To newcomers, Retro Weekends is a personal recollection of all things retro, from games, to toys, to shows. Readers are encouraged to share their own memories in the comments below. So sit back, relax, and let the nostalgia flow.
After the crash of 1983, Nintendo appeared on the scene to revitalize the industry. Nintendo was the new kid on the block, and he had all the cool stuff. It had more defined graphics (compared to Atari and its ilk), a simple controller, and a boatload of cool games to play. But behind the scenes, a Nintendo factory worker-turned-head honcho was working on the next big thing for Nintendo, one that would not only bolster Nintendo’s library of games, but all be its back-up plan when their home consoles faltered. This weekend, we celebrate the Game Boy’s 25th Anniversary.
Answer: No. But a woman in Vancouver selling the game on Craigslist believes you should. Super Mario Land 2 was originally released on the Game Boy on November 2, 1992, and re-released on the 3DS Virtual Console on September 29, 2011. Being that this was the sequel to the highly praised 18-million seller Super Mario Land, people snatched up the sequel in no time, selling 12 million units since launch. I mean, this was Mario on-the-go. Who didn’t want this back then? The unnamed woman claims that the game is rare and that it justifies the $375 price point. She also cites that she saw vendors on Amazon selling the game for that much. What she failed to notice is that Amazon sellers however tend to sell things at ultra inflated prices, like the Wii Lens Cleaners going for upwards of $30 when Nintendo themselves sold it for $10. After a couple of Youtubers found out about this, she lowered the price to $250, which is still way too high for the game. And this is just the cartridge she’s selling. No box, no manual, no extra paper that Nintendo tends to put in their boxes. Just the cart. If this game was rare, 1)It would not have sold so many when it was released, and 2)Nintendo would’ve had limited production run of the game (which it certainly wouldn’t do for a Mario game). Atlus games are rare. Nintendo games – especially Mario games – are not.
Yeah, I haven’t done one of these in a while… spending a good portion of my day trying to write even a couple of bars of decent music and studying techniques/history via textbooks and audiobooks doesn’t exactly have me wanting to tackle even more music at the end of the day. I’ll be honest, I haven’t had much motivation.
I’ve also had my hands full with Darksiders which should be finished for review in a couple of days, actually, the only reason I’m not playing right now is because the game froze on me in the middle of a dungeon that I’m not particularly fond of. Being too lazy to hook up my SNES, Super Gameboy and digging through a bunch of shit for the cartridge, I just settled for my modified wii, classic controller and a digital copy of the game.
Note : The Wired Fish does not support piracy. Own your games before emulating them.
I am going to have to come out clean and say I fucking suck at Super Mario Land. Mario’s momentum seems to break too easily and the controls always feel just a little stiff. I remember never being able to make it past world 3 as a kid and when I tried it out last week, I met the same fate. Tonight I am proud to say that not only have I finished world 3, but I also managed to beat Super Mario Land, and on one credit! Admittedly it was a little too close for comfort when I dropped from 18 to 2 lives at one point, but a few lucky bonus games was all I needed. But we’re not here to celebrate my victory, we’re here to enjoy some music.
While a lot of the later tracks invoke a more exotic feel, this leaves me with no such sentiment. It’s clear that it wasn’t even the intention which would explain why it plays in the very first level : while it lacks that feel of a faraway land, it’s damn catchy, and the song is one that you’ll be hard pressed to forget once you sing along with a couple of loops. Continue reading →