to the music of the series though, and it’s an outstanding mix of funk, hip-hop, and house. In the trailer above, you can see that the game’s cel-shaded look is as crisp as ever and will be playable in widescreen mode. So far no word on any additional features, like multiplayer (which was missing in the original). Jet Set Radio is scheduled for release this Summer on 360, PS3, and PC.
Looking at my games library, I see more white cases (and a red one) than I see clear or green cases. There’s no mistaking it, my Wii has gotten the most attention this generation than my PS3 (which I got 2 years after the I got my Wii near launch). A Nintendo Customer Service rep (long story) even looked through my Wii account and said it was the largest account he’d ever seen. “Points redeemed, points redeemed, points redeemed…” is all I heard for about a minute. So yes, you can say that I’m a satisfied customer. I like the Wii, and thank god it came out when it did (the world would be a browner, grayer place if it didn’t). But still, there’s always this niggling feeling that I get; that the Wii is capable of something more. Maybe the Wii does have that “something more.” But with so many problems plaguing the Wii now, and with Project Cafe potentially being revealed at E3, the Wii may never reach that “something more.” And that’s a damn shame.