After many teases and inklings, we finally have confirmation that Senran Kagura Shinovi Versus will finally make it’s way westward, once again by XSEED. This entry of the game is a sequel to Senran Kagura Burst, and this one is a Vita game. First let’s talk how this will be sold. Not only will it be digital, there will also be a limited print run of Shinovi Versus. This edition will come with a soundtrack CD and a Shinobi Syllabus, a book containing illustrations, profiles, and strategies. I’m guessing it’ll be similar to the book that came with Shin Megami Tensei IV. XSEED hasn’t announced yet how one will be able to get a hold of these copies, though fans believe it could be through online shopfronts like Amazon. Pre-order methods have not been posted yet as of this writing.
Tag Archives: playstation vita
Unleash Your MIND In This New JRPG For The Playstation Vita
Acquire, the developer of the PSP title Class of Heroes, has just announced their new game for the Playstation Vita. MIND≒0 is a dungeon crawler that takes place in both the real world and the mental world. Not much information is known right know, but it seems like the main setting for the real world is the player’s school, with other scenes also taking place in popular areas around Tokyo, while the mental world is where the characters can summon their MIND (Mental Inside Nobody Doll) to do battle against monsters. I kid you not, that’s what they’re actually called. If this is starting to sound a little familiar then don’t worry, you’re not the only one who thinks so.
From the character designs and the location of party member portraits outside of battle to the comic-like font used in battle for sound effects and the summoning of Mental Inside Nobody Dolls (I’m sorry, I can’t say that enough), this game definitely feels like it’s trying to reproduce the same kind of style we see in the Persona series. Could this be because of Persona 4: The Golden’s success on the handheld? Regardless, the game is said to be about 70% complete and, with an intended summer release for Japan, we shouldn’t have to wait too long to see how closely this may or may not resemble the beloved franchise. The gallery after the jump has several pieces of character art and screenshots from the game in case you’re interested in seeing all the similarities.
Vita RPG “Mind Zero” Announced [thesixthaxis]
Zeus And Isaac Clarke Join The Fray In Playstation All-Stars
Fresh off releasing Kat and Emmet for Playstation All-Stars, Sony has revealed two new characters for their take on the Party Fighter genre. First up is the main villain of the God of War series and and king of the gods, Zeus. He’s being set as a hard-hitting character, dishing out large, one-hit moves that send his opponents back and yields much buildup of his meter. His level 1 super is a standard, short-range move that can take out more than one character if timed correctly. His level 2 makes him levitate, following up with an attack that’ll KO his opponents. His level 3 turns him gargantuan, moving to the background (a la God of War III) and punching out his foes in one hit. The God of War series is the first one in PSAS to have two different characters (if you don’t count Evil Cole), i.e. there’s now a hero and a villain from a game. This opens the doors for more villains (or even sidekicks) from already represented series to come in. Could we be seeing Baron Praxis next?
[NYCC 2012] Hands-On With Soul Sacrifice
Mega Man creator Keiji inafune is back, and this time he’s on his own without Capcom. But that’s not stopping him from making videogames as he’s still at it with Soul Sacrifice. Inspired by the likes of Monster Hunter and Demon’s/Dark Souls, Soul Sacrifice sees you making a choice as to what to do with certain enemies. Do you heal the corrupted souls that haunt the lands as beasts, or do you sacrifice them to boost yourself? The choice is yours.
Prota: Soul Sacrifice is a game I’ve been looking forward to for some time. The premise seems deliciously dark, but sadly some of that was lost in translation since the demo was only in Japanese. The gameplay felt similar to Gods Eater Burst, but instead of devouring monsters, you can sacrifice the souls of enemies you defeat to raise your evil alignment and power up or save their souls in order to recover life and align yourself with the righteous. The representative at the booth compared the alignment meter to Infamous’ moral system. If so, I’m really curiously how that will will affect the strength and availability of certain powers. I think that’s where the charm of the game comes from, all of the quirky powers you can use. I need to see how the co-op feels though before I totally get behind the game though, as I think that’s going to be an important aspect of it. Overall, it was definitely interesting, but I want to see more of what differentiates this title from others that fall under the same category.
Suikoinfinity: I still feel terrible for holding up the line for like 3 minutes just so we could try getting our games synced up. I hope the terrible connectivity is an issue with the demo games/vitas and not something that will stick with the final product. Having us play on the Japanese demo felt just a little lazy. Aren’t they already working on localization? With the relatively small amount of text encountered in one short mission, a build with English text should have been given. You get to pick from a pool of spells to use before combat begins, but the little picture given to each spell does little to describe what each one actually does, so the majority of the demo was spent trying to figure out how each power functions… I don’t think I was supposed to summon a giant plant monster at the start when there’s no enemies to kill. Aside from the big guessing game, once I found something that functioned like a regular weapon, the demo became much better. What wasn’t better was trying to talk over that loud ass Niconico booth they decided to put right next to Soul Sacrifice. I wasn’t able to hear shit, but it looked and played nice!
E3 2012 Sony Press Conference Liveblog
Last year, Sony had to deal with the biggest security hacks in U.S. history. With that event long behind them, it’s time to look at the future. The Ps3 is still performing strong. But their Playstation Vita handheld is not quite performing as well as Sony predicted. Some weeks ago, we saw Sony reveal Playstation All-Stars Battle Royale, which sparked what may be the most heated debate in recent gaming memory. Now there are rumors that Sony would reveal the PS4, codenamed Orbis (with rumors that it too would block used games). What does Sony have planned for their wacky world of Playstation?
Liveblog and Press Conference starts at 9:00PM EDT
*Note: Since we’re using the free version of CoverItLive, some readers might be blocked due to reader limit. Fret not as the conversation will be copy/pasted below when the conference it over.
Persona 4: The Golden’s Swanky Opening
Man, look at MC’s dance moves! Straight swag all over the place. I will admit, this opening is very weird, especially when you compare it to the opening of the original Persona 4 and Persona 3 Portable. But man that song is so damn awesome! Carefree and smooth. Love hearing a song like this in a game. I gotta admit everyone looks like they went to the suburban school of dance. Regardless, I really like the kaleidoscope theme these guys were going for. Bravo to Atlus for another awesome opening.
Persona 4: The Golden is expected to release this October in the U.S. for the Playstation Vita.
Dragon’s Crown Now Belongs To Atlus
Finally some good news for this ambitious title from Vanillaware. After concerns popped up as to whether or not Dragon’s Crown was alive, and if Ignition was capable of publishing the game after parent company UTV’s acquisition by Disney, Atlus has come in to save the day. Late this evening, Atlus has announced that they will be taking over publishing rights to Dragon’s Crown. Not only that, they’ll also be sending over some of their own to help out with the production of the game. Dragon’s Crown was slated to release this Spring, but Atlus has stated that it’ll be pushed back to 2013. They also stated that the game can’t retail for $30. Not sure if they’re referring to price of the PS3 version or the Vita version. But hey, Joystiq is right. Since Atlus is doing this, we’re probably gonna get some kind of extra goodies when getting the game. Speaking of which, this is the first time Atlus has published a Vanillaware title since Odin Sphere.
But man, you gotta feel for Ignition. Just when it looked like things were going good for them, Disney comes in and makes things a bit iffy.
Atlus picks up Dragon’s Crown publishing, also assisting with development [Joystiq]
Sumioni, Where Okami Meets Muramasa [UPDATE]
The other day when I was lurking around, I noticed a certain blog talking about another Vita game coming out. I saw the image of the princess that they posted, and I thought “Huh, this kinda looks like Okami, but with a little bit of Muramasa thrown in.” So I investigated what Sumioni was. I came away very impressed with what I saw. If you look at the trailer above, you’ll see that not only does it resemble Okami with the visuals, but it too has a “Celestial Brush”- like mechanic. But like Muramasa, combat is fast paced and is done in 2D. What I really like is how you’re actually writing out the Kanji characters for certain techniques, unlike the abstract shapes and lines like you did in Okami. Being done by Acquire, Sumioni is slated for release on the Playstation Vita sometime in 2012.
No release date is set for NA, but it looks likely according to the developer. Nevermind. Sony has just confirmed it is coming to the US. I switched the above video for the NA version. Original trailer here.
The PS Vita’s Best-Looking Game Gets a New Heroine, Multiple Endings [Kotaku]
Persona 4: The Golden Screenshots
While we at TWF have been going nuckin’ futs over the news of Persona 4: The Ultimate in Mayonaka Arena (or P4U… god that sounds dirty), screens of the other Persona 4 gameing coming out, Persona 4: The Golden, has surfaced. Slated for release on the Playstation Vita, this will be an enhanced port of the PS2 entry and will retain everything from that version (unlike P3P, which made some dramatic changes), and add on some more features. The features include new cutscenes, more voices than the original, a new character by the name of Marie, and the still-mysterious ability to call your friends for help in a dungeon when the shit hits the fan. From a graphical standpoint, it looks like they’ve toned down the heavy yellow hue that seemed to dominate the town of Inaba like god farted down there (and we’re talking about non-fog days). Well, I guess this means I have to hurry up and finish P4 on the PS2 then. I feel so behind…
Screens after the break.