Tag Archives: nsfw

A Weekend With Pushmo (NSFW)

A Weekend With Pushmo

What have I done? What… have I… done? I’ve taken the most vibrant, colorful, innocent puzzler in recent memory, and turned it into the raunchiest, pervy, most “problematic” game in my collection… and I like it! Reminding me a bit of Catherine, Pushmo is a puzzle game where you push and pull blocks of varying shapes to get to the top of the puzzle (or wherever else the goal is). One of the modes this game offers is a puzzle creator, with creation assets reminiscent of Mario Kart DS and F-ZERO GX, Animal Crossing, and Mario Paint. And so I took to the mode to try and make something. I had no idea what to make, until I remembered back to an old emblem I made in F-ZERO GX. The emblem in question was a red-headed character I once drew way back when, but with her breasts exposed. Sadly, I don’t have the means to extract that emblem out of the Gamecube memory card (nor do I know if that card went missing).

And so off I went to recreate this red-headed, big-boobed lady. I opted to not do the obligatory penis level since, well, I don’t do penis levels. Also, it’s kind of a given when you give players the option to create something in videogames. So I made boobs, the one human organ that’s been somewhat ignored in the creation scene. One share with James later, and this became a weekend that filled my time with pixels, puzzles, and lots and lots of boobs.

It goes without saying that the following article is Not Safe For Work. So if you’re there, wait ’til you get home (or for your boss/supervisor/Computer Overlord to not look). If you’re under the the age of 18, look elsewhere. The Wired Fish Network is not responsible for the ass beating you’ll probably get should you choose to scan these QR Codes.

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Gamer Review: No More Heroes

The Justic League tried to set up a branch in San Diego. It…didn’t pan out.

There comes along, once in a while, a game that utterly stuns you with its uniqueness. It resides so far outside the bounds of what you, or others for that matter, are used to that even as you play it, you sit slack-jawed in disbelief. I’m not talking about a game with new, unique gameplay features or a boundry-pushing technological advancement. I’m talking about an air, a mood, a certain…something that lends it an aura of the special or the strange.

Looking through the catalogue of one Goichi “Suda 51” Suda, you will find several games that fit this category. His most recent contribution to gaming, Shadows of the Damned, was reviewed a ways back by my companion Suiko on this very site. Still, even that gem was diluted somewhat by the (not unappreciated) presence of Shinji Mikami. Suda’s games tend to be a bit rougher around the edges, both in terms of content and the game’s actual construction. Regarding his style, his magnum opus is probably Killer7, a horrifically dark and strange little gem that defies any real attempt at description. Being part surreal horror, part rail shooter, and 100% crazy and unique, not to mention touching on some rather ugly issues (terrorism, cult mentality, the variability of reality, child trafficking, suicide, rape), it handily shows Suda’s propensity for wholly individual and utterly unrestrained expression.

His other opus, No More Heroes, is similarly unbound, but for entirely different reasons. Where K7 was dark and disturbing, NMH is ridiculous and over-the-top. Where K7 asks you questions about the world around you, NMH just tells you to strap in for the ride. Where K7 casts you as seven psychotic killers, NMH casts you as one really, REALLY expressive one. And it is good, it is all good. NMH is one of the most enjoyable, fun and wholly unique experiences from this generation of consoles, and deserves to be played by anyone with an open mind and a taste for the eccentric.

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