Fresh off releasing Kat and Emmet for Playstation All-Stars, Sony has revealed two new characters for their take on the Party Fighter genre. First up is the main villain of the God of War series and and king of the gods, Zeus. He’s being set as a hard-hitting character, dishing out large, one-hit moves that send his opponents back and yields much buildup of his meter. His level 1 super is a standard, short-range move that can take out more than one character if timed correctly. His level 2 makes him levitate, following up with an attack that’ll KO his opponents. His level 3 turns him gargantuan, moving to the background (a la God of War III) and punching out his foes in one hit. The God of War series is the first one in PSAS to have two different characters (if you don’t count Evil Cole), i.e. there’s now a hero and a villain from a game. This opens the doors for more villains (or even sidekicks) from already represented series to come in. Could we be seeing Baron Praxis next?
System: Ps2,PS3/Publisher: Sony Computer Entertainment/Developer: Team ICO/Players: 1/Initial Release Date: 10-18-05
Over time, you see something in videogame development that turns the tide. Suddenly everyone wants to ride that wave. Then we get used to it, almost to the point of conditioning. Everyone expects a game to have a feature. Think two genres, the Hack n Slash, and the Platformer. In the hack n slash, you expect huge waves of enemies, crazy combos, and some riddles you might solve. Now think about platformers. You expect crazy level design, tricky jumps, and a spin attack. These have become essentials to their respective genres. And then Shadow of the Colossus comes in and dares us to change our perception of these genres. Defying the usual conventions of game design, it dared to do away with a few essentials to drive forth its minimalist approach and to engage the player in a way that hasn’t been since in a long time. How did it work out?
Kratos is back and still ad angry as ever. However, we’re not here to see his anger. Instead, we’re here to see the multiplayer mode and to evaluate this mode has a chance of standing side-by-side with the single-player campaign.
Gesfrid: For the 1st time ever, SCE Santa Monica Studio has introduced a multiplayer feature for up to 8 players on the latest God of War game. In the beginning of the game, players can choose and customize their spartan warrior. The multiplayer game takes place on a desert. Players are on two teams of four where they will try to take control of the map so they can earn their rewards from the Gods. In the desert map, players will battle each other and go up against the giant Cyclops named Polyphemus in the background. The game offers a unique combat play-style and abilities in battle. Just like any other previous God of War game, players can use magic spells, select a variety of deadly weapons, open up chest to find orbs to heal your life or to upgrade your weapon up to a maximum level.
There is a mode called “Favor of the Gods”. In this mode, the 1st player to accumulate a target amount points will achieve victory. Points are earned by kills and is known as “Favor”. The Team can capture altars (which is quite similar to capture-the-flag) and they can also set up traps for opposing players. Another new control feature that was introduced is called “Escape and Heal” meaning you get to escape from opposing player grabbing you, then jump and heal yourself. Whoever captures the most gears and earn the most favor points, the Gods will award you with the spear of Olympus which will be used to annihilate Polyphemus and then the winning team will be able to gain it’s territory. However if the other team gain it’s territory, the giant cyclops will go back to its position and then the spear of Olympus will be lost. Overall, it is a very fun, great game so that millions of players can experience the new elements/features of God of War. Go forth in the name of Olympus!
Today a poster by the name of Luukyk over on NeoGAF posted up images and info that’s been supposedly downloaded from the beta of Sony’s crossover fighter Playstation All-Stars Battle Royale. From the image above, you can see that Raiden from Metal Gear Solid 4, Dante from the upcoming DmC: Devil May Cry, and Nariko from Heavenly Sword seem to be in it. Also, fan favorites Sir Dan Fortesque from Medieval and Spike from Ape Escape are in as well. Heihachi’s not much of a surpise since he’s already been revealed earlier. Some stages have also made the rounds here as well. For the stages, Columbia from Bioshock Infinite, Invasion from Killzone, Franzea from LocoRoco, and Timestation from Ape Escape are shown in the post (among others). There are also files from the Beta that suggest other characters popping in as assist characters in certain actions or are in the background (like Kuma showing up for some of Heihachi’s moves).
Part of me is kinda skeptical of these images. The stages I can believe, looks pretty legit. The characters though are… kinda questionable. However given Sony’s propensity to protect things with a spaghetti strainer, there might be some truth to the images here. You can see the images of the stages after the break.
Finally some good news for this ambitious title from Vanillaware. After concerns popped up as to whether or not Dragon’s Crown was alive, and if Ignition was capable of publishing the game after parent company UTV’s acquisition by Disney, Atlus has come in to save the day. Late this evening, Atlus has announced that they will be taking over publishing rights to Dragon’s Crown. Not only that, they’ll also be sending over some of their own to help out with the production of the game. Dragon’s Crown was slated to release this Spring, but Atlus has stated that it’ll be pushed back to 2013. They also stated that the game can’t retail for $30. Not sure if they’re referring to price of the PS3 version or the Vita version. But hey, Joystiq is right. Since Atlus is doing this, we’re probably gonna get some kind of extra goodies when getting the game. Speaking of which, this is the first time Atlus has published a Vanillaware title since Odin Sphere.
But man, you gotta feel for Ignition. Just when it looked like things were going good for them, Disney comes in and makes things a bit iffy.
Status : One playthrough of Arcade mode, one 2 player team ladder playthrough, story mode finished and challenge tower complete.
“I’m not interested in Mortal Kombat, I’ll wait for a price drop and get Portal 2 in the meantime”.
That was my input on one of the biggest release days of this year. Half of my planned Portal 2 review is still in progress or might even be co-reviewed, half of my Portal 2 review is waiting until Sony and these hackers stop their shit and get service running smooth again. Mortal Kombat also had a pretty quick price drop which was when I decided to snag the game.
For me, Mortal Kombat was a fad I jumped into along with many other kids my age, just like pogs and Yu-Gi-Oh. Never had serious interest in them, but it was what all the cool kids played, so of course I tagged along. I bought most of the early series, played so I could look at the fatalities, feel really trendy by playing a game that dares to go against spelling “Combat” with a K and then move on to a fighting game that wasn’t so stiff. It was more about the spectacle than kompetition… see what I did there?
Having played Mortal Kombat vs DC Universe last month with ol’ Prota, I can honestly say I was hardly expecting a fighter worth my time, but gave it a chance anyway. So, how does this game measure up with other recent fighters?