Okay, now we can do this a little more properly. Sir Daniel Fortesque from MediEvil and Nariko from Heavenly Sword have been formally revealed as the next new characters in Playstation All-Stars. To see how they play, you can go to the previous reveal article to get an idea (the video is live again). That’s Sir Daniel up there. Nariko is after the jump.
In a gameplay video by Gamespot, they show off two new characters for Sony’s upcoming mascot fighter Playstation All-Stars Battle Royale. First is Nariko from Ninja Theory’s Heavenly Sword. Nariko’s moveset looks similar to Kratos, which makes sense considering the weapons are what originally inspired her game’s creation. Her level 1 Super is pretty effective when everyone’s crowded around. With her is Sir Daniel Fortesque from the PS1 classic MediEvil. He looks to be the heavy hitter in the bunch and prefers close combat. His charge can really close the gap between him and his opponents.
I’ll let the guys in the video explain how they play. Nevermind that. They made the video private. So instead, I’ll show some screenshots from the video in question. It’s live again now that Sony has introduced them. But I’ll keep the pictures up. Hit the jump to see them.
PlayStation All-Stars Battle Royale: Nariko, Sir Daniel [Youtube, via Gamespot]
I Stand On My Soapbox is a series of editorials that cover more specific topics in the games industry and community. These articles are a little more extreme than normal editorials published here, and could just degenerate to outright ranting. Have fun and enjoy the show!
Take a look at the featured comments section of this article. Read the comments? Now I ask you, have you noticed a pattern here? A good chunk of the comments there mention Atlus and/or Catherine. The people here are reacting to a comment made by James Mielke of Q Entertainment, in which he states that Monster Hunter will never be as successful in the west as it has been in Japan. The first commentor, Taggart6, mentions that Monster Hunter Tri has sold over 470 thousand units in the US and questions how the hell that is not considered a success. Catherine sells 200,000 in its first week, and Atlus was thrilled to sell that much (and pretty much alluding to it being a success). Two companies, two games, both high sellers, and the lower selling one is a success. Why? Well, it’s all about expectation, and from the looks of how some games end up selling, some companies still have trouble understanding their audience and just how many units is expected to sell.