Super Smash Bros 4. (if you haven’t noticed the sly pun) was finally revealed during Nintendo’s E3 Direct presentation this year. Along with some returning favorites, we were acquainted with a few new faces. Since the initial E3 trailers, we’ve had a steady stream of info coming in from both the Miiverse SSB Community and the official SSB4 website, and with them some more veterans. So, who’s been revealed so far? Hit the jump and let’s review.
Upon seeing Donkey Kong Country: Tropical Freeze being revealed during in our live reaction video, I expressed hope that since we’re getting another DKC game, this means that many of the songs in the game will be remixes of the music in Diddy’s Kong Quest (like DKC and DKCR). Chief amongst these remixes would be Stickerbrush Symphony, the song many consider either the best song in DKC2, the best song in David Wise’s career, or the best videogame song of all time. Kenji Yamamoto did an excellent job remixing much of Wise’s work in Donkey Kong Country Returns, so I was wondering how he’ll handle a song such as that. It looks like I’ll be getting my answer as David Wise will be teaming up with Yamamoto to compose for Tropical Freeze.
We really haven’t heard much from Wise in the videogame scene. Last we heard of him, he was making remixes for fan albums at Overclocked ReMix. Any chance we get to talk about Wise on the podcast turns into one long trip down memory lane. To see Wise come back to the series that made him a household name amongst gamers is certainly a plus for this game.
More about DKC: Tropical Freeze’s soundtrack [Destructoid]
What have I done? What… have I… done? I’ve taken the most vibrant, colorful, innocent puzzler in recent memory, and turned it into the raunchiest, pervy, most “problematic” game in my collection… and I like it! Reminding me a bit of Catherine, Pushmo is a puzzle game where you push and pull blocks of varying shapes to get to the top of the puzzle (or wherever else the goal is). One of the modes this game offers is a puzzle creator, with creation assets reminiscent of Mario Kart DS and F-ZERO GX, Animal Crossing, and Mario Paint. And so I took to the mode to try and make something. I had no idea what to make, until I remembered back to an old emblem I made in F-ZERO GX. The emblem in question was a red-headed character I once drew way back when, but with her breasts exposed. Sadly, I don’t have the means to extract that emblem out of the Gamecube memory card (nor do I know if that card went missing).
And so off I went to recreate this red-headed, big-boobed lady. I opted to not do the obligatory penis level since, well, I don’t do penis levels. Also, it’s kind of a given when you give players the option to create something in videogames. So I made boobs, the one human organ that’s been somewhat ignored in the creation scene. One share with James later, and this became a weekend that filled my time with pixels, puzzles, and lots and lots of boobs.
It goes without saying that the following article is Not Safe For Work. So if you’re there, wait ’til you get home (or for your boss/supervisor/Computer Overlord to not look). If you’re under the the age of 18, look elsewhere. The Wired Fish Network is not responsible for the ass beating you’ll probably get should you choose to scan these QR Codes.
This Week on Night-Time Listening, we went oldschool, like we always do. But we went handheld oldschool as this week, it was all about the Game Boy. First up we listened to the sounds of Final Fantasy Legend III. Then we went back to kill Dracula with Castlevania Legends. We traded cards with Pokemon Trading Card game. We saved Pauline in Donkey Kong ’94. And finally, we traveled to Goldenrod City in Pokemon G/S/C.
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