Hotsuma is going to show the moon what happens when planetary bodies get mouthy him...
Games are meant to fulfill a variety of “enjoyment types”, so to speak. Some of them are meant to evoke strong feelings of relation to the characters that populate its world, like JRPGs. Others are meant to simply pull feelings of joy and happiness from you (*coughKatamariDamacycough*). And still others are meant to inspire a mad devotion to learning the intricacies of a complex, involved system of gameplay styles.
There are literally dozens of others I can think of right now, but the subject of this review caters to one very specific aspect of the gamer psyche: the thirst for a challenge. Any game worth its salt is going to involve a modicum of difficulty in its structure. Be they through difficult puzzles, tough enemies, difficult bosses or even a world that requires more thought than just “You are here. Go over there”, games present us with obstacles to overcome to add that necessary sense of satisfaction.
Do you like this image? Good, because you won't be seeing it in the film.
They say that great art can be measured by the extremity of the response it elicits in the viewer. Although I can definitely see their point, I don’t agree with that since it makes for too broad a definition. This is why we get people who throw fresh produce at a canvas and call it art, which then further implies that any child with basic motor functions can create art.
But let us, for a second, assume that this definition is correct. If it is, then Vampire Wars might be the greatest work of art ever created. Why? Because it inspires such a strong feeling of revulsion that one cannot help but respond to it. It is repulsive to all six of the senses (yes, even the illusory “sixth sense” is damaged by this crap) and is a truly startling example of how to waste an hour of your life. Get ready, folks, this one is going to be a doozy.