Due to lack of support and poor sales of Playstation All-Stars and its DLC characters, all future updates for the game has since been cancelled and SuperBot disbanded. As a result, former employees are coming forward showcasing what could’ve been. Last time, we saw images of Legend of Dragoon‘s Dart in the works. Now, we have an entire stage on the cutting room floor. In keeping with the mash-up theme of the PSAS stages, the stage in question was a cross between Gravity Rush and Journey. From the looks of it, the stage would start off on the Gravity Rush part. Then the side of the building would begin to tumble around, parts would start falling off, and sort of drift into Journey. Makes you wonder if there was a mash-up of Gravity Rush and Journey music. Oh what could’ve been…
Hit up the jump to see the new main menu they had planned.
For once can we get some kind of good news regarding Legend of Dragoon? PlayStation All-Stars, Sony’s answer to Super Smash Bros., had the advantage of having more characters added to the roster post-release, something that was never done for Nintendo’s Super Smash Bros Brawl. Unfortunately, that advantage seems to have been cut short as rumors began circulating that all future DLC plans have been cancelled. Shuhei Yoshida stated this, citing poor sales of the previous DLC characters Zeus and Isaac Clark (Not sure about Kat and Emmett since they were free at first).
Kratos is back and still ad angry as ever. However, we’re not here to see his anger. Instead, we’re here to see the multiplayer mode and to evaluate this mode has a chance of standing side-by-side with the single-player campaign.
Gesfrid: For the 1st time ever, SCE Santa Monica Studio has introduced a multiplayer feature for up to 8 players on the latest God of War game. In the beginning of the game, players can choose and customize their spartan warrior. The multiplayer game takes place on a desert. Players are on two teams of four where they will try to take control of the map so they can earn their rewards from the Gods. In the desert map, players will battle each other and go up against the giant Cyclops named Polyphemus in the background. The game offers a unique combat play-style and abilities in battle. Just like any other previous God of War game, players can use magic spells, select a variety of deadly weapons, open up chest to find orbs to heal your life or to upgrade your weapon up to a maximum level.
There is a mode called “Favor of the Gods”. In this mode, the 1st player to accumulate a target amount points will achieve victory. Points are earned by kills and is known as “Favor”. The Team can capture altars (which is quite similar to capture-the-flag) and they can also set up traps for opposing players. Another new control feature that was introduced is called “Escape and Heal” meaning you get to escape from opposing player grabbing you, then jump and heal yourself. Whoever captures the most gears and earn the most favor points, the Gods will award you with the spear of Olympus which will be used to annihilate Polyphemus and then the winning team will be able to gain it’s territory. However if the other team gain it’s territory, the giant cyclops will go back to its position and then the spear of Olympus will be lost. Overall, it is a very fun, great game so that millions of players can experience the new elements/features of God of War. Go forth in the name of Olympus!
Okay, now we can do this a little more properly. Sir Daniel Fortesque from MediEvil and Nariko from Heavenly Sword have been formally revealed as the next new characters in Playstation All-Stars. To see how they play, you can go to the previous reveal article to get an idea (the video is live again). That’s Sir Daniel up there. Nariko is after the jump.
Before Street Fighter IV and fighting back Mega Man fans, Seth Killian was a fighting gamer, making waves in tournaments and an being an all-’round cool guy. Last week Sunday, Seth Killian announced that he would be leaving Capcom. And now it’s been announced that Seth has been hired by Sony as their Lead Designer and will be working with Sony Santa Monica, and by extension Superbot. In an interview with Kotaku, Seth mentions that his role as Lead Designer means working with multiple, “External” developers. When questioned if that would be counter-intuitive with what he’s known for, he clarified that it was the he was “Happy to say it’s just the opposite…” and that Superbot, the developer of Playstation All-Stars, fits the bill of External developer. He says that he’s more interested in the mechanics of game design and will be bringing his expertise to the projects assigned to.
So when Sony said they were bring in fighting game experts to develop PSAS, they weren’t kidding.