The students from Inaba are back, and this time looking shinier than ever with Persona 4 Golden on the Playstation Vita. This updated port comes with updated graphics, new locations, a new character, and a few tweaks as well.
Prota: There’s not much for me to say here because what you see is what you get. If Persona 4 on the go is what you’re after then look no further. The graphics still look sharp on the smaller Vita screen and everything felt smooth as silk. As mentioned above, there are some new additions to the port and one of my favorites has to be the fact that you can now choose your spoils after battle. Instead of the “shuffle time” from the original version, the player can look at all the cards drawn and choose from them. This makes finding the Persona you need, teaching them new skills, and raising their stats a lot easier. Whether you’re playing Persona 4 for the first time or a veteran wanting to experience all the new additions, I believe Persona 4 Golden will deliver. The original was a fantastic game, and I think this port is only going to make it that much better.
Spotted at NicoNico Douga, we now have the first real gameplay footage of the new Persona 4 fighting game. As expected, the action is fast paced, and somewhat BlazBlue like (given this is being made by Arc System Works). And to answer fears of gamers thinking all the characters play like Carl Clover in BlazBlue: No, they do not play like him. Instead they simply come out to perform special attacks and super attacks. For those wondering how the button layout and configuration will be for this fighting game, it’s hard to tell. But from the little bit we can see on the lable below the screen, it seems to use a 4-button layout. The super meter seems split into three parts and counts from 0 to 200, so maybe some supers probably consume different amounts of bar.
And just when I thought Atlus and Arc System Works would remain hush for a while after revealingPersona 4: The Ultimate in Mayonaka Arena, here they come with more screens. From the looks of it, this game is going have more flash than MvC3 on acid. One thing I never noticed was Rise next to the portraits of the fighters cheering you on. Though, given the context that she’s friends with everyone revealed so far (except for Aigis), she might serve more of a purpose than being a cheerleader. Also, the debate over the P4 antagonist’s name has been settled, as he’ll go by his anime name, Yu Narukami (as o opposed to the fan favorite manga name, Souji Seta). We also see more of the characters’ Personas dishing out some attacks. My assumption is that either you have to build up that super meter at the bottom to call them out for a super, or they’ll just come out for a quick moment for special attacks. We’ll know more as time goes. In the mean time, hit the jump to see some screens [UPDATE] and the trailer!
Ahem… I will hold back my inner fanboy squee in an effort to deliver quality journalistic coverage of Persona 4: The Ultimate in Mayonaka Arena. If you didn’t see the news yesterday, Atlus announced that Persona was getting a fighting game. Today, they delivered some screenshots through Famitsu. We can see Arc System Works’ style shine through with crazy-flashy moves and colors. The visual elements of P3 and P4 lend themselves well in the transition from RPG to fighting game. So far, confirmed characters are Yu Narukami (or Hero on the Famitsu page), Chie Satonaka, and Yosuke Hanamura representing Persona 4, and Aigis representing Persona 3. In the screenshot above, we can also see that the protagonist from Persona 3 is in as well (it says Fool under his name), and Kanji is in as well (next to Chie). Still no word on characters from Persona and Persona 2 joining the fray. The Ultimate in Mayonaka Arena is expected to be released on arcades on Spring 2012, with PS3 and 360 versions arriving that Summer. Screenshots after the break.