Looks like that C&D might’ve been a blessing in disguise. Not only is Friendship is Magic creator Lauren Faust in the Mane6 dev team, they now has access to the engine that helped make Skullgirls. Before all this, Mane6 was using Fighter Maker 2000, an old program they had to tinker with to get it to do what they wanted for their My Little Pony fighting game, Fighting is Magic. MikeZ, the creator of Skullgirls, offered to give Mane6 the Skullgirls Engine, also called the Z Engine. They declined the offer since development was very far long and porting would require starting from scratch.
Well, the C&D essentially made them start from scratch (minus the ponies of course). So now the option became available and the team can make a game using all the techniques and effects the Z Engine has to offer.
We’re approaching the final hours of the Skullgirls Crowdfund campaign on Indiegogo, and earlier on Monday the creation of the third secret character was successfully funded. Overnight, the stage and story was funded as well, making this character a complete success. Unlike Squigly and Big Band, fans who donated to the crowdfund will get to choose who the third DLC character will be. To make things easier, Lab Zero updated their Indiegogo page to include a breakdown of who the characters are, what their story is, how they fight, and an idea of how they fight using established character examples (like Umbrella fighting like Order Sol from Guilty Gear).
Fresh off of the offer to use the Skullgirls engine by Lab Zero, the developers of the C&D’d Fighting Is Magic, Mane6, posted up an FAQ about what exactly they can do with the engine. Soon after that, the last question in the FAQ wondered about Mane6 using characters from Lauren Faust’s Milky Way and the Galaxy Girls (since now she’s involved in this new project). Of course they said no and that the characters would still be four-legged and brand new. They followed up: “Speaking of which, we think it might be cool to show you guys three of the character concepts we’ve come up with so far. We thought it would be fun to show you them in silhouette form first.” The above is what they showed.
The shapes look very Pokemon like, especially the one on the far right. The general guessing consensus is that the one on the left is a llama or an alpaca. The one on the right is some sort of deer. The middle figure looks very familiar however, having the same kinds of proportions as Faust’s pony design. But people are guessing it to be a cow. From the looks of things, the game seems to be shaping up pretty well, and we might have something close to Pokemon Type Wild with the Skullgirls Engine (if the SG crowdfund goes that far).
What I’d tell you? He was bound to get funded within the month, it was only a matter of time. While not as fast as Squigly, Big Band’s crowdfunding took a little over two weeks to reach its mark, $400,000 for the whole campaign. Big Band himself was funded a couple of days ago, but today both his stage and story has been fully funded, marking his campaign a full success. Like Squigly, Big Band will be free for the first three months after release and you’ll keep him after the time is up if you managed to get him.
During my first two articles about Skullgirls‘ crowdfunding, the funds raised grew exceptionally fast. So fast that Squigly was funded within 24 hours. Big Band’s funding moving is a little bit slower than Squigly’s. But with just 22 days left and $308,302 raised as of this writing, there’s no question that Big Band will get the funding he needs by the end of the month (or even this week!). The stretch goal is $375,000 for Big Band’s creation, $400,000 for story and stage. And remember, he himself does not cost $375,000, but only $200,000 since 1) he’s a stretch goal and funding is combined with Squigly, and 2) he cost slightly more than Squigly to make because his creation wasn’t as far ahead as Squigly’s when the Indiegogo campaign started. It’s safe to say that Squigly was in development before publisher Autumn Games’ financial assets were frozen, halting funding for Squigly and forcing Lab Zero to find other means of funding.
I thought this would take a while to get funded, much like other crowdfunded project I’ve seen. But once I saw the money raised hit nearly triple digits by the middle of the day, It was only a matter of time. Lab Zero needed $150,000 to finish up creating Squigly, Skullgirls‘ first DLC character. With $218,361 raised as of this writing, Squigly surpassed her general funding. Also surpassing $175,000 stretch goal, she will have her own stage and story mode added upon release. Speaking of which, she will be free buy for everyone for the first three months, becoming paid DLC afterwards for anyone who didn’t get her. Those who already got her will keep her free of charge.