This week was Thanksgiving, so all this week was about giving thanks to the things videogames did for us. We started the thank-you’s with The Legend of Zelda: A Link to the Past. Then we surfed from sewers in TMNT IV: Turtles in Time. Then we climbed The Shard in Mirror’s Edge. Then we searched for the crystals in Final Fantasy IV. And finally we paid a visit to the Mushroom Kingdom in Super Mario RPG.
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Oh Mirror’s Edge. The game that introduced me to the “next generation.” DICE Executive Producer Patrick Bach stated in an interview with IGN that there’s still a possibility that a new Mirror’s Edge and Battlefield: Bad Company game could still be made. He stated that, “Mirror’s Edge was a game we all loved. Of course it had flaws, like all games. But in general it’s an IP we love. We haven’t killed it ’cause it’s too good to kill.” Of course when you have an idea like Mirror’s Edge, a First-Person Platformer with a minimalist aesthetic and ambient music starring a Master Kick-Asser Faith as the protagonist, you can’t just let an idea like that go. Plus the game was really short and ended on a cliffhanger. What’s gonna happen to Faith and the runners? What about Kate and her link with the blues? And what about Callaghan’s re-election campaign?
On thing’s for sure: if a new Mirror’s Edge game is made, James and I will welcome this with wide-open arms. We want to see this story through to the end.
Reading that title might give you a jolt, and rightly so. The First Person Shooter is the most popular genre this generation, and for Shigeru Miyamoto to want to make one almost goes beyond the philosophy (we think) that he’s established for himself (and probably the entire company). But you know what, this is Miyamoto. Someone can give him a crumpled piece of paper and he’d make a game out of it. All joking aside, in an interview with Kotaku, he states that he would make an FPS that would focus more on exploring the environment, the situation, and the weapon in your hand, and how enemies would react. “Having that 3D space that in theory you are in and being able to look around and explore that—particularly being able to do that in conjunction with another person—is very interesting,” he says, highlighting the exploration advantage that FPS can have (but are woefully underutilized).
Much of what he says can be seen in the Metroid Prime games, which emphasized exploration over action (though that was present, more so in Prime 3). The Elder Scrolls games also come to mind. But probably the one game that really took advantage of the environment was Mirror’s Edge, and it does almost what Metroid Prime does — albeit in a more linear fashion — when it comes to exploration. It’s virtually a platformer. Heck, one of the achievements is an homage to one of Miyamoto’s biggest creations. If Miyamoto wants to make an FPS, let the man make one. Heck, let DICE give him Mirror’s Edge!