Looks like that C&D might’ve been a blessing in disguise. Not only is Friendship is Magic creator Lauren Faust in the Mane6 dev team, they now has access to the engine that helped make Skullgirls. Before all this, Mane6 was using Fighter Maker 2000, an old program they had to tinker with to get it to do what they wanted for their My Little Pony fighting game, Fighting is Magic. MikeZ, the creator of Skullgirls, offered to give Mane6 the Skullgirls Engine, also called the Z Engine. They declined the offer since development was very far long and porting would require starting from scratch.
Well, the C&D essentially made them start from scratch (minus the ponies of course). So now the option became available and the team can make a game using all the techniques and effects the Z Engine has to offer.
Composers Month Continues with smooth and catchy sounds of Michiru Yamane. We flew through the skies with Detana Twinbee!! Then we slayed some vampires with Castlevania Bloodlines. We lost a painting with Castlevania: Symphony of the Night. We went even further back in time with Castlevania: Lament of Innocence. And finally we wrapped with the week with Skullgirls. Yeah, there’s no pun for that. Ms. Fortune took them all.
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This past Sunday, DIY games interviewed Skullgirls game composer Michiru Yamane (of Castlvania and Suikoden fame). In the interview, Yamane explains that since becoming freelance after leaving Konami back in 2008, she has more freedom to work with any company she wants, whether it’d be Eastern or Western. She reveals that she came into contact with Reverge Labs after 8-4, who deals with game translations, invited her to a company party. They asked her if she wanted to work with an American company, and she agreed. You can read the full interview on DIYgamer’s site.
Michiru Yamane. Not many may know that name. But if you played any Castlevania game after Symphony of the Night, thenyouknowhermusic. Reverge Labs, developer of the all-girl fighting game Skullgirls, has revealed that Yamane will be the composer for the game. In the announcement video, she was told to make the music jazzy. She also mentioned that this is her first time working for an American company, and that she “always wanted to write my own jazz.” She says that she will be making music that complements the hybrid anime/comic style and the mood of the game. You can see the video here.Skullgirls is set for release this Summer.