Tag Archives: Autumn Games

Skullgirls Crowdfund Update: Third Character Successfully Funded With 38 Hours Left [UPDATE]

Skullgirls IGG third Character

We’re approaching the final hours of the Skullgirls Crowdfund campaign on Indiegogo, and earlier on Monday the creation of the third secret character was successfully funded. Overnight, the stage and story was funded as well, making this character a complete success. Unlike Squigly and Big Band, fans who donated to the crowdfund will get to choose who the third DLC character will be. To make things easier, Lab Zero updated their Indiegogo page to include a breakdown of who the characters are, what their story is, how they fight, and an idea of how they fight using established character examples (like Umbrella fighting like Order Sol from Guilty Gear).

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Skullgirls Update: Big Band Fully Funded With 12 Days Remaining

Big Band Crowdfund 2

What I’d tell you? He was bound to get funded within the month, it was only a matter of time. While not as fast as Squigly, Big Band’s crowdfunding took a little over two weeks to reach its mark, $400,000 for the whole campaign. Big Band himself was funded a couple of days ago, but today both his stage and story has been fully funded, marking his campaign a full success. Like Squigly, Big Band will be free for the first three months after release and you’ll keep him after the time is up if you managed to get him.

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Skullgirls Crowdfunding One Week Later: Big Band Almost Funded

Big Band funding

During my first two articles about Skullgirls‘ crowdfunding, the funds raised grew exceptionally fast. So fast that Squigly was funded within 24 hours. Big Band’s funding moving is a little bit slower than Squigly’s. But with just 22 days left and $308,302 raised as of this writing, there’s no question that Big Band will get the funding he needs by the end of the month (or even this week!). The stretch goal is $375,000 for Big Band’s creation, $400,000 for story and stage. And remember, he himself does not cost $375,000, but only $200,000 since 1) he’s a stretch goal and funding is combined with Squigly, and 2) he cost slightly more than Squigly to make because his creation wasn’t as far ahead as Squigly’s when the Indiegogo campaign started. It’s safe to say that Squigly was in development before publisher Autumn Games’ financial assets were frozen, halting funding for Squigly and forcing Lab Zero to find other means of funding.

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Well That Was Quick: Squigly Crowdfund Is A Success, Big Band Funding Is Next

Squigly Crowdfund Successful

I thought this would take a while to get funded, much like other crowdfunded project I’ve seen. But once I saw the money raised hit nearly triple digits by the middle of the day, It was only a matter of time. Lab Zero needed $150,000 to finish up creating Squigly, Skullgirls‘ first DLC character. With $218,361 raised as of this writing, Squigly surpassed her general funding. Also surpassing $175,000 stretch goal, she will have her own stage and story mode added upon release. Speaking of which, she will be free buy for everyone for the first three months, becoming paid DLC afterwards for anyone who didn’t get her. Those who already got her will keep her free of charge.

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Who’s Lab Zero? And What Happened To Reverge Labs? Well…

…Reverge Labs is kinda gone. Fans of Skullgirls who applied the 1.01 patch were probably surprised to see Lab Zero Games splashed on the screen instead of Reverge Labs, whose name now appears in a smaller section of logos near the end of the sequence. So what happened?

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Skullgirls 1.01 Update Is Live, Massive Changes And Improvements Made

Finally!

Earlier this year marked the release of Skullgirls, a game made by pro-tournament player MikeZ and his team as Reverge Labs. It was an all-girl (for now) fighting game that was rife with references and was a love-letter to fighting games. While critical and fan reaction was mostly positive, there were still lots of things to be addressed. Shortly after release, Reverge said that they’ll ready a big patch to release later on, and that later on is now. And since patches cost money to go online, the team at Reverge Labs wanted to make this patch count and fix a multitude of things all at once. Since this is a small dev team, they don’t have the resources to make constant patches and put them online. Highly understandable, and preferable (PS3 guys, you’ll understand. I sure do). The fix list is massive. Really massive. Summarized list after the break.

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