Remember that mode in Double Dragon on the NES that allowed to to fight against your pals as either Billy or Jimmy? If you do, then this should be a pleasant surprise for you. It’s been confirmed via Famitsu (translated by Siliconera) that Dragon’s Crown will have a Player vs. Player mode in it where you can duke it our with others either locally or online. The article doesn’t state what kinds of matches are possible beyond a 4-player battle royale, but I’d imagine that other kinds would still be possible, like 2 vs. 2, handicap matches, etc. Since it’s possible to play as the same characters in the regular mode, I’m assuming the same can be done here.
Uh-oh. Disney’s hungry, and it want to nibble on a bit of India. UTV is known for making TV shows and films in India. But to us, they’re the guys that own Ignition Entertainment, the publishers of Muramasa: The Demon Blade, Dragon’s Crown, and Deadly Premonition as well as the developers of El Shaddai: Ascension of the Metatron. BBC reports that Disney saw the opportunity to increase their presence in India when they noticed that UTV had shares that they didn’t own, and seized a controlling portion of UTV. Once the acquisition is finished, Disney will delist UTV from the Bombay Stock Exchange. So far a brand name change is unknown. As for Ignition, this could be wither good or bad. Good because Disney could finance them after a rough 2011. Bad because Disney might either let them go to fend for themselves, or just shut them down, leaving the fate of PSV/PS3 game Dragon’s Crown‘s western release up in the air.
The other day when I was lurking around, I noticed a certain blog talking about another Vita game coming out. I saw the image of the princess that they posted, and I thought “Huh, this kinda looks like Okami, but with a little bit of Muramasa thrown in.” So I investigated what Sumioni was. I came away very impressed with what I saw. If you look at the trailer above, you’ll see that not only does it resemble Okami with the visuals, but it too has a “Celestial Brush”- like mechanic. But like Muramasa, combat is fast paced and is done in 2D. What I really like is how you’re actually writing out the Kanji characters for certain techniques, unlike the abstract shapes and lines like you did in Okami. Being done by Acquire, Sumioni is slated for release on the Playstation Vita sometime in 2012.
No release date is set for NA, but it looks likely according to the developer. Nevermind. Sony has just confirmed it is coming to the US. I switched the above video for the NA version. Original trailer here.
With the dawn of a new Nintendo E3 conference upon us, I thought this would be a good time as ever to round out this short series of articles. Now, in the other two parts I talked about the things that Nintendo and third parties did wrong. Well, now turn to the flip side of the coin and talk about what went right with the Wii. It goes without saying that as much as Nintendo and third parties frustrate me in certain aspects, I still like my Wii more than my PS3. With that said, let’s take a look at what the Wii did right. Continue reading
Vanillaware, known for games like Muramasa: The Demon Blade, Odin Sphere, and Grim Grimoire, has revealed it’s latest game. Set for release on the PSP, this game is set to release this Summer in Japan.
According to 1UP, the game is a turn-based rpg, a first for Vanillaware since all they’ve been doing is action-based games. However, this one is going to have online elements too. Players will be able to go online and partake in what Project Director Tomohiko Deguchi calls “a full-on war.” Not sure how this’ll play out since this is turn-based, but I’m guessing it’ll resemble something like the ATB system in a lot of the Final Fantasy games.
So far, Vanillaware has yet to gravely disappoint me. Muramasa was good, but not as good as the phenomenal Odin Sphere. From the music on the official site, this is going to be a great experience musically.