Twitter, Twitter, Twitter. Once again the micro-blogging platform rears its ugly head, potentially putting someone’s career on the line. EA Senior Engineer Bob Summerwill took to Twitter today to start a little mini rant against the Wii U. Speaking to Scott Hanselman, who simply asked a question, Summerwill took this opportunity to vent about some of the Wii U’s shortcomings, namely the lack of games on the console since the beginning of this year (though that could change). He kicked off his tirade with “The Wii U is crap. Less powerful than an Xbox 360, poor online/store. Weird tablet. Nintendo are walking dead at this point.” The tweets have since been deleted. But IGN has screencaps of them for the public to see.
Fresh off of a disastrous launch of the newest SimCity, John Riccitiello did what many higher-ups do when something very embarrassing and damaging happens. He quit. Riccitiello took over EA in 2007, and upon joining recognized how predatory the company was before he took over, namely during the 6th generation when EA would simply buy up companies left and right and close them soon afterwards in hopes of not having to compete. In a sense, he helped EA turn a new leaf in the beginning of this generation, ushering in new IPs and taking risks that the gave company investors routine heart attacks. DICE and Visceral Games (then EA Redwood Shores) made Mirror’s Edge and Dead Space, new IP for the company. They helped out Harmonix with ditributing Rock Band and Double Fine with Brutal Legend. EA partners gave smaller devs a chance to be published by a big company without the risk of being absorbed or getting their IP taken. All was good, and I forgave EA for its crimes in the 6th generation. I was liking this new CEO.
How many times have we talked about this on The Wired Fish? Twice I believe, and both times were on our Podcasts. We won’t be starting another season for another few weeks, but this is something that simply has to be addressed now.
Last Friday, Sandy Hook Elementary School in Connecticut went through the second worst school shooting in U.S. history. While it is second, the weight of this shooting is far worse than what we’ve seen before since is was primarily kids as young as 5 that were killed by a grown man, Adam Lanza. We’ve all been wondering what hell was going on in the mind of this asshat since, unlike previous shootings, this was a man vs. little kids. What about little kids would make this guy freak out is something we may not get answers to anytime soon. But it looks like media outlets and the public already want to somehow inject videogames into this. I’ll say it before and I’ll say it again:
VIDEOGAMES HAD NOTHING TO DO WITH THIS!
Ever since the reveal of Mass Effect 3 for the Wii U, one thing that bugged me was how exactly anyone playing the Wii U version would be able to make any previous decisions really matter. The Mass Effect games are well known for having the choices you made in the previous incarnations carry over to the next game, whether by making something different or your choices being referenced by the characters. Well, EA is looking to alleviate the omission of the first two ME games by giving you an interactive comic, Mass Effect Genesis. This time it will detail the events of the first two games, similar to how the PS3 version of Mass Effect 2 handled the first game. Still, would it kill EA to just release that newly announced Mass Effect Trilogy compilation on the Wii U and be done with it.
Along with this, the Wii U version of Mass Effect 3 will come with all the released so far for the game already included and ready to play. This includes From Ashes, the Extended Cut, all the multiplayer packs (Rebellion, Resurgence, and Earth). No word on the Leviathan chapter, but since it just came out, it’s probably not getting included. So far this looks like a good deal if you’re planning on getting a Wii U but haven’t played Mass Effect 3 yet.
BioWare Details Mass Effect 3 For The Wii U [WebProNews Gaming]
In an interview with GamesIndustry International, Oddworld Inhabitants founder Lorne Lanning dished some dirt about his company’s fall after the release of Stranger’s Wrath, and the poor marketing and business choices made by the game’s publisher, EA. In the interview, he mentions how the money made on games EA publishes don’t go back to making more games and funding developers. “Our agreement is, you won’t be seeing our profit being spent on Ferraris and shit like that… Our profits are going back into games so we can ultimately raise to the point where we can grow our audience…” He went on to state, “The owners [EA] are flying jets, do you think they care about the customers just one fucking per cent? Not at all.”
Oh Mirror’s Edge. The game that introduced me to the “next generation.” DICE Executive Producer Patrick Bach stated in an interview with IGN that there’s still a possibility that a new Mirror’s Edge and Battlefield: Bad Company game could still be made. He stated that, “Mirror’s Edge was a game we all loved. Of course it had flaws, like all games. But in general it’s an IP we love. We haven’t killed it ’cause it’s too good to kill.” Of course when you have an idea like Mirror’s Edge, a First-Person Platformer with a minimalist aesthetic and ambient music starring a Master Kick-Asser Faith as the protagonist, you can’t just let an idea like that go. Plus the game was really short and ended on a cliffhanger. What’s gonna happen to Faith and the runners? What about Kate and her link with the blues? And what about Callaghan’s re-election campaign?
On thing’s for sure: if a new Mirror’s Edge game is made, James and I will welcome this with wide-open arms. We want to see this story through to the end.
Ahoy! In this episode, we talk about the Colorado shooting hand how this could affect general geek culture. Then we dig into EA Origin boss talking crap about Steam Sales. And finally we talk about what characters we want to see in the next Super Smash Bros. and Playstation All-Stars.
Time table of contents and part 2 after the break.
Ahoy one and all to Episode 3 of The Wired Fish Podcast. Today, we talk about the reveal of Battlefield 4 and wonder if companies will ever learn their lesson. Next, we take a look back at the cancellation of Mega Man Legends 3 one year later. Finally, we talk in-full about DRM and why this is a bad thing for the industry.
Time-Table of Contents breakdown after the… er, break.Continue reading
Confirmed news is back after its week break and we got a whole bunch of stuff to quench your news appetite with.
Ahoy one and all to the second episode of The Wired Fish Podcast S3. Today, we talk about the Ouya and what it could bring to the console market. Next, we talk about Shinji Mikami’s quote about videogame’s being more like Hollywood movies. Then, we discuss the prospect of Bioware reviving the Ultima franchise with Ultima Forever. And finally, we talk a bit about the games we’re playing now.
Time-Table of Contents after the break.
According to Shinji Mikami, director of Resident Evil 4, Suda 51′s heart was not in the final release of Shadows of the Damned, which he acted as Executive Director of the project. The director went on to say, “It became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario he’d originally had in his head, and he rewrote the scenario several times. I think his heart was broken. He’s such a unique creator, so it seems to me that he was not quite comfortable with making this game.The game was nothing like Suda had planned, which is rather sad. Mind you, if we’d made it as he originally planned, it probably would have sold even less, but it would have been very unique.”
It is hard to say anything because I’m not one to believe something unless I hear or read it from the main source’s mouth. But if this is true, then wow. If I can say something to Suda 51 then I will tell him that I liked Shadows Of The Damned even if it wasn’t his ideal end product. It still came out good. If there was something you can say to Suda what would you tell him? Out of a lot of game companies out there, his company and he himself are the few that are doing something different, hate to see a guy like this get discouraged from making great games.
Ahoy one and all to the new season of The Wired Fish Podcast! Last Summer we started up a podcast show for TWF. And now we’re back this Summer filming what what will hopefully be a fuller season than Season 2. To commemorate this new season, it’s extra long as we had a lot to talk about. First up, we covered the situation revolving around Tropes vs. Women in Videogames. Next we talked a bit about EA’s money troubles. And finally, we discussed Nintendo’s E3 conference (and Microsoft’s a little bit).
As you already know, the timeline breakdown is after the jump. Since this is two parts, Part 2 is down there as well.
No one knows for sure, but it’s one hell of a ball to drop if the rumors turn out to be true. According to Kotaku, a “trusted source” told Kotaku that along with the next Xbox supporting Blu-Ray and a new Kinect, the system would reject used games if the player happened to put one in. A rep emailed Kotaku later on with the usual PR bullcrap and dodging the speculation with, “Beyond that we don’t comment on rumors or speculation.” If the the no-used game feature is true, services like Gamestop and GameFly would suffer immensely, GameFly especially. Since this generation began, publishers has been fighting tooth and nail to halt the selling of used games with DRM, Online Passes, or simply skipping retail and selling online only. This would be the first time in consumer electronic history that used products would be banned.