Tag Archives: gamecube

Nintendo Reveals Gamecube Controller Adapter For Wii U, Rules and Players for SSB4 Invitational

In a move people may or may not have seen coming, Nintendo has announced that the Wii U version of Super Smash Bros. 4 will be playable via Gamecube controller adapter, revealed at the end of a trailer detailing the Smash Bros. Invitational tournament. Let’s talk about that first. The tournament will take place on June 10 in the Nokia Theatre and will go from 4:00PM – 6:30PM PST (7:00PM – 9:30PM EST). They’ll be streaming the tournament live through Twitch. The announcers for the tournament will be Wynton “Prog” Smith, Bobby “Scar” Scarnewman, and D’ron “D1” Maingrette. Geoff Keighley will be the host of the show. As for the rules, the character a player chooses will be the character they stick with for the whole tournament. Not all the characters revealed so far will be playable at the tournament. The matches will be a 4-player free-for-all, 4 stock, will run for 5 minutes, with top 2 advancing. For the 1st, 2nd, and 3rd round, the items will be on. But for the grand finale, the items will be off. The last battle will take place on Battlefield and will be 1-on-1.

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Former Nintendo President Hiroshi Yamauchi Has Died

Hiroshi YamauchiNikkei has reported that Hiroshi Yamauchi has passed away. Known for his no-nonsense style of business at Nintendo, he turned the company around from making just playing cards and other gambling games to creating videogames. He demanded perfection in the videogames his company made.

He was responsible for many of the gears that set in motion what made Nintendo a household name to this day. He brought on Gunpei Yokoi, who went on to create the Game & Watch and Game Boy line of handhelds. He tasked Minoru Arakawa, his son-in-law, to handle the North American branch of Nintendo and to sell arcade units in the region. When that didn’t work well, he looked to Shigeru Miyamoto, who made the arcade hit Donkey Kong. Come the NES days, he realized that artists are just as important to making games as technicians were. If a game was to be made on the NES, he got the final say on its appearance on the console. Many credit the NES, and the presence of Super Mario Bros. on the system, for saving the North Amercian videogame market after the Great Videogame Crash of 1983.

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Nintendo Ad Campaigns Retrospective [2013 Edition]

Nintendo Ad Campaign Retrospective 2013[New to this edition is the addition of the Wii U campaign. Much of what was written from the previous edition is largely unchanged, save for some grammatical corrections that might’ve slipped by. Some parts might also have more info added. So sit back, relax, and read on.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power, to when we played it loud, to two guys asking us if Wii would like to play, to what we will play next.

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A Pair Of Trademarks Renewed: The Last Guardian and Skies Of Arcadia

Two trademarks, from two companies, for two hard to grasp games got renewed. First was The Last Guardian from Sony. The ever-tardy game from Team ICO had its trademark expire, making everyone fearful that the game was going to be cancelled. The fear was made worse when reports arose that Kenji Kaido, a Producer at Team ICO, had left Sony and the team. It the midst of all the fear and speculation, Sony reports that they had actually renewed their trademark the same day it expired. So there’s still hope yet for the game’s release.

The other trademark that got renewed was Skies of Arcadia. NeoGAF user Jcgamer60 unearthed a trademark renewal form from Trademarkia. The trademark was renewed on July 11, 2012. One would think that this would mark a Summer release. But today’s Labor Day, and nothing’s come out of it. Fall release perhaps? This high-flying sky-pirate RPG was first released on the Dreamcast to rave reviews and gamer praise. When the Dreamcast fell, it was was ported to the Gamecube as Skies of Arcadia Legends. Both times the game had a limited release (former because of the console’s abrupt end, latter because… well who knows). So many never really had a chance to play this game the two times it was released. I almost had a chance myself back then. The closest anyone had to play the game was in Valkyria Chronicles where Vyse and Aika were available to recruit into Squad 7. This might become the best chance for many (including me) for finally play this game and see what all the hubbub was about.

Panic Not, SCEA Filed Another “The Last Guardian” Trademark [TheSixthAxis]

Skies of Arcadia Trademark Renewed. Sega’s next HD release? [NeoGAF, via RPGSite]

Nintendo Ad Campaigns Retrospective

[This retrospective has been updated to include new info, broken videos restored, and the addition of the Wii U campaign. If you wish to see it, click here.]

You have an idea for a product. You make the product. And now it’s time to sell the product. So what’s the one thing you’ll do to sell your product? Advertise it of course. This is pretty much the pattern that most product makers follow. In the game industry it’s no different. With catchy slogans, flashy graphics, and some off-the-wall shenanigans, an ad is supposed to convince you to buy the product they are selling. But ignoring all of the attempts to sell and actually looking at the ad, they always seem to be a product of the era that they were released in. So for this retrospective, we’re going to look at one of the longest living game companies, Nintendo, from when we played with power to two guys asking us if Wii would like to play.

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