Tag Archives: shinobi

The Wired Fish Podcast S4 – Episode 3

“Live In Your World. Play In Ours.” That was the slogan for much of the PS2’s lifecycle. While the PS2’s time was long over, that thought was only subjective as games were still being made for it well after its time supposedly passed. Games like Persona 4 and Jak and Daxter: The Lost Frontier were showed that the PS2 still had a beating heart, but it was obvious that it’s days were numbers (or were in fact up). Finally, Sony stepped in to confirm that manufacturing of all PS2 systems had ceased in all territories earlier this year, marking an end to an era. Not since the Japanese Famicom have we seen a console stay in production this long, even after support for the game dropped to near zero. And thus we look back on the era that kicked off the new millennium, the Playstation 2.

Timestamp of Contents after the break.

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Gamer Review: Shinobi (PS2)

Hotsuma is going to show the moon what happens when planetary bodies get mouthy him...

Games are meant to fulfill a variety of “enjoyment types”, so to speak. Some of them are meant to evoke strong feelings of relation to the characters that populate its world, like JRPGs. Others are meant to simply pull feelings of joy and happiness from you (*coughKatamariDamacycough*). And still others are meant to inspire a mad devotion to learning the intricacies of a complex, involved system of gameplay styles.

There are literally dozens of others I can think of right now, but the subject of this review caters to one very specific aspect of the gamer psyche: the thirst for a challenge. Any game worth its salt is going to involve a modicum of difficulty in its structure. Be they through difficult puzzles, tough enemies, difficult bosses or even a world that requires more thought than just “You are here. Go over there”, games present us with obstacles to overcome to add that necessary sense of satisfaction.

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[NYCC] Shinobi Hands-On Preview

Witness Hachi try out the new Shinobi game coming out for the 3DS. From the looks of it, this game is going to live up to the ninja game= hard as hell trope, complete with precise mechanics, tough patterns, and background enemy tomfoolery. Also, listen as Steven “DPX” makes an ass of himself explaining this and be on the lookout for Prota’s random sniffing of Hachi.