Return to a world where young man-boys quest to find enough material to complete their vests. And save the world. But mostly the vests.
In a genuinely surprising move, Squeenix announced a PS4 remaster of Final Fantasy XII called Final Fantasy XII: The Zodiac Age, to release in 2017. Some of you may remember Final Fantasy XII as “That One Kid in the FF Family Who is Totally as Cool as his Siblings, But Wears Weird Clothes and Chose to be a Philosophy Major in College so his Parents Pretend he Doesn’t Exist Anymore: The Game.” There have been rumors for a long time that something like this was in the works, but most questions had been shot down with prejudice, making the rather sudden announcement even more of a shock.
Also, the game may have starred young Gary Busey.
According to the press release, the game will feature the now-standard visual cleanups and texture enhancements, re-recorded soundtrack and a few of the bonuses that were previously exclusive to the Japanese version of the game. Also, apparently there’s a new trial mode with up to 100 consecutive battles for those who thought Yiazmat was not enough proof that God is real and he hates you and wants you to cry Continue reading →
Upon discovery of Bravely Second’s artbook getting censored in the west, something about that just did not sit well with me. Of all the censorship I’ve seen so far regarding games in the west, this one ranks up there as one of the most troubling, barely edging out the entirety of Fire Emblem Fates‘ localization (and maybe even the censorship occurring in Bravely Second itself). What’s going on with the artbook is yet another case of a Japanese videogame getting censored outside of its home territory. The new precedent here is that it’s also the artbook getting censored.
When Super Smash Bros. 4 was set to launch for the the next generation of platforms, we hoped for the possibility of new fighters arriving in the form of DLC. We’ve wanted something like this since Brawl, however such a thing would not happen or just not be feasible. But with Smash 4, we’ve now been graced with four DLC fighters: Mewtwo, Lucas, Roy, and Ryu. And for the first time ever, Nintendo has opened the floodgates and is letting the entire world vote for their favorite characters to be added as a fighter to SSB4’s roster. The Smash Fighter Ballot had already concluded on Saturday, October 3rd, 2015. But figured I might as well share who I feel would be a great addition the Smash roster. So hit the jump to see who my picks are.
It’s been a long time coming, but Final Fantasy Type-0 is confirmed to be heading our way on the PS4. Previously known as Final Fantasy Agito XIII, Type-0 was released on the PSP in Japan only. Many fans asked for a localization, organizing a OpRainfall style campaign called Operation Suzaku. However due to the western market for the PSP being a virtual ghost town (among other, shady reasons), Square Enix didn’t budge. Fans soon came together to try and translate the game to English, and were successful in the endeavor. So far details are scarce as to what new feature this HD version will have. But fans can rest easy knowing that they can finally play the game.
The plot of Final Fantasy Type-0 is a lot darker than its earlier iteration when it still had its Agito name. The world, Orience, is divided by four nations. They are Rubrum, Milites, Lorican, and Concordia. The story follows Class Zero of the Fiefdom of Rubrum as they try to deal with the ongoing conflict between the nations. The gameplay is action based and played similarly to Crisis Core: Final Fantasy VII. The flow of gameplay is mission based, with Story missions to advance the story, and side missions for extra items, experience, and side stories. The game also has larger battles where you can control a whole army.
Final Fantasy Type-0 HD is set to released on the PS4. A release date is yet to be determined.
Known for her work on Street Fighter II, the Super Mario RPG/Mario & Luigi series, and Kingdom Hearts, Yoko Shimomura will be at the helm composing music for the newly named Final Fantasy XV. Listening from early trailers of the game, if you have a keen ear for videogame music, you can probably tell that she was composing music for this game from the get go when it was still Final Fantasy Versus XIII. After the reveal of Versus XIII becoming FFXV, Yoko’s gotten a rather noteworthy promotion as far as Final Fantasy games go.
Welcome one and all to Episode 7 of The Wired Fish Podcast S4. In this episode, we talk about the sudden and unfortunate demise of LucasArts. Next, we tear into the comments made by now-former Microsoft creative director Adam Orth.
Christ, this title has more X’s than an abortion clinic. …Too soon?
I miss being a young gamer. I really do, the days when I could just fucking LOSE myself in a game are long behind me. Sure, I still play games. I relish them, I dissect them, I obsess over them. I am a gamer, always will be. But there was a time when I could just submerge myself in a good game universe, and nowhere was this more possible than with a good RPG. Towns, side-quests the villains, the heroes. The emotional drama, the world-shattering struggles. For hours a day, my life faded away, and these people and their trials and tribulations were EVERYTHING to me. The effect of those gaming experiences are as indelibly etched on me as any aspect of my traditional academic education or psychological development.
Today marked the next step in the transition to the Next Generation. Sony revealed the much rumored PlayStation 4, the successor to the PS3. In the conference they revealed the Dualshock 4, a controller similar to the Dualshocks before it, only this time sporting a front-facing touchpad similar to the back-facing Playstation Vita. Sony also revealed its plans to utilize cloud services thanks to its purchasing of Gaikai. Above all, they showed off the games that they’ll be bringing to the table when the PS4 launches this holiday, 2013. After the break, a visual rundown of what went down during the conference.
It seems like everywhere you look there is another story talking about that meteor that fell over Russia. Now that everyone’s sights are set on these, it seems like meteors are dropping everywhere. From San Francisco to Florida, the figment of movie imagination and Bruce Willis is becoming a close reality. Now everyone is wondering what the we should do to prepare ourselves for meteorocalypse. Not us though! Meteors have found quite a few ways to make themselves known in videogames, and we’re going to look back on them. So get your telescopes ready and duck for cover as we look at the Top 10 Videogame Meteors!
Disclaimer: The Wired Fish does not promote copyright/trademark infringement nor encourage it. We still recommend contacting the original content holders on projects you’ll be undertaking should the need arise, and to abide by the law if a Cease & Desist is sent. Content holders are obligated to contact the author of this article should you not agree with this article. As with all of The Wired Fish, anything expressed on this site falls on the individual authors and not The Wired Fish as a whole nor our host WordPress.
On Friday, February 8, 2013, one of the most popular and most polished fangames in the brony community, MLP: Fighting is Magic, was served a cease and desist order from Hasbro, the makers of the My Little Pony franchise. It caused a massive ripple effect across both the brony community and the fighting game community. Mane6, the developers of Fighting is Magic, took steps to make sure that they would be in good standing with Hasbro when they started developing the game in 2011, namely by not profiting off the game and not accepting any donations from fans. Any donations that were brought up from tournaments went straight to charity. They stated this on their FAQ page when it was still up. While it was believed that Hasbro had no problem with the game (FAQ gone to confirm this), last Friday’s event proved otherwise.
So once again the topic of fangames has hit the forefront of the gaming periphery. Fangames are a form of expression, a way of showing adoration for a show/videogame/movie you like. In other words, it is another form of fanart. Unlike the typical form fanart – the most common being drawings – fangames take more time to make and are generally much lower in quantity. But, like some fanart, many fangames tend to be rather amateurish and crude, either making something poorly from scratch or poorly reusing assets from other games. But there are some out there that excel beyond the norm, creating new content or using currently available assets and making something equal to or beyond the quality of the original. It’s these games though that tend to get the dreaded cease & desist order, with companies fearing it being a little too close to their product.
While I prepared to resume operations after Hurricane Sandy forced me to go offline for safety reasons, Gamespot was conducting an interview faaaaar from the mess with Final Fantasy Type-0 scenario director Hajime Tabata. Much of the interview focused on his efforts with Crisis Core: Final Fantasy VII and Final Fantasy Type-0. Near the tail-end of the interview, editor Jonathan Toyad asked Tabata if there were still any plans to release Type-0, a PSP game. Tabata replied: Continue reading →
I’ve seen routines like this, but not at the level of finesse these guys at Ohio State University do it. They kick it off with Space Invaders, but surprised me when they decided to do Pokemon and the Red/Blue battle theme. You can hear someone near the camera guy question why the hell they’re doing Pokemon. I’m guessing his knowledge of the videogame franchise only went as far as the anime or trading cards. Good game OSU, good game.
Big ups to our podcast cameraman Gesfrid P. for the tip.
And here we are in the end of Composers’ Month where we detailed Nobuo Uematsu. We had a triple dose of Final Fantasy with Final Fantasy II, Final Fantasy IV, and Final Fantasy VI. We lived 1000 years with Lost Odyssey. And finally, we told a story with The Last Story.
If you want to see the music as it goes up (and not wait every Saturday for these wrap-ups), remember to go to our Tumblr page and follow it. Music for Night-Time Listenings goes up every weekday at 10PM
Square Enix laid out its schedule of DLC for their 3DS rhythm game Theatrhythm: Final Fantasy. Among the list is a song from Final Fantasy Type-0, “What Becomes of Us.” This is an interesting addition to the game since Type-0 has yet to be localized for Western release. Many have been clamoring for this game to cross the Pacific since its release in Japan last year. The game was released for the PSP and was to be the start of a new series for just handhelds. Of the three Fabula Nova Crystalis games, this one, once light-hearted under the Agito XIII name, became the darkest of the three with its new Type-0 moniker. The market for the PSP is vastly different between Japan and the West, with the West’s market being a virtual ghost town. This might’ve been the deciding factor for Square Enix and their lack of interest in bringing the game over here.
But then there’s this. Now this can be interpreted as ramping up interest. But it could very much be them trying to keep a consistent release schedule between all territories. And with potential money involved, leaving this out because a game isn’t here yet is lost cash. And — to tangent a bit here — in both Dissidia and Duodecim,Type-0 icons (then still called Agito XIII) were unlockable. But I digress, here’s hoping something happens with Final Fantasy Type-0. Anything positive for this game is a positive for a future release on PSN (or elsewhere).
Well, the countdown clock counted down to pretty much an iOS version of TWEWY titled The World Ends With You -Solo Remix-. Those hoping that this was a sequel to the cult hit were in for a monsoon of disappointment. Again having never playing the original, I’m not as bummed out as some in the audience are. But I can relate to them (especially since we have our own iOS nightmare to deal with) as something with a similar magnitude such as this can be a huge bummer. In this iOS version, gone is the dual-screened mayhem of the battle system. Now any second characters you bring into battle will be controlled by the AI. Also now some moves will be handled through a micro-game.
On the plus side, some of the sprites have been cleaned up and the music has been remixed for this release, though I’d imagine some would want this to be on a 3DS instead of an iDevice. But who knows, maybe this could bring awareness to the series and maybe spawn an actual sequel. But I’m with everyone when I say that Square probably shouldn’t be using countdown clocks to hype iOS releases. And dear lord up to $20 for an iGame? I don’t think Square realizes that iDevices are a different beast when it comes to pricing.