Tag Archives: Pushmo

A Weekend With Pushmo: Castlevania Edition

A Weekend with Pushmo Castlevania

The Pushmo community got a little bit of rebirth with the introduction of a Miiverse community for it last week. And thanks to Miiverse’s feature of letting users post screenshots of their gameplay, primary among the screenshots were QR codes of the puzzles others created. Since I had some, I posted a few. No no, not the NSFW ones, those babies stay here (I’ll get banned either way if I tried). I’m talking about the Metroid pushmo I made, which garnered over 20 Yeahs on Miiverse.  After posting the Metroid, a little flame got re-lit in me to make more pushmos.  I starting sharing some more of the clean pushmos I made, along with a few new ones. This eventually led to me making a bunch from Castlevania.

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A Weekend With Pushmo (NSFW)

A Weekend With Pushmo

What have I done? What… have I… done? I’ve taken the most vibrant, colorful, innocent puzzler in recent memory, and turned it into the raunchiest, pervy, most “problematic” game in my collection… and I like it! Reminding me a bit of Catherine, Pushmo is a puzzle game where you push and pull blocks of varying shapes to get to the top of the puzzle (or wherever else the goal is). One of the modes this game offers is a puzzle creator, with creation assets reminiscent of Mario Kart DS and F-ZERO GX, Animal Crossing, and Mario Paint. And so I took to the mode to try and make something. I had no idea what to make, until I remembered back to an old emblem I made in F-ZERO GX. The emblem in question was a red-headed character I once drew way back when, but with her breasts exposed. Sadly, I don’t have the means to extract that emblem out of the Gamecube memory card (nor do I know if that card went missing).

And so off I went to recreate this red-headed, big-boobed lady. I opted to not do the obligatory penis level since, well, I don’t do penis levels. Also, it’s kind of a given when you give players the option to create something in videogames. So I made boobs, the one human organ that’s been somewhat ignored in the creation scene. One share with James later, and this became a weekend that filled my time with pixels, puzzles, and lots and lots of boobs.

It goes without saying that the following article is Not Safe For Work. So if you’re there, wait ’til you get home (or for your boss/supervisor/Computer Overlord to not look). If you’re under the the age of 18, look elsewhere. The Wired Fish Network is not responsible for the ass beating you’ll probably get should you choose to scan these QR Codes.

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The Wired Fish Podcast S4 – Episode 10

In this episode of the podcast, we discuss if another Videogame Crash is imminent and is it can help out the videogame industry. Then we talk about the games we’re playing at the moment.

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[NYCC 2012] Hands-On With Crashmo

“Oh, this looks like Catherine” is what some of us said when we saw the gameplay of Pushmo. And, much like Catherine, it was quite addictive, especially for our resident Pushmo fan Suikoinfinity. So we thought it proper to let him have a go at the sequel, Crashmo.

Suikoinfinity: I haven’t had much of a chance to express how much I love it, but while the rest of the team was playing Catherine, I was learning to solve Pushmo puzzles like a pro. I like to save my on the go time for puzzle games and on 3DSware, Pushmo is among the best. The similarities to Catherine is in the idea that you’re climbing a structure by pushing in and pulling out parts of that structure; in Catherine it’s boxes and in Pushmo it’s entire walls/floors that can come in any shape. Usually the goal is at the highest (or most difficult to reach) point on the structure. The major difference is that a Pushmo puzzle is embedded into the rear wall, so, while you can push segments in or out, it’s impossible to slide them left or right. Crashmo might feel more like Catherine, because puzzles are in the middle of the floor instead of attached to a wall, so you can slide in any direction. Gravity also becomes a factor, and entire segments of the puzzle can come crashing down with a slide, hence the title. As you can see in the demo, I wasn’t exactly prepared for the change in pace, but from what I played, Crashmo seems like it’s going to be just as addicting as its predecessor. Fans of the first game should love it, and to those new to the series, I recommend giving it a shot, especially if you love puzzle games!  Also, my performance is embarrassing in this video — enjoy!