Two companies, two games, one common meeting ground. Crowdfunding has been something of a livesaver for projects that probably would never see the light of day through regular means, or save a project from near death. Since the boom of Tim Schafer’s Kickstarter campaign, many indie game companies have looked toward sites like Kickstarter and Indiegogo to get their projects off the ground. Skullgirls‘ DLC characters, Shovel Knight, Shadow of the Eternals (on hold as of this writing), and Yatagarasu has made a name for themselves on such crowdfunding sites. This month saw the addition of two more shining stars in the roster of crowdfunded games: Comcept’s Mighty No. 9 and Wayforward’s Shantae: 1/2 Genie Hero. So how did they come about, and how did they do?
What I’d tell you? He was bound to get funded within the month, it was only a matter of time. While not as fast as Squigly, Big Band’s crowdfunding took a little over two weeks to reach its mark, $400,000 for the whole campaign. Big Band himself was funded a couple of days ago, but today both his stage and story has been fully funded, marking his campaign a full success. Like Squigly, Big Band will be free for the first three months after release and you’ll keep him after the time is up if you managed to get him.